forked from bartvdbraak/blender
Fix #29030: render operator only used scene property if layers was used, now it
is possible to specify the scene without the layer too.
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f09d36d6bc
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ba0ef7a592
@ -1083,6 +1083,7 @@ Object *add_only_object(int type, const char *name)
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/* ob->pad3 == Contact Processing Threshold */
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ob->m_contactProcessingThreshold = 1.;
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ob->obstacleRad = 1.;
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ob->col_group = ob->col_mask = 1;
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/* NT fluid sim defaults */
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ob->fluidsimFlag = 0;
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@ -10464,7 +10464,6 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
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sce->gm.dome.warptext = sce->r.dometext;
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//Stand Alone
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sce->gm.fullscreen = sce->r.fullscreen;
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sce->gm.xplay = sce->r.xplay;
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sce->gm.yplay = sce->r.yplay;
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sce->gm.freqplay = sce->r.freqplay;
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@ -12191,6 +12190,22 @@ static void do_versions(FileData *fd, Library *lib, Main *main)
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}
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}
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}
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{
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/* Initialize BGE exit key to esc key */
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Scene *scene;
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for(scene= main->scene.first; scene; scene= scene->id.next) {
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if (!scene->gm.exitkey)
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scene->gm.exitkey = 218; //218 is the Blender key code for ESC
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}
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}
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{
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/* Initialize default values for collision masks */
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Object *ob;
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for(ob=main->object.first; ob; ob=ob->id.next)
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ob->col_group = ob->col_mask = 1;
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}
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}
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/* WATCH IT!!!: pointers from libdata have not been converted yet here! */
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@ -165,6 +165,8 @@ void IMB_freeImBuf(ImBuf *ibuf)
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IMB_freezbuffloatImBuf(ibuf);
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freeencodedbufferImBuf(ibuf);
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IMB_metadata_free(ibuf);
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if (ibuf->dds_data.data != NULL)
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free(ibuf->dds_data.data);
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MEM_freeN(ibuf);
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}
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}
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@ -365,6 +365,7 @@ int main(int argc, char** argv)
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GHOST_TEmbedderWindowID parentWindow = 0;
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bool isBlenderPlayer = false;
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int validArguments=0;
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bool samplesParFound = false;
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GHOST_TUns16 aasamples = 0;
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#ifdef __linux__
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@ -406,6 +407,8 @@ int main(int argc, char** argv)
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initglobals();
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// Blender's VBOs cause odd problems with modifiers (we have our own vbo code)
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U.gameflags |= USER_DISABLE_VBO;
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// We load our own G.main, so free the one that initglobals() gives us
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free_main(G.main);
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G.main = NULL;
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@ -581,8 +584,14 @@ int main(int argc, char** argv)
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break;
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case 'm':
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i++;
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samplesParFound = true;
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if ((i+1) <= validArguments )
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aasamples = atoi(argv[i++]);
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aasamples = atoi(argv[i++]);
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else
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{
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error = true;
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printf("error: No argument supplied for -m");
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}
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break;
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case 'c':
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i++;
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@ -818,7 +827,7 @@ int main(int argc, char** argv)
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if ((!fullScreenParFound) && (!windowParFound))
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{
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// Only use file settings when command line did not override
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if (scene->gm.fullscreen) {
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if ((scene->gm.playerflag & GAME_PLAYER_FULLSCREEN)) {
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//printf("fullscreen option found in Blender file\n");
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fullScreen = true;
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fullScreenWidth= scene->gm.xplay;
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@ -847,6 +856,9 @@ int main(int argc, char** argv)
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else
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scene->gm.stereoflag = STEREO_ENABLED;
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if (!samplesParFound)
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aasamples = scene->gm.aasamples;
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if (stereoFlag == STEREO_DOME){
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stereomode = RAS_IRasterizer::RAS_STEREO_DOME;
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scene->gm.stereoflag = STEREO_DOME;
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@ -892,7 +904,7 @@ int main(int argc, char** argv)
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#endif
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{
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app.startFullScreen(fullScreenWidth, fullScreenHeight, fullScreenBpp, fullScreenFrequency,
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stereoWindow, stereomode, aasamples);
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stereoWindow, stereomode, aasamples, (scene->gm.playerflag & GAME_PLAYER_DESKTOP_RESOLUTION));
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}
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}
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else
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