forked from bartvdbraak/blender
Smoke:
* Fixing my fix for opengl GL_BLEND
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@ -293,7 +293,7 @@ void draw_volume(Scene *scene, ARegion *ar, View3D *v3d, Base *base, GPUTexture
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wmMultMatrix(ob->obmat);
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if(gl_blend)
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if(!gl_blend)
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glDisable(GL_BLEND);
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if(gl_depth)
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{
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