forked from bartvdbraak/blender
In ODE, a dVector3 is really a 4D array ... the 3D initialization
used in this file caused the MipsPro 7.4 compiler to choke ... please test on all platforms!
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@ -378,7 +378,6 @@ bool ODEPhysicsController::SynchronizeMotionStates(float time)
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// kinematic methods
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// kinematic methods
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void ODEPhysicsController::RelativeTranslate(float dlocX,float dlocY,float dlocZ,bool local)
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void ODEPhysicsController::RelativeTranslate(float dlocX,float dlocY,float dlocZ,bool local)
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{
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{
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@ -474,7 +473,7 @@ void ODEPhysicsController::SetLinearVelocity(float lin_velX,float lin_velY,float
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{
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{
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if (m_OdeDyna)
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if (m_OdeDyna)
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{
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{
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dVector3 vel = {lin_velX,lin_velY,lin_velZ};
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dVector3 vel = {lin_velX,lin_velY,lin_velZ, 1.0};
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if (local)
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if (local)
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{
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{
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dMatrix3 worldmat;
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dMatrix3 worldmat;
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@ -610,6 +609,3 @@ void ODEPhysicsController::WriteMotionStateToDynamics(bool nondynaonly)
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{
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{
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}
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}
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