forked from bartvdbraak/blender
Cmake: rename WINDOWS_USE_VISUAL_STUDIO_FOLDERS
option to WINDOWS_USE_VISUAL_STUDIO_PROJECT_FOLDERS
.
Suggested by @LazyDodo
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e567468ee1
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@ -558,8 +558,8 @@ if(WIN32)
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set(WINDOWS_CODESIGN_PFX_PASSWORD CACHE STRING "password for pfx file used for codesigning.")
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mark_as_advanced(WINDOWS_CODESIGN_PFX_PASSWORD)
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option(WINDOWS_USE_VISUAL_STUDIO_FOLDERS "Organize the visual studio project according to source folders." ON)
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mark_as_advanced(WINDOWS_USE_VISUAL_STUDIO_FOLDERS)
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option(WINDOWS_USE_VISUAL_STUDIO_PROJECT_FOLDERS "Organize the visual studio projects according to source folder structure." ON)
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mark_as_advanced(WINDOWS_USE_VISUAL_STUDIO_PROJECT_FOLDERS)
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option(WINDOWS_PYTHON_DEBUG "Include the files needed for debugging python scripts with visual studio 2017+." OFF)
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mark_as_advanced(WINDOWS_PYTHON_DEBUG)
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@ -245,7 +245,7 @@ function(blender_add_lib__impl
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blender_source_group("${sources}")
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#if enabled, set the FOLDER property for visual studio projects
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if(WINDOWS_USE_VISUAL_STUDIO_FOLDERS)
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if(WINDOWS_USE_VISUAL_STUDIO_PROJECT_FOLDERS)
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get_filename_component(FolderDir ${CMAKE_CURRENT_SOURCE_DIR} DIRECTORY)
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string(REPLACE ${CMAKE_SOURCE_DIR} "" FolderDir ${FolderDir})
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set_target_properties(${name} PROPERTIES FOLDER ${FolderDir})
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@ -37,7 +37,7 @@ if(CMAKE_C_COMPILER_ID MATCHES "Clang")
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endif()
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endif()
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set_property(GLOBAL PROPERTY USE_FOLDERS ${WINDOWS_USE_VISUAL_STUDIO_FOLDERS})
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set_property(GLOBAL PROPERTY USE_FOLDERS ${WINDOWS_USE_VISUAL_STUDIO_PROJECT_FOLDERS})
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if(NOT WITH_PYTHON_MODULE)
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set_property(DIRECTORY PROPERTY VS_STARTUP_PROJECT blender)
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