- Fixed uninitialized NMFace.mode var in NMesh.c
- Incref'ed a couple Py_None's in Object.c
- Minor update in the docs, changed required version to 2.30
This commit is contained in:
Willian Padovani Germano 2003-11-08 02:19:09 +00:00
parent 85e8812c9f
commit c11eb86112
4 changed files with 11 additions and 7 deletions

@ -1279,6 +1279,8 @@ static BPy_NMFace *nmface_from_data(BPy_NMesh *mesh, int vidxs[4],
col = (MCol *) (tface->col); /* XXX weird, tface->col is uint[4] */
}
else {
newf->mode = TF_DYNAMIC; /* just to initialize it to something meaninful,*/
/* since without tfaces there are no tface->mode's, obviously. */
newf->image = NULL;
newf->uv = PyList_New(0);
}

@ -990,7 +990,7 @@ static PyObject *Object_link (BPy_Object *self, PyObject *args)
"old object reference count below 0"));
}
}
return (Py_None);
return EXPP_incr_ret (Py_None);
}
static PyObject *Object_makeParent (BPy_Object *self, PyObject *args)
@ -1059,7 +1059,7 @@ static PyObject *Object_makeParent (BPy_Object *self, PyObject *args)
/* We don't need the child object anymore. */
Py_DECREF ((PyObject *) child);
}
return (Py_None);
return EXPP_incr_ret (Py_None);
}
static PyObject *Object_materialUsage (BPy_Object *self, PyObject *args)
@ -1256,7 +1256,7 @@ static PyObject *Object_setMaterials (BPy_Object *self, PyObject *args)
break;
}
}
return (Py_None);
return EXPP_incr_ret (Py_None);
}
static PyObject *Object_setName (BPy_Object *self, PyObject *args)

@ -4,7 +4,7 @@
# Doc system used: epydoc - http://epydoc.sf.net
# command line:
# epydoc -o BPY_API_228 --url "http://www.blender.org" -t Blender.py \
# epydoc -o BPY_API_230 --url "http://www.blender.org" -t Blender.py \
# -n "Blender" --no-private --no-frames Blender.py \
# Types.py Scene.py Object.py NMesh.py Material.py Camera.py Lamp.py \
# Armature.py Metaball.py Effect.py Curve.py Ipo.py World.py BGL.py Window.py \
@ -52,8 +52,8 @@ The Blender Python API Reference
open-source language.
@author: The Blender Python Team
@requires: Blender 2.28 (already updated for 2.28a) or newer.
@version: 0.1
@requires: Blender 2.30 or newer.
@version: 0.2
@see: U{www.blender.org<http://www.blender.org>}
@see: U{projects.blender.org<http://projects.blender.org>}
@see: U{www.python.org<http://www.python.org>}

@ -42,7 +42,9 @@ Example::
- SELECT - selected.
- HIDE - hidden.
- ACTIVE - the active face.
@var FaceModes: The available face modes.
@var FaceModes: The available face modes. Note: these are only meaninful if
nmesh.hasFaceUV() returns true, since in Blender this info is stored at the
TexFace (TexFace button in Edit Mesh buttons) structure.
- ALL - set all modes at once.
- BILLBOARD - always orient after camera.
- HALO - halo face, always point to camera.