The new multi-layer UV and VertexColor buttons displayed wrong tooltips.
This commit is contained in:
Ton Roosendaal 2007-01-06 14:15:18 +00:00
parent 6c9b0288e5
commit bd029c7a65

@ -754,10 +754,10 @@ static int customdata_buttons(uiBlock *block, Mesh *me, CustomData *data, int ty
if(layer->type == type) {
*activep= layer->active + 1;
uiDefButI(block, ROW, setevt, "", x,y,25,19, activep, 1.0, count, 0, 0, "Set active UV texture layer");
but=uiDefBut(block, TEX, setevt, "", x+25,y,170,19, layer->name, 0.0, 31.0, 0, 0, "UV texture layer name");
uiDefButI(block, ROW, setevt, "", x,y,25,19, activep, 1.0, count, 0, 0, browsetip);
but=uiDefBut(block, TEX, setevt, "", x+25,y,170,19, layer->name, 0.0, 31.0, 0, 0, label);
uiButSetFunc(but, verify_customdata_name_func, data, layer);
but= uiDefIconBut(block, BUT, B_NOP, VICON_X, x+195,y,25,19, NULL, 0.0, 0.0, 0.0, 0.0, "Delete UV texture layer");
but= uiDefIconBut(block, BUT, B_NOP, VICON_X, x+195,y,25,19, NULL, 0.0, 0.0, 0.0, 0.0, deltip);
uiButSetFunc(but, delete_customdata_layer, me, layer);