forked from bartvdbraak/blender
Cleanup: clang-format
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@ -407,7 +407,8 @@ BLI_INLINE eGPUTextureFormat workbench_color_texture_format(const WORKBENCH_Priv
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return result;
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}
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BLI_INLINE bool workbench_background_dither_factor(const WORKBENCH_PrivateData *wpd) {
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BLI_INLINE bool workbench_background_dither_factor(const WORKBENCH_PrivateData *wpd)
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{
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/* Only apply dithering when rendering on a RGBA8 texture.
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* The dithering will remove banding when using a gradient as background */
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return workbench_color_texture_format(wpd) == GPU_RGBA8;
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@ -74,7 +74,8 @@ static int gpu_shader_math(GPUMaterial *mat,
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if (ret && node->custom2 & SHD_MATH_CLAMP) {
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float min[3] = {0.0f, 0.0f, 0.0f};
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float max[3] = {1.0f, 1.0f, 1.0f};
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GPU_link(mat, "clamp_value", out[0].link, GPU_constant(min), GPU_constant(max), &out[0].link);
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GPU_link(
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mat, "clamp_value", out[0].link, GPU_constant(min), GPU_constant(max), &out[0].link);
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}
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return ret;
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}
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@ -93,7 +93,8 @@ static int gpu_shader_mix_rgb(GPUMaterial *mat,
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if (ret && node->custom2 & SHD_MIXRGB_CLAMP) {
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float min[3] = {0.0f, 0.0f, 0.0f};
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float max[3] = {1.0f, 1.0f, 1.0f};
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GPU_link(mat, "clamp_color", out[0].link, GPU_constant(min), GPU_constant(max), &out[0].link);
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GPU_link(
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mat, "clamp_color", out[0].link, GPU_constant(min), GPU_constant(max), &out[0].link);
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}
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return ret;
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}
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@ -50,7 +50,10 @@ TEST(kdopbvh, Single)
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BLI_bvhtree_free(tree);
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}
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static void optimal_check_callback(void *userdata, int index, const float co[3], BVHTreeNearest *nearest)
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static void optimal_check_callback(void *userdata,
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int index,
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const float co[3],
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BVHTreeNearest *nearest)
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{
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float(*points)[3] = (float(*)[3])userdata;
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