forked from bartvdbraak/blender
Fix T45465
Easy one, we don't draw quads anymore. Also normal didn't use polygon index
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1b8e0d03d4
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@ -896,7 +896,7 @@ static void cdDM_drawMappedFacesGLSL(
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if (do_draw)
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DM_vertex_attributes_from_gpu(dm, &gattribs, &attribs);
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glBegin(GL_QUADS);
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glBegin(GL_TRIANGLES);
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}
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if (!do_draw) {
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@ -917,7 +917,7 @@ static void cdDM_drawMappedFacesGLSL(
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if (!smoothnormal) {
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if (nors) {
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glNormal3fv(nors[a]);
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glNormal3fv(nors[lt->poly]);
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}
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else {
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/* TODO ideally a normal layer should always be available */
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