minor edits, no functional change.

This commit is contained in:
Campbell Barton 2011-06-30 01:40:20 +00:00
parent 6582d30c26
commit bad785cce4
3 changed files with 9 additions and 17 deletions

@ -172,6 +172,7 @@ static void displaceModifier_do(
MDeformVert *dvert = NULL;
int defgrp_index;
float (*tex_co)[3];
float weight= 1.0f; /* init value unused but some compilers may complain */
if(!dmd->texture) return;
if(dmd->strength == 0.0f) return;
@ -189,17 +190,10 @@ static void displaceModifier_do(
for(i = 0; i < numVerts; ++i) {
TexResult texres;
float delta = 0, strength = dmd->strength;
MDeformWeight *def_weight = NULL;
if(dvert) {
int j;
for(j = 0; j < dvert[i].totweight; ++j) {
if(dvert[i].dw[j].def_nr == defgrp_index) {
def_weight = &dvert[i].dw[j];
break;
}
}
if(!def_weight || def_weight->weight==0.0f) continue;
weight= defvert_find_weight(dvert + i, defgrp_index);
if(weight == 0.0f) continue;
}
texres.nor = NULL;
@ -207,7 +201,7 @@ static void displaceModifier_do(
delta = texres.tin - dmd->midlevel;
if(def_weight) strength *= def_weight->weight;
if(dvert) strength *= weight;
delta *= strength;
CLAMP(delta, -10000, 10000);

@ -266,7 +266,7 @@ void RE_zbuf_accumulate_vecblur(struct NodeBlurData *nbd, int xsize, int ysize,
#define RE_BAKE_ALPHA 11
#define RE_BAKE_EMIT 12
void RE_Database_Baking(struct Render *re, struct Main *bmain, struct Scene *scene, unsigned int lay, int type, struct Object *actob);
void RE_Database_Baking(struct Render *re, struct Main *bmain, struct Scene *scene, unsigned int lay, const int type, struct Object *actob);
void RE_DataBase_GetView(struct Render *re, float mat[][4]);
void RE_GetCameraWindow(struct Render *re, struct Object *camera, int frame, float mat[][4]);

@ -5680,12 +5680,13 @@ void RE_Database_FromScene_Vectors(Render *re, Main *bmain, Scene *sce, unsigned
RE_BAKE_DISPLACEMENT:for baking, no lamps, only selected objects
RE_BAKE_SHADOW: for baking, only shadows, but all objects
*/
void RE_Database_Baking(Render *re, Main *bmain, Scene *scene, unsigned int lay, int type, Object *actob)
void RE_Database_Baking(Render *re, Main *bmain, Scene *scene, unsigned int lay, const int type, Object *actob)
{
Object *camera;
float mat[4][4];
float amb[3];
int onlyselected, nolamps;
const short onlyselected= !ELEM3(type, RE_BAKE_LIGHT, RE_BAKE_ALL, RE_BAKE_SHADOW);
const short nolamps= ELEM3(type, RE_BAKE_NORMALS, RE_BAKE_TEXTURE, RE_BAKE_DISPLACEMENT);
re->main= bmain;
re->scene= scene;
@ -5755,9 +5756,6 @@ void RE_Database_Baking(Render *re, Main *bmain, Scene *scene, unsigned int lay,
set_node_shader_lamp_loop(shade_material_loop);
/* MAKE RENDER DATA */
nolamps= !ELEM3(type, RE_BAKE_LIGHT, RE_BAKE_ALL, RE_BAKE_SHADOW);
onlyselected= ELEM3(type, RE_BAKE_NORMALS, RE_BAKE_TEXTURE, RE_BAKE_DISPLACEMENT);
database_init_objects(re, lay, nolamps, onlyselected, actob, 0);
set_material_lightgroups(re);