forked from bartvdbraak/blender
BPython:
- Fixed uninitialized NMFace.mode var in NMesh.c - Incref'ed a couple Py_None's in Object.c - Minor update in the docs, changed required version to 2.30
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@ -1279,6 +1279,8 @@ static BPy_NMFace *nmface_from_data(BPy_NMesh *mesh, int vidxs[4],
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col = (MCol *) (tface->col); /* XXX weird, tface->col is uint[4] */
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}
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else {
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newf->mode = TF_DYNAMIC; /* just to initialize it to something meaninful,*/
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/* since without tfaces there are no tface->mode's, obviously. */
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newf->image = NULL;
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newf->uv = PyList_New(0);
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}
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@ -990,7 +990,7 @@ static PyObject *Object_link (BPy_Object *self, PyObject *args)
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"old object reference count below 0"));
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}
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}
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return (Py_None);
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return EXPP_incr_ret (Py_None);
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}
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static PyObject *Object_makeParent (BPy_Object *self, PyObject *args)
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@ -1059,7 +1059,7 @@ static PyObject *Object_makeParent (BPy_Object *self, PyObject *args)
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/* We don't need the child object anymore. */
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Py_DECREF ((PyObject *) child);
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}
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return (Py_None);
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return EXPP_incr_ret (Py_None);
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}
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static PyObject *Object_materialUsage (BPy_Object *self, PyObject *args)
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@ -1256,7 +1256,7 @@ static PyObject *Object_setMaterials (BPy_Object *self, PyObject *args)
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break;
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}
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}
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return (Py_None);
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return EXPP_incr_ret (Py_None);
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}
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static PyObject *Object_setName (BPy_Object *self, PyObject *args)
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@ -4,7 +4,7 @@
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# Doc system used: epydoc - http://epydoc.sf.net
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# command line:
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# epydoc -o BPY_API_228 --url "http://www.blender.org" -t Blender.py \
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# epydoc -o BPY_API_230 --url "http://www.blender.org" -t Blender.py \
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# -n "Blender" --no-private --no-frames Blender.py \
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# Types.py Scene.py Object.py NMesh.py Material.py Camera.py Lamp.py \
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# Armature.py Metaball.py Effect.py Curve.py Ipo.py World.py BGL.py Window.py \
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@ -52,8 +52,8 @@ The Blender Python API Reference
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open-source language.
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@author: The Blender Python Team
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@requires: Blender 2.28 (already updated for 2.28a) or newer.
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@version: 0.1
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@requires: Blender 2.30 or newer.
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@version: 0.2
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@see: U{www.blender.org<http://www.blender.org>}
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@see: U{projects.blender.org<http://projects.blender.org>}
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@see: U{www.python.org<http://www.python.org>}
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@ -42,7 +42,9 @@ Example::
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- SELECT - selected.
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- HIDE - hidden.
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- ACTIVE - the active face.
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@var FaceModes: The available face modes.
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@var FaceModes: The available face modes. Note: these are only meaninful if
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nmesh.hasFaceUV() returns true, since in Blender this info is stored at the
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TexFace (TexFace button in Edit Mesh buttons) structure.
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- ALL - set all modes at once.
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- BILLBOARD - always orient after camera.
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- HALO - halo face, always point to camera.
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