forked from bartvdbraak/blender
Bugfix #18676
Map a texture to Material Ambient factor didn't work. Probably not since 2.42 or so... :)
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@ -2031,6 +2031,10 @@ void do_material_tex(ShadeInput *shi)
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shi->amb= texture_value_blend(mtex->def_var, shi->amb, texres.tin, varfac, mtex->blendtype, flip);
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if(shi->amb<0.0) shi->amb= 0.0;
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else if(shi->amb>1.0) shi->amb= 1.0;
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shi->ambr= shi->amb*R.wrld.ambr;
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shi->ambg= shi->amb*R.wrld.ambg;
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shi->ambb= shi->amb*R.wrld.ambb;
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}
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}
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}
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