Fix for [#20226] 3DView header: hiding menu texts and layer button's issue.

Also: big purge of old 3d view header menus and old unused code
This commit is contained in:
Matt Ebb 2009-12-03 09:49:21 +00:00
parent 22290fbbbb
commit bd8e929044
6 changed files with 105 additions and 1520 deletions

@ -33,13 +33,14 @@ class VIEW3D_HT_header(bpy.types.Header):
obj = context.active_object
toolsettings = context.scene.tool_settings
row = layout.row(align=True)
row = layout.row()
row.template_header()
sub = row.row(align=True)
# Menus
if context.area.show_menus:
sub = row.row(align=True)
sub.menu("VIEW3D_MT_view")
# Select Menu
@ -49,20 +50,20 @@ class VIEW3D_HT_header(bpy.types.Header):
if edit_object:
sub.menu("VIEW3D_MT_edit_%s" % edit_object.type.lower())
elif obj:
if mode_string not in ['PAINT_WEIGHT', 'PAINT_TEXTURE']:
if mode_string not in ('PAINT_WEIGHT'):
sub.menu("VIEW3D_MT_%s" % mode_string.lower())
else:
sub.menu("VIEW3D_MT_object")
layout.template_header_3D()
row.template_header_3D()
# Particle edit
if obj and obj.mode == 'PARTICLE_EDIT':
layout.prop(toolsettings.particle_edit, "selection_mode", text="", expand=True)
row.prop(toolsettings.particle_edit, "selection_mode", text="", expand=True, toggle=True)
# Occlude geometry
if obj and view.viewport_shading in ('SOLID', 'SHADED', 'TEXTURED') and (obj.mode == 'PARTICLE_EDIT' or (obj.mode == 'EDIT' and obj.type == 'MESH')):
layout.prop(view, "occlude_geometry", text="")
row.prop(view, "occlude_geometry", text="")
# Proportional editing
if obj and obj.mode in ('OBJECT', 'EDIT'):

@ -144,6 +144,7 @@ struct RegionView3D *ED_view3d_context_rv3d(struct bContext *C);
void ED_view3d_init_mats_rv3d(struct Object *ob, struct RegionView3D *rv3d);
void ED_view3d_scene_layers_update(struct Main *bmain, struct Scene *scene);
int ED_view3d_scene_layer_set(int lay, const int *values);
int ED_view3d_context_activate(struct bContext *C);
void ED_view3d_draw_offscreen(struct Scene *scene, struct View3D *v3d, struct ARegion *ar,

File diff suppressed because it is too large Load Diff

@ -1263,6 +1263,74 @@ static unsigned int free_localbit(void)
return 0;
}
static void copy_view3d_lock_space(View3D *v3d, Scene *scene)
{
int bit;
if(v3d->scenelock && v3d->localvd==NULL) {
v3d->lay= scene->lay;
v3d->camera= scene->camera;
if(v3d->camera==NULL) {
ARegion *ar;
for(ar=v3d->regionbase.first; ar; ar= ar->next) {
if(ar->regiontype == RGN_TYPE_WINDOW) {
RegionView3D *rv3d= ar->regiondata;
if(rv3d->persp==RV3D_CAMOB)
rv3d->persp= RV3D_PERSP;
}
}
}
if((v3d->lay & v3d->layact) == 0) {
for(bit= 0; bit<32; bit++) {
if(v3d->lay & (1<<bit)) {
v3d->layact= 1<<bit;
break;
}
}
}
}
}
void ED_view3d_scene_layers_update(Main *bmain, Scene *scene)
{
bScreen *sc;
ScrArea *sa;
SpaceLink *sl;
/* from scene copy to the other views */
for(sc=bmain->screen.first; sc; sc=sc->id.next) {
if(sc->scene!=scene)
continue;
for(sa=sc->areabase.first; sa; sa=sa->next)
for(sl=sa->spacedata.first; sl; sl=sl->next)
if(sl->spacetype==SPACE_VIEW3D)
copy_view3d_lock_space((View3D*)sl, scene);
}
}
int ED_view3d_scene_layer_set(int lay, const int *values)
{
int i, tot= 0;
/* ensure we always have some layer selected */
for(i=0; i<20; i++)
if(values[i])
tot++;
if(tot==0)
return lay;
for(i=0; i<20; i++) {
if(values[i]) lay |= (1<<i);
else lay &= ~(1<<i);
}
return lay;
}
static void initlocalview(Scene *scene, ScrArea *sa)
{

@ -183,31 +183,11 @@ static void rna_Scene_set_set(PointerRNA *ptr, PointerRNA value)
scene->set= set;
}
static int layer_set(int lay, const int *values)
{
int i, tot= 0;
/* ensure we always have some layer selected */
for(i=0; i<20; i++)
if(values[i])
tot++;
if(tot==0)
return lay;
for(i=0; i<20; i++) {
if(values[i]) lay |= (1<<i);
else lay &= ~(1<<i);
}
return lay;
}
static void rna_Scene_layer_set(PointerRNA *ptr, const int *values)
{
Scene *scene= (Scene*)ptr->data;
scene->lay= layer_set(scene->lay, values);
scene->lay= ED_view3d_scene_layer_set(scene->lay, values);
}
static void rna_Scene_layer_update(bContext *C, PointerRNA *ptr)
@ -555,7 +535,7 @@ static int rna_SceneRenderData_use_game_engine_get(PointerRNA *ptr)
static void rna_SceneRenderLayer_layer_set(PointerRNA *ptr, const int *values)
{
SceneRenderLayer *rl= (SceneRenderLayer*)ptr->data;
rl->lay= layer_set(rl->lay, values);
rl->lay= ED_view3d_scene_layer_set(rl->lay, values);
}
static void rna_SceneRenderLayer_pass_update(bContext *C, PointerRNA *ptr)

@ -98,6 +98,7 @@ static EnumPropertyItem transform_orientation_items[] = {
#include "ED_image.h"
#include "ED_screen.h"
#include "ED_view3d.h"
#include "IMB_imbuf_types.h"
@ -227,6 +228,12 @@ static void rna_Space3DView_lock_camera_and_layers_set(PointerRNA *ptr, int valu
}
}
static void rna_Space3DView_layer_set(PointerRNA *ptr, const int *values)
{
View3D *v3d= (View3D*)(ptr->data);
v3d->lay= ED_view3d_scene_layer_set(v3d->lay, values);
}
/* Space Image Editor */
@ -863,9 +870,17 @@ static void rna_def_space_3dview(BlenderRNA *brna)
prop= RNA_def_property(srna, "lock_camera_and_layers", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "scenelock", 1);
RNA_def_property_boolean_funcs(prop, NULL, "rna_Space3DView_lock_camera_and_layers_set");
RNA_def_property_ui_text(prop, "Lock Camera and Layers", "Lock the active camera and layers to scene.");
RNA_def_property_ui_text(prop, "Lock Camera and Layers", "Use the scene's active camera and layers in this view, rather than local layers.");
RNA_def_property_ui_icon(prop, ICON_LOCKVIEW_OFF, 1);
RNA_def_property_update(prop, NC_SPACE|ND_SPACE_VIEW3D, NULL);
prop= RNA_def_property(srna, "visible_layers", PROP_BOOLEAN, PROP_LAYER_MEMBER);
RNA_def_property_boolean_sdna(prop, NULL, "lay", 1);
RNA_def_property_array(prop, 20);
RNA_def_property_boolean_funcs(prop, NULL, "rna_Space3DView_layer_set");
RNA_def_property_ui_text(prop, "Visible Layers", "Layers visible in this 3D View.");
RNA_def_property_update(prop, NC_SPACE|ND_SPACE_VIEW3D, NULL);
prop= RNA_def_property(srna, "used_layers", PROP_BOOLEAN, PROP_LAYER_MEMBER);
RNA_def_property_boolean_sdna(prop, NULL, "lay_used", 1);
RNA_def_property_array(prop, 20);