forked from bartvdbraak/blender
Cycles: fix glsl error when using light path node.
This commit is contained in:
parent
d6d6ffd770
commit
b7db2587fb
@ -2127,6 +2127,7 @@ void node_light_path(
|
||||
out float is_shadow_ray,
|
||||
out float is_diffuse_ray,
|
||||
out float is_glossy_ray,
|
||||
out float is_singular_ray,
|
||||
out float is_reflection_ray,
|
||||
out float is_transmission_ray)
|
||||
{
|
||||
@ -2134,6 +2135,7 @@ void node_light_path(
|
||||
is_shadow_ray = 0.0;
|
||||
is_diffuse_ray = 0.0;
|
||||
is_glossy_ray = 0.0;
|
||||
is_singular_ray = 0.0;
|
||||
is_reflection_ray = 0.0;
|
||||
is_transmission_ray = 0.0;
|
||||
}
|
||||
|
File diff suppressed because it is too large
Load Diff
Loading…
Reference in New Issue
Block a user