display active vertex in weight paint mode. also correct NULL free.

This commit is contained in:
Campbell Barton 2013-06-15 11:02:36 +00:00
parent 6a60bf2f03
commit c15802f7d3
2 changed files with 34 additions and 12 deletions

@ -3774,8 +3774,10 @@ void BKE_mesh_do_versions_cd_flag_init(Mesh *mesh)
void BKE_mesh_mselect_clear(Mesh *me)
{
MEM_freeN(me->mselect);
me->mselect = NULL;
if (me->mselect) {
MEM_freeN(me->mselect);
me->mselect = NULL;
}
me->totselect = 0;
}

@ -1942,20 +1942,25 @@ static void drawlattice(Scene *scene, View3D *v3d, Object *ob)
/* ***************** ******************** */
/* draw callback */
typedef struct drawDMVertSel_userData {
MVert *mvert;
int active;
unsigned char *col[3]; /* (base, sel, act) */
char sel_prev;
} drawDMVertSel_userData;
static void drawSelectedVertices__mapFunc(void *userData, int index, const float co[3],
const float UNUSED(no_f[3]), const short UNUSED(no_s[3]))
{
MVert *mv = &((MVert *)userData)[index];
drawDMVertSel_userData *data = userData;
MVert *mv = &data->mvert[index];
if (!(mv->flag & ME_HIDE)) {
const char sel = mv->flag & SELECT;
/* TODO define selected color */
if (sel) {
glColor3f(1.0f, 1.0f, 0.0f);
}
else {
glColor3f(0.0f, 0.0f, 0.0f);
const char sel = (index == data->active) ? 2 : (mv->flag & SELECT);
if (sel != data->sel_prev) {
glColor3ubv(data->col[sel]);
data->sel_prev = sel;
}
glVertex3fv(co);
@ -1964,8 +1969,23 @@ static void drawSelectedVertices__mapFunc(void *userData, int index, const float
static void drawSelectedVertices(DerivedMesh *dm, Mesh *me)
{
drawDMVertSel_userData data;
/* TODO define selected color */
unsigned char base_col[3] = {0x0, 0x0, 0x0};
unsigned char sel_col[3] = {0xd8, 0xd8, 0x0};
unsigned char act_col[3] = {0xff, 0xff, 0xff};
data.mvert = me->mvert;
data.active = BKE_mesh_mselect_active_get(me, ME_VSEL);
data.sel_prev = 0xff;
data.col[0] = base_col;
data.col[1] = sel_col;
data.col[2] = act_col;
glBegin(GL_POINTS);
dm->foreachMappedVert(dm, drawSelectedVertices__mapFunc, me->mvert);
dm->foreachMappedVert(dm, drawSelectedVertices__mapFunc, &data);
glEnd();
}