fix [#27174] World Starfield Generation causes crash

allow escaping from render if generating stars takes too long.
This commit is contained in:
Campbell Barton 2011-04-27 08:32:20 +00:00
parent 7a44c65ce3
commit bc6828426d

@ -170,6 +170,7 @@ void RE_make_stars(Render *re, Scene *scenev3d, void (*initfunc)(void),
float fac, starmindist, clipend; float fac, starmindist, clipend;
float mat[4][4], stargrid, maxrand, maxjit, force, alpha; float mat[4][4], stargrid, maxrand, maxjit, force, alpha;
int x, y, z, sx, sy, sz, ex, ey, ez, done = 0; int x, y, z, sx, sy, sz, ex, ey, ez, done = 0;
unsigned int totstar= 0;
if(initfunc) { if(initfunc) {
scene= scenev3d; scene= scenev3d;
@ -294,6 +295,17 @@ void RE_make_stars(Render *re, Scene *scenev3d, void (*initfunc)(void),
} }
} }
} }
/* break out of the loop if generating stars takes too long */
if(re && !(totstar % 1000000)) {
if(re->test_break(re->tbh)) {
x= ex + 1;
y= ey + 1;
z= ez + 1;
}
}
totstar++;
} }
/* do not call blender_test_break() here, since it is used in UI as well, confusing the callback system */ /* do not call blender_test_break() here, since it is used in UI as well, confusing the callback system */
/* main cause is G.afbreek of course, a global again... (ton) */ /* main cause is G.afbreek of course, a global again... (ton) */
@ -5045,9 +5057,13 @@ void RE_Database_FromScene(Render *re, Main *bmain, Scene *scene, unsigned int l
/* don't sort stars */ /* don't sort stars */
tothalo= re->tothalo; tothalo= re->tothalo;
if(!re->test_break(re->tbh)) if(!re->test_break(re->tbh)) {
if(re->wrld.mode & WO_STARS) if(re->wrld.mode & WO_STARS) {
re->i.infostr= "Creating Starfield";
re->stats_draw(re->sdh, &re->i);
RE_make_stars(re, NULL, NULL, NULL, NULL); RE_make_stars(re, NULL, NULL, NULL, NULL);
}
}
sort_halos(re, tothalo); sort_halos(re, tothalo);
init_camera_inside_volumes(re); init_camera_inside_volumes(re);