Sculpt/2.5:

* Added toolbar UI for setting "anchored" mode
* Added a "persistent" mode for the layer brush; basically you can keep sculpting on the same layer between strokes when this is on. There's a button to reset the base so you can add another layer on top of that, and so on.
This feature was suggested by Blenderer on BA, thanks!

Note, I think these options could use better names in the UI, but I couldn't really think of anything very descriptive, suggestions welcome
This commit is contained in:
Nicholas Bishop 2009-08-09 17:21:40 +00:00
parent b58083ea55
commit c1ca2ab5dc
6 changed files with 78 additions and 18 deletions

@ -369,8 +369,15 @@ class VIEW3D_PT_tools_brush(PaintPanel):
col = layout.column()
col.itemR(brush, "airbrush")
if brush.sculpt_tool != 'LAYER':
col.itemR(brush, "anchored")
if brush.sculpt_tool in ('DRAW', 'PINCH', 'INFLATE', 'LAYER', 'CLAY'):
col.itemR(brush, "flip_direction")
if brush.sculpt_tool == 'LAYER':
col.itemR(brush, "persistent")
col.itemO("sculpt.set_persistent_base")
# Texture Paint Mode #

@ -59,6 +59,10 @@ typedef struct SculptSession {
/* Used to cache the render of the active texture */
unsigned int texcache_side, *texcache, texcache_actual;
/* Layer brush persistence between strokes */
float (*mesh_co_orig)[3]; /* Copy of the mesh vertices' locations */
float *layer_disps; /* Displacements for each vertex */
void *cursor; /* wm handle */
struct SculptStroke *stroke;

@ -689,6 +689,13 @@ void sculptsession_free(Sculpt *sculpt)
if(ss->texcache)
MEM_freeN(ss->texcache);
if(ss->layer_disps)
MEM_freeN(ss->layer_disps);
if(ss->mesh_co_orig)
MEM_freeN(ss->mesh_co_orig);
MEM_freeN(ss);
sculpt->session= NULL;
}

@ -145,8 +145,6 @@ typedef struct StrokeCache {
ViewContext vc;
bglMats *mats;
float *layer_disps; /* Displacements for each vertex */
float (*mesh_store)[3]; /* Copy of the mesh vertices' locations */
short (*orig_norms)[3]; /* Copy of the mesh vertices' normals */
float (*face_norms)[3]; /* Copy of the mesh faces' normals */
float rotation; /* Texture rotation (radians) for anchored and rake modes */
@ -459,7 +457,7 @@ static void do_layer_brush(Sculpt *sd, SculptSession *ss, const ListBase *active
calc_area_normal(sd, area_normal, active_verts);
while(node){
float *disp= &ss->cache->layer_disps[node->Index];
float *disp= &ss->layer_disps[node->Index];
float *co= ss->mvert[node->Index].co;
float val[3];
@ -469,9 +467,9 @@ static void do_layer_brush(Sculpt *sd, SculptSession *ss, const ListBase *active
if((lim < 0 && *disp < lim) || (lim > 0 && *disp > lim))
*disp = lim;
val[0] = ss->cache->mesh_store[node->Index][0]+area_normal[0] * *disp*ss->cache->scale[0];
val[1] = ss->cache->mesh_store[node->Index][1]+area_normal[1] * *disp*ss->cache->scale[1];
val[2] = ss->cache->mesh_store[node->Index][2]+area_normal[2] * *disp*ss->cache->scale[2];
val[0] = ss->mesh_co_orig[node->Index][0]+area_normal[0] * *disp*ss->cache->scale[0];
val[1] = ss->mesh_co_orig[node->Index][1]+area_normal[1] * *disp*ss->cache->scale[1];
val[2] = ss->mesh_co_orig[node->Index][2]+area_normal[2] * *disp*ss->cache->scale[2];
sculpt_clip(sd, co, val);
@ -1170,10 +1168,6 @@ static float unproject_brush_radius(SculptSession *ss, float offset)
static void sculpt_cache_free(StrokeCache *cache)
{
if(cache->layer_disps)
MEM_freeN(cache->layer_disps);
if(cache->mesh_store)
MEM_freeN(cache->mesh_store);
if(cache->orig_norms)
MEM_freeN(cache->orig_norms);
if(cache->face_norms)
@ -1209,14 +1203,24 @@ static void sculpt_update_cache_invariants(Sculpt *sd, bContext *C, wmOperator *
sculpt_update_mesh_elements(C);
if(sd->brush->sculpt_tool == SCULPT_TOOL_LAYER)
cache->layer_disps = MEM_callocN(sizeof(float) * sd->session->totvert, "layer brush displacements");
/* Initialize layer brush displacements */
if(sd->brush->sculpt_tool == SCULPT_TOOL_LAYER &&
(!sd->session->layer_disps || !(sd->brush->flag & BRUSH_PERSISTENT))) {
if(sd->session->layer_disps)
MEM_freeN(sd->session->layer_disps);
sd->session->layer_disps = MEM_callocN(sizeof(float) * sd->session->totvert, "layer brush displacements");
}
/* Make copies of the mesh vertex locations and normals for some tools */
if(sd->brush->sculpt_tool == SCULPT_TOOL_LAYER || (sd->brush->flag & BRUSH_ANCHORED)) {
cache->mesh_store= MEM_mallocN(sizeof(float) * 3 * sd->session->totvert, "sculpt mesh vertices copy");
for(i = 0; i < sd->session->totvert; ++i)
VecCopyf(cache->mesh_store[i], sd->session->mvert[i].co);
if(sd->brush->sculpt_tool != SCULPT_TOOL_LAYER ||
!sd->session->mesh_co_orig || !(sd->brush->flag & BRUSH_PERSISTENT)) {
if(!sd->session->mesh_co_orig)
sd->session->mesh_co_orig= MEM_mallocN(sizeof(float) * 3 * sd->session->totvert,
"sculpt mesh vertices copy");
for(i = 0; i < sd->session->totvert; ++i)
VecCopyf(sd->session->mesh_co_orig[i], sd->session->mvert[i].co);
}
if(sd->brush->flag & BRUSH_ANCHORED) {
cache->orig_norms= MEM_mallocN(sizeof(short) * 3 * sd->session->totvert, "Sculpt orig norm");
@ -1360,9 +1364,9 @@ static void sculpt_restore_mesh(Sculpt *sd)
int i;
/* Restore the mesh before continuing with anchored stroke */
if((sd->brush->flag & BRUSH_ANCHORED) && cache->mesh_store) {
if((sd->brush->flag & BRUSH_ANCHORED) && ss->mesh_co_orig) {
for(i = 0; i < ss->totvert; ++i) {
VecCopyf(ss->mvert[i].co, cache->mesh_store[i]);
VecCopyf(ss->mvert[i].co, ss->mesh_co_orig[i]);
ss->mvert[i].no[0] = cache->orig_norms[i][0];
ss->mvert[i].no[1] = cache->orig_norms[i][1];
ss->mvert[i].no[2] = cache->orig_norms[i][2];
@ -1375,7 +1379,7 @@ static void sculpt_restore_mesh(Sculpt *sd)
}
if(sd->brush->sculpt_tool == SCULPT_TOOL_LAYER)
memset(cache->layer_disps, 0, sizeof(float) * ss->totvert);
memset(ss->layer_disps, 0, sizeof(float) * ss->totvert);
}
}
@ -1610,6 +1614,38 @@ static void SCULPT_OT_brush_stroke(wmOperatorType *ot)
RNA_def_float(ot->srna, "depth", 0.0f, 0.0f, FLT_MAX, "depth", "", 0.0f, FLT_MAX);
}
/**** Reset the copy of the mesh that is being sculpted on (currently just for the layer brush) ****/
static int sculpt_set_persistent_base(bContext *C, wmOperator *op)
{
SculptSession *ss = CTX_data_tool_settings(C)->sculpt->session;
if(ss) {
if(ss->layer_disps)
MEM_freeN(ss->layer_disps);
ss->layer_disps = NULL;
if(ss->mesh_co_orig)
MEM_freeN(ss->mesh_co_orig);
ss->mesh_co_orig = NULL;
}
return OPERATOR_FINISHED;
}
static void SCULPT_OT_set_persistent_base(wmOperatorType *ot)
{
/* identifiers */
ot->name= "Set Persistent Base";
ot->idname= "SCULPT_OT_set_persistent_base";
/* api callbacks */
ot->exec= sculpt_set_persistent_base;
ot->poll= sculpt_mode_poll;
ot->flag= OPTYPE_REGISTER;
}
/**** Toggle operator for turning sculpt mode on or off ****/
static int sculpt_toggle_mode(bContext *C, wmOperator *op)
@ -1670,4 +1706,5 @@ void ED_operatortypes_sculpt()
WM_operatortype_append(SCULPT_OT_brush_stroke);
WM_operatortype_append(SCULPT_OT_sculptmode_toggle);
WM_operatortype_append(SCULPT_OT_brush_curve_preset);
WM_operatortype_append(SCULPT_OT_set_persistent_base);
}

@ -85,6 +85,7 @@ typedef struct Brush {
#define BRUSH_DIR_IN 512
#define BRUSH_SPACE 1024
#define BRUSH_SMOOTH_STROKE 2048
#define BRUSH_PERSISTENT 4096
/* Brush.blend */
#define BRUSH_BLEND_MIX 0

@ -220,6 +220,10 @@ void rna_def_brush(BlenderRNA *brna)
prop= RNA_def_property(srna, "smooth_stroke", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", BRUSH_SMOOTH_STROKE);
RNA_def_property_ui_text(prop, "Smooth Stroke", "Brush lags behind mouse and follows a smoother path.");
prop= RNA_def_property(srna, "persistent", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", BRUSH_PERSISTENT);
RNA_def_property_ui_text(prop, "Persistent", "Sculpts on a persistent layer of the mesh.");
/* not exposed in the interface yet
prop= RNA_def_property(srna, "fixed_tex", PROP_BOOLEAN, PROP_NONE);