apply patch for body suspend/resume

See also issue #26614
http://projects.blender.org/tracker/index.php?func=detail&aid=26614&group_id=9&atid=306
This commit is contained in:
Erwin Coumans 2011-03-29 15:46:02 +00:00
parent e124c47713
commit c0ab420a73

@ -470,8 +470,12 @@ void CcdPhysicsEnvironment::updateCcdPhysicsController(CcdPhysicsController* ctr
if (newMass)
body->getCollisionShape()->calculateLocalInertia(newMass, inertia);
body->setMassProps(newMass, inertia);
m_dynamicsWorld->addRigidBody(body, newCollisionGroup, newCollisionMask);
}
else
{
m_dynamicsWorld->addCollisionObject(obj, newCollisionGroup, newCollisionMask);
}
m_dynamicsWorld->addCollisionObject(obj, newCollisionGroup, newCollisionMask);
}
// to avoid nasty interaction, we must update the property of the controller as well
ctrl->m_cci.m_mass = newMass;