forked from bartvdbraak/blender
Blender will now use trilinear filtering by default
This commit is contained in:
parent
2941b4ad9b
commit
bd1e5eeab7
@ -199,6 +199,7 @@ void WM_init(bContext *C, int argc, const char **argv)
|
||||
GPU_init();
|
||||
|
||||
GPU_set_mipmap(!(U.gameflags & USER_DISABLE_MIPMAP));
|
||||
GPU_set_linear_mipmap(true);
|
||||
GPU_set_anisotropic(U.anisotropic_filter);
|
||||
GPU_set_gpu_mipmapping(U.use_gpu_mipmap);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user