forked from bartvdbraak/blender
Fix #33237, crash creeped in due to the fact that bmesh-operator-using modifiers now need to allocate flags. Added initialization
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@ -54,7 +54,7 @@ static DerivedMesh *triangulate(DerivedMesh *dm, char use_beauty)
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BMesh *bm;
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bm = DM_to_bmesh(dm);
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BM_mesh_elem_toolflags_ensure(bm);
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BMO_push(bm, NULL);
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BMO_op_callf(bm, BMO_FLAG_DEFAULTS,
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"triangulate faces=%af use_beauty=%b", use_beauty);
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