Fix #29306: Alt+N, Enter In Image View Does closes the dialog without executing.

If enter is pressed outside of any button in menu, generate two menu return values:
- UI_RETURN_CANCEL so button wouldn't be executed
- UI_RETURN_POPUP_OK so callback associated with popup block would be executed
This commit is contained in:
Sergey Sharybin 2011-11-24 13:51:31 +00:00
parent 51014d8e4f
commit c1c3d66079
4 changed files with 48 additions and 38 deletions

@ -122,6 +122,7 @@ typedef struct uiLayout uiLayout;
#define UI_RETURN_OK 2 /* choice made */
#define UI_RETURN_OUT 4 /* left the menu */
#define UI_RETURN_UPDATE 8 /* update the button that opened */
#define UI_RETURN_POPUP_OK 16 /* popup is ok to be handled */
/* block->flag bits 12-15 are identical to but->flag bits */
@ -278,6 +279,30 @@ void uiDrawBoxVerticalShade(int mode, float minx, float miny, float maxx, float
#define UI_SCROLL_NO_OUTLINE 4
void uiWidgetScrollDraw(struct uiWidgetColors *wcol, struct rcti *rect, struct rcti *slider, int state);
/* Callbacks
*
* uiBlockSetHandleFunc/ButmFunc are for handling events through a callback.
* HandleFunc gets the retval passed on, and ButmFunc gets a2. The latter is
* mostly for compatibility with older code.
*
* uiButSetCompleteFunc is for tab completion.
*
* uiButSearchFunc is for name buttons, showing a popup with matches
*
* uiBlockSetFunc and uiButSetFunc are callbacks run when a button is used,
* in case events, operators or RNA are not sufficient to handle the button.
*
* uiButSetNFunc will free the argument with MEM_freeN. */
typedef struct uiSearchItems uiSearchItems;
typedef void (*uiButHandleFunc)(struct bContext *C, void *arg1, void *arg2);
typedef void (*uiButHandleRenameFunc)(struct bContext *C, void *arg, char *origstr);
typedef void (*uiButHandleNFunc)(struct bContext *C, void *argN, void *arg2);
typedef void (*uiButCompleteFunc)(struct bContext *C, char *str, void *arg);
typedef void (*uiButSearchFunc)(const struct bContext *C, void *arg, const char *str, uiSearchItems *items);
typedef void (*uiBlockHandleFunc)(struct bContext *C, void *arg, int event);
/* Menu Callbacks */
typedef void (*uiMenuCreateFunc)(struct bContext *C, struct uiLayout *layout, void *arg1);
@ -313,7 +338,7 @@ typedef void (*uiBlockCancelFunc)(void *arg1);
void uiPupBlock(struct bContext *C, uiBlockCreateFunc func, void *arg);
void uiPupBlockO(struct bContext *C, uiBlockCreateFunc func, void *arg, const char *opname, int opcontext);
void uiPupBlockEx(struct bContext *C, uiBlockCreateFunc func, uiBlockCancelFunc cancel_func, void *arg);
void uiPupBlockEx(struct bContext *C, uiBlockCreateFunc func, uiBlockHandleFunc popup_func, uiBlockCancelFunc cancel_func, void *arg);
/* void uiPupBlockOperator(struct bContext *C, uiBlockCreateFunc func, struct wmOperator *op, int opcontext); */ /* UNUSED */
void uiPupBlockClose(struct bContext *C, uiBlock *block);
@ -529,30 +554,6 @@ void uiSetButLink(struct uiBut *but, void **poin, void ***ppoin, short *tot,
void uiComposeLinks(uiBlock *block);
uiBut *uiFindInlink(uiBlock *block, void *poin);
/* Callbacks
*
* uiBlockSetHandleFunc/ButmFunc are for handling events through a callback.
* HandleFunc gets the retval passed on, and ButmFunc gets a2. The latter is
* mostly for compatibility with older code.
*
* uiButSetCompleteFunc is for tab completion.
*
* uiButSearchFunc is for name buttons, showing a popup with matches
*
* uiBlockSetFunc and uiButSetFunc are callbacks run when a button is used,
* in case events, operators or RNA are not sufficient to handle the button.
*
* uiButSetNFunc will free the argument with MEM_freeN. */
typedef struct uiSearchItems uiSearchItems;
typedef void (*uiButHandleFunc)(struct bContext *C, void *arg1, void *arg2);
typedef void (*uiButHandleRenameFunc)(struct bContext *C, void *arg, char *origstr);
typedef void (*uiButHandleNFunc)(struct bContext *C, void *argN, void *arg2);
typedef void (*uiButCompleteFunc)(struct bContext *C, char *str, void *arg);
typedef void (*uiButSearchFunc)(const struct bContext *C, void *arg, const char *str, uiSearchItems *items);
typedef void (*uiBlockHandleFunc)(struct bContext *C, void *arg, int event);
/* use inside searchfunc to add items */
int uiSearchItemAdd(uiSearchItems *items, const char *name, void *poin, int iconid);
/* bfunc gets search item *poin as arg2, or if NULL the old string */

@ -5861,14 +5861,14 @@ static void ui_handle_button_return_submenu(bContext *C, wmEvent *event, uiBut *
menu= data->menu;
/* copy over return values from the closing menu */
if(menu->menuretval == UI_RETURN_OK || menu->menuretval == UI_RETURN_UPDATE) {
if((menu->menuretval & UI_RETURN_OK) || (menu->menuretval & UI_RETURN_UPDATE)) {
if(but->type == COL)
copy_v3_v3(data->vec, menu->retvec);
else if(ELEM3(but->type, MENU, ICONROW, ICONTEXTROW))
data->value= menu->retvalue;
}
if(menu->menuretval == UI_RETURN_UPDATE) {
if(menu->menuretval & UI_RETURN_UPDATE) {
if(data->interactive) ui_apply_button(C, but->block, but, data, 1);
else ui_check_but(but);
@ -5876,13 +5876,13 @@ static void ui_handle_button_return_submenu(bContext *C, wmEvent *event, uiBut *
}
/* now change button state or exit, which will close the submenu */
if(ELEM(menu->menuretval, UI_RETURN_OK, UI_RETURN_CANCEL)) {
if((menu->menuretval & UI_RETURN_OK) || (menu->menuretval & UI_RETURN_CANCEL)) {
if(menu->menuretval != UI_RETURN_OK)
data->cancel= 1;
button_activate_exit(C, data, but, 1, 0);
}
else if(menu->menuretval == UI_RETURN_OUT) {
else if(menu->menuretval & UI_RETURN_OUT) {
if(event->type==MOUSEMOVE && ui_mouse_inside_button(data->region, but, event->x, event->y)) {
button_activate_state(C, but, BUTTON_STATE_HIGHLIGHT);
}
@ -6330,7 +6330,7 @@ static int ui_handle_menu_event(bContext *C, wmEvent *event, uiPopupBlockHandle
/* enter will always close this block, we let the event
* get handled by the button if it is activated, otherwise we cancel */
if(!ui_but_find_activated(ar))
menu->menuretval= UI_RETURN_CANCEL;
menu->menuretval= UI_RETURN_CANCEL | UI_RETURN_POPUP_OK;
}
else {
ui_mouse_motion_towards_check(block, menu, mx, my);
@ -6370,7 +6370,7 @@ static int ui_handle_menu_event(bContext *C, wmEvent *event, uiPopupBlockHandle
* buttons inside this region. disabled inside check .. not sure
* anymore why it was there? but it meant enter didn't work
* for example when mouse was not over submenu */
if((/*inside &&*/ (!menu->menuretval || menu->menuretval == UI_RETURN_UPDATE) && retval == WM_UI_HANDLER_CONTINUE) || event->type == TIMER) {
if((/*inside &&*/ (!menu->menuretval || (menu->menuretval & UI_RETURN_UPDATE)) && retval == WM_UI_HANDLER_CONTINUE) || event->type == TIMER) {
but= ui_but_find_activated(ar);
if(but) {
@ -6419,14 +6419,14 @@ static int ui_handle_menu_return_submenu(bContext *C, wmEvent *event, uiPopupBlo
if(submenu->menuretval) {
/* first decide if we want to close our own menu cascading, if
* so pass on the sub menu return value to our own menu handle */
if(ELEM(submenu->menuretval, UI_RETURN_OK, UI_RETURN_CANCEL)) {
if((submenu->menuretval & UI_RETURN_OK) || (submenu->menuretval & UI_RETURN_CANCEL)) {
if(!(block->flag & UI_BLOCK_KEEP_OPEN)) {
menu->menuretval= submenu->menuretval;
menu->butretval= data->retval;
}
}
update= (submenu->menuretval == UI_RETURN_UPDATE);
update= (submenu->menuretval & UI_RETURN_UPDATE);
/* now let activated button in this menu exit, which
* will actually close the submenu too */
@ -6599,7 +6599,7 @@ static int ui_handler_popup(bContext *C, wmEvent *event, void *userdata)
ui_popup_block_free(C, menu);
UI_remove_popup_handlers(&CTX_wm_window(C)->modalhandlers, menu);
if(temp.menuretval == UI_RETURN_OK) {
if((temp.menuretval & UI_RETURN_OK) || (temp.menuretval & UI_RETURN_POPUP_OK)) {
if(temp.popup_func)
temp.popup_func(C, temp.popup_arg, temp.retvalue);
if(temp.optype)

@ -2603,7 +2603,7 @@ void uiPupBlock(bContext *C, uiBlockCreateFunc func, void *arg)
uiPupBlockO(C, func, arg, NULL, 0);
}
void uiPupBlockEx(bContext *C, uiBlockCreateFunc func, uiBlockCancelFunc cancel_func, void *arg)
void uiPupBlockEx(bContext *C, uiBlockCreateFunc func, uiBlockHandleFunc popup_func, uiBlockCancelFunc cancel_func, void *arg)
{
wmWindow *window= CTX_wm_window(C);
uiPopupBlockHandle *handle;
@ -2613,7 +2613,7 @@ void uiPupBlockEx(bContext *C, uiBlockCreateFunc func, uiBlockCancelFunc cancel_
handle->retvalue= 1;
handle->popup_arg= arg;
// handle->popup_func= operator_cb;
handle->popup_func= popup_func;
handle->cancel_func= cancel_func;
// handle->opcontext= opcontext;

@ -1072,6 +1072,15 @@ static void wm_operator_ui_popup_cancel(void *userData)
MEM_freeN(data);
}
static void wm_operator_ui_popup_ok(struct bContext *C, void *arg, int retval)
{
wmOpPopUp *data= arg;
wmOperator *op= data->op;
if(op && retval > 0)
WM_operator_call(C, op);
}
int WM_operator_ui_popup(bContext *C, wmOperator *op, int width, int height)
{
wmOpPopUp *data= MEM_callocN(sizeof(wmOpPopUp), "WM_operator_ui_popup");
@ -1079,7 +1088,7 @@ int WM_operator_ui_popup(bContext *C, wmOperator *op, int width, int height)
data->width= width;
data->height= height;
data->free_op= TRUE; /* if this runs and gets registered we may want not to free it */
uiPupBlockEx(C, wm_operator_ui_create, wm_operator_ui_popup_cancel, data);
uiPupBlockEx(C, wm_operator_ui_create, NULL, wm_operator_ui_popup_cancel, data);
return OPERATOR_RUNNING_MODAL;
}
@ -1110,7 +1119,7 @@ int WM_operator_props_dialog_popup(bContext *C, wmOperator *op, int width, int h
data->free_op= TRUE; /* if this runs and gets registered we may want not to free it */
/* op is not executed until popup OK but is clicked */
uiPupBlockEx(C, wm_block_dialog_create, wm_operator_ui_popup_cancel, data);
uiPupBlockEx(C, wm_block_dialog_create, wm_operator_ui_popup_ok, wm_operator_ui_popup_cancel, data);
return OPERATOR_RUNNING_MODAL;
}