disable old Mac OpenGL workaround

Comment says this is from the MacOS 10.5 era. Surely it’s been fixed by
now. If nobody complains in the next few months let’s delete this.
This commit is contained in:
Mike Erwin 2015-12-07 23:59:36 -05:00
parent c099b86238
commit c013d64a0a

@ -482,9 +482,10 @@ void glaDrawPixelsTexScaled(float x, float y, int img_w, int img_h, int format,
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, zoomfilter);
#ifdef __APPLE__
#if defined(__APPLE__) && 0
/* [merwin] disable this workaround and see if anyone is affected. If not scrap it! Also at end of this function */
/* workaround for os x 10.5/10.6 driver bug: http://lists.apple.com/archives/Mac-opengl/2008/Jul/msg00117.html */
glPixelZoom(1.f, 1.f);
glPixelZoom(1.0f, 1.0f);
#endif
/* setup seamless 2=on, 0=off */
@ -583,7 +584,7 @@ void glaDrawPixelsTexScaled(float x, float y, int img_w, int img_h, int format,
glBindTexture(GL_TEXTURE_2D, 0);
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
#ifdef __APPLE__
#if defined(__APPLE__) && 0
/* workaround for os x 10.5/10.6 driver bug (above) */
glPixelZoom(xzoom, yzoom);
#endif