Blender will now use trilinear filtering by default

This commit is contained in:
Antony Riakiotakis 2015-03-19 20:04:55 +01:00
parent 2941b4ad9b
commit bd1e5eeab7

@ -199,6 +199,7 @@ void WM_init(bContext *C, int argc, const char **argv)
GPU_init();
GPU_set_mipmap(!(U.gameflags & USER_DISABLE_MIPMAP));
GPU_set_linear_mipmap(true);
GPU_set_anisotropic(U.anisotropic_filter);
GPU_set_gpu_mipmapping(U.use_gpu_mipmap);