forked from bartvdbraak/blender
fix [#26448] Solidify Modifier makes mesh texture missing in OpenGL render
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ffb4cf6b32
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@ -183,6 +183,7 @@ void wm_event_do_notifiers(bContext *C)
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wmWindowManager *wm= CTX_wm_manager(C);
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wmNotifier *note, *next;
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wmWindow *win;
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unsigned int win_combine_v3d_datamask= 0;
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if(wm==NULL)
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return;
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@ -288,6 +289,11 @@ void wm_event_do_notifiers(bContext *C)
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MEM_freeN(note);
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}
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/* combine datamasks so 1 win doesn't disable UV's in another [#26448] */
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for(win= wm->windows.first; win; win= win->next) {
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win_combine_v3d_datamask |= ED_viewedit_datamask(win->screen);
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}
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/* cached: editor refresh callbacks now, they get context */
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for(win= wm->windows.first; win; win= win->next) {
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ScrArea *sa;
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@ -305,7 +311,7 @@ void wm_event_do_notifiers(bContext *C)
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/* depsgraph & animation: update tagged datablocks */
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/* copied to set's in scene_update_tagged_recursive() */
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win->screen->scene->customdata_mask= ED_viewedit_datamask(win->screen);
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win->screen->scene->customdata_mask= win_combine_v3d_datamask;
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scene_update_tagged(CTX_data_main(C), win->screen->scene);
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}
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