draw muted strips faded. hkey added alt+hkey to mute and un-mute strips, Mkey is used for metastrips. would be nice to make this similar to object mode restrict render option.

This commit is contained in:
Campbell Barton 2008-01-20 20:09:06 +00:00
parent 053dca1fa9
commit c11fce1a9f
4 changed files with 74 additions and 1 deletions

@ -62,6 +62,7 @@ void mouse_select_seq(void);
void no_gaps(void);
void seq_snap(short event);
void seq_snap_menu(void);
void seq_mute_sel( int mute );
void set_filter_seq(void);
void swap_select_seq(void);
void touch_seq_files(void);

@ -92,6 +92,24 @@
#define SEQ_STRIP_OFSBOTTOM 0.2
#define SEQ_STRIP_OFSTOP 0.8
static GLubyte halftone[] = {
0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55};
/* Note, Dont use WHILE_SEQ while drawing! - it messes up transform, - Campbell */
int no_rightbox=0, no_leftbox= 0;
@ -220,6 +238,14 @@ static void drawmeta_contents(Sequence *seqm, float x1, float y1, float x2, floa
dx= (x2-x1)/nr;
if (seqm->flag & SEQ_MUTE) {
glEnable(GL_POLYGON_STIPPLE);
glPolygonStipple(halftone);
glEnable(GL_LINE_STIPPLE);
glLineStipple(1, 0x8888);
}
for (seq= seqm->seqbase.first; seq; seq= seq->next) {
get_seq_color3ubv(seq, col);
@ -234,6 +260,11 @@ static void drawmeta_contents(Sequence *seqm, float x1, float y1, float x2, floa
x1+= dx;
}
if (seqm->flag & SEQ_MUTE) {
glDisable(GL_POLYGON_STIPPLE);
glDisable(GL_LINE_STIPPLE);
}
}
static void drawseqwave(Sequence *seq, float x1, float y1, float x2, float y2, int winx)
@ -603,6 +634,11 @@ static void draw_shadedstrip(Sequence *seq, char *col, float x1, float y1, float
{
float ymid1, ymid2;
if (seq->flag & SEQ_MUTE) {
glEnable(GL_POLYGON_STIPPLE);
glPolygonStipple(halftone);
}
ymid1 = (y2-y1)*0.25 + y1;
ymid2 = (y2-y1)*0.65 + y1;
@ -644,6 +680,9 @@ static void draw_shadedstrip(Sequence *seq, char *col, float x1, float y1, float
glEnd();
if (seq->flag & SEQ_MUTE) {
glDisable(GL_POLYGON_STIPPLE);
}
}
/*
@ -701,8 +740,17 @@ static void draw_seq_strip(Sequence *seq, ScrArea *sa, SpaceSeq *sseq, int outli
BIF_GetColorPtrBlendShade3ubv(col, col, col, 0.0, outline_tint);
glColor3ubv((GLubyte *)col);
if (seq->flag & SEQ_MUTE) {
glEnable(GL_LINE_STIPPLE);
glLineStipple(1, 0x8888);
}
gl_round_box_shade(GL_LINE_LOOP, x1, y1, x2, y2, 0.0, 0.1, 0.0);
if (seq->flag & SEQ_MUTE) {
glDisable(GL_LINE_STIPPLE);
}
/* calculate if seq is long enough to print a name */
x1= seq->startdisp+seq->handsize;

@ -3685,6 +3685,23 @@ void seq_snap(short event)
allqueue(REDRAWSEQ, 0);
}
void seq_mute_sel(int mute) {
Editing *ed;
Sequence *seq;
ed= G.scene->ed;
if(!ed) return NULL;
for(seq= ed->seqbasep->first; seq; seq= seq->next) {
if ((seq->flag & SELECT) && (seq->flag & SEQ_LOCK)==0) {
if (mute) seq->flag |= SEQ_MUTE;
else seq->flag &= ~SEQ_MUTE;
}
}
BIF_undo_push(mute?"Mute Strips, Sequencer":"UnMute Strips, Sequencer");
allqueue(REDRAWSEQ, 0);
}
void borderselect_seq(void)
{
Sequence *seq;

@ -4798,6 +4798,13 @@ static void winqreadseqspace(ScrArea *sa, void *spacedata, BWinEvent *evt)
doredraw= 1;
}
break;
case HKEY: /* hide==mute? - not that nice but MKey us used for meta :/ */
if((G.qual==0)) {
seq_mute_sel(1);
} else if((G.qual==LR_ALTKEY)) {
seq_mute_sel(0);
}
break;
case XKEY:
case DELKEY:
if(G.qual==0) {