Align Objects operator: added selection center as align center

This commit is contained in:
Daniel Salazar 2010-02-12 05:02:29 +00:00
parent 2541429ded
commit bb4f77ffe3

@ -19,14 +19,66 @@
# <pep8 compliant>
import bpy
from Mathutils import Vector
def align_objects(align_x, align_y, align_z, relative_to):
from Mathutils import Vector
cursor = bpy.context.scene.cursor_location
# Selection BB
Left_Up_Front_SEL = [[],[],[]]
Right_Down_Back_SEL = [[],[],[]]
flag_first = True
for obj in bpy.context.selected_objects:
bb_world = [obj.matrix * Vector(v[:]) for v in obj.bound_box]
Left_Up_Front = bb_world[1]
Right_Down_Back = bb_world[7]
if flag_first:
flag_first = False
Left_Up_Front_SEL[0] = Left_Up_Front[0]
Left_Up_Front_SEL[1] = Left_Up_Front[1]
Left_Up_Front_SEL[2] = Left_Up_Front[2]
Right_Down_Back_SEL[0] = Right_Down_Back[0]
Right_Down_Back_SEL[1] = Right_Down_Back[1]
Right_Down_Back_SEL[2] = Right_Down_Back[2]
else:
# X axis
if Left_Up_Front[0] < Left_Up_Front_SEL[0]:
Left_Up_Front_SEL[0] = Left_Up_Front[0]
# Y axis
if Left_Up_Front[1] < Left_Up_Front_SEL[1]:
Left_Up_Front_SEL[1] = Left_Up_Front[1]
# Z axis
if Left_Up_Front[2] > Left_Up_Front_SEL[2]:
Left_Up_Front_SEL[2] = Left_Up_Front[2]
# X axis
if Right_Down_Back[0] > Right_Down_Back_SEL[0]:
Right_Down_Back_SEL[0] = Right_Down_Back[0]
# Y axis
if Right_Down_Back[1] > Right_Down_Back_SEL[1]:
Right_Down_Back_SEL[1] = Right_Down_Back[1]
# Z axis
if Right_Down_Back[2] < Right_Down_Back_SEL[2]:
Right_Down_Back_SEL[2] = Right_Down_Back[2]
center_sel_x = ( Left_Up_Front_SEL[0] + Right_Down_Back_SEL[0] ) / 2
center_sel_y = ( Left_Up_Front_SEL[1] + Right_Down_Back_SEL[1] ) / 2
center_sel_z = ( Left_Up_Front_SEL[2] + Right_Down_Back_SEL[2] ) / 2
# End Selection BB
for obj in bpy.context.selected_objects:
loc_world = obj.location
@ -47,11 +99,13 @@ def align_objects(align_x, align_y, align_z, relative_to):
if relative_to == 'OPT_1':
loc_x = obj_x
elif relative_to == 'OPT_2':
print (cursor[0])
loc_x = obj_x + cursor[0]
elif relative_to == 'OPT_3':
loc_x = obj_x + center_sel_x
obj.location[0] = loc_x
@ -61,11 +115,13 @@ def align_objects(align_x, align_y, align_z, relative_to):
if relative_to == 'OPT_1':
loc_y = obj_y
elif relative_to == 'OPT_2':
print (cursor[1])
loc_y = obj_y + cursor[1]
elif relative_to == 'OPT_3':
loc_y = obj_y + center_sel_y
obj.location[1] = loc_y
@ -75,18 +131,19 @@ def align_objects(align_x, align_y, align_z, relative_to):
if relative_to == 'OPT_1':
loc_z = obj_z
elif relative_to == 'OPT_2':
print (cursor[2])
loc_z = obj_z + cursor[2]
elif relative_to == 'OPT_3':
loc_z = obj_z + center_sel_z
obj.location[2] = loc_z
from bpy.props import *
class TestCrap(bpy.types.Operator):
class AlignObjects(bpy.types.Operator):
'''Align Objects'''
bl_idname = "object.align"
bl_label = "Align Objets"
@ -94,11 +151,12 @@ class TestCrap(bpy.types.Operator):
bl_undo = True
relative_to = bpy.props.EnumProperty(items=(
('OPT_1', "Scene Origin", "blahblah"),
('OPT_2', "3D Cursor", "blahblah")
('OPT_1', "Scene Origin", ""),
('OPT_2', "3D Cursor", ""),
('OPT_3', "Selection", "")
),
name="Relative To:",
description="blahbkah",
description="",
default='OPT_1')
align_x = BoolProperty(name="Align X",
@ -122,11 +180,11 @@ class TestCrap(bpy.types.Operator):
return {'FINISHED'}
bpy.types.register(TestCrap)
bpy.types.register(AlignObjects)
def menu_func(self, context):
if context.mode == 'OBJECT':
self.layout.operator(TestCrap.bl_idname,
self.layout.operator(AlignObjects.bl_idname,
text="Align Objects")
bpy.types.VIEW3D_MT_transform.append(menu_func)
bpy.types.VIEW3D_MT_transform.append(menu_func)