* Fixes for Render Tab separation.

* All Edges is now in the object mode "Display" Tab, as the option doesn't affect Edit Mode. 
Missing Redraw here...
This commit is contained in:
Thomas Dinges 2009-10-14 14:45:58 +00:00
parent 0f6190a19b
commit c27a94849c
4 changed files with 18 additions and 31 deletions

@ -826,12 +826,12 @@ class PovrayRender(bpy.types.RenderEngine):
bpy.types.register(PovrayRender)
# Use some of the existing buttons.
import buttons_scene
buttons_scene.SCENE_PT_render.COMPAT_ENGINES.add('POVRAY_RENDER')
buttons_scene.SCENE_PT_dimensions.COMPAT_ENGINES.add('POVRAY_RENDER')
buttons_scene.SCENE_PT_antialiasing.COMPAT_ENGINES.add('POVRAY_RENDER')
buttons_scene.SCENE_PT_output.COMPAT_ENGINES.add('POVRAY_RENDER')
del buttons_scene
import buttons_render
buttons_render.RENDER_PT_render.COMPAT_ENGINES.add('POVRAY_RENDER')
buttons_render.RENDER_PT_dimensions.COMPAT_ENGINES.add('POVRAY_RENDER')
buttons_render.RENDER_PT_antialiasing.COMPAT_ENGINES.add('POVRAY_RENDER')
buttons_render.RENDER_PT_output.COMPAT_ENGINES.add('POVRAY_RENDER')
del buttons_render
# Use only a subset of the world panels
import buttons_world
@ -852,14 +852,14 @@ del buttons_material
class RenderButtonsPanel(bpy.types.Panel):
__space_type__ = 'PROPERTIES'
__region_type__ = 'WINDOW'
__context__ = "scene"
__context__ = "render"
# COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
def poll(self, context):
rd = context.scene.render_data
return (rd.use_game_engine==False) and (rd.engine in self.COMPAT_ENGINES)
class SCENE_PT_povray_radiosity(RenderButtonsPanel):
class RENDER_PT_povray_radiosity(RenderButtonsPanel):
__label__ = "Radiosity"
COMPAT_ENGINES = set(['POVRAY_RENDER'])
@ -909,4 +909,4 @@ class SCENE_PT_povray_radiosity(RenderButtonsPanel):
col = split.column()
col.itemR(scene, "pov_radio_always_sample")
bpy.types.register(SCENE_PT_povray_radiosity)
bpy.types.register(RENDER_PT_povray_radiosity)

@ -20,7 +20,7 @@ ERROR = 3
class RenderButtonsPanel(bpy.types.Panel):
__space_type__ = "PROPERTIES"
__region_type__ = "WINDOW"
__context__ = "scene"
__context__ = "render"
# COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
def poll(self, context):
@ -29,7 +29,7 @@ class RenderButtonsPanel(bpy.types.Panel):
# Setting panel, use in the scene for now.
@rnaType
class SCENE_PT_network_settings(RenderButtonsPanel):
class RENDER_PT_network_settings(RenderButtonsPanel):
__label__ = "Network Settings"
COMPAT_ENGINES = set(['NET_RENDER'])
@ -60,7 +60,7 @@ class SCENE_PT_network_settings(RenderButtonsPanel):
col.itemO("render.netclientscan", icon="ICON_FILE_REFRESH", text="")
@rnaType
class SCENE_PT_network_job(RenderButtonsPanel):
class RENDER_PT_network_job(RenderButtonsPanel):
__label__ = "Job Settings"
COMPAT_ENGINES = set(['NET_RENDER'])
@ -88,7 +88,7 @@ class SCENE_PT_network_job(RenderButtonsPanel):
col.itemR(scene.network_render, "chunks")
@rnaType
class SCENE_PT_network_slaves(RenderButtonsPanel):
class RENDER_PT_network_slaves(RenderButtonsPanel):
__label__ = "Slaves Status"
COMPAT_ENGINES = set(['NET_RENDER'])
@ -126,7 +126,7 @@ class SCENE_PT_network_slaves(RenderButtonsPanel):
layout.itemL(text="Stats: " + slave.stats)
@rnaType
class SCENE_PT_network_slaves_blacklist(RenderButtonsPanel):
class RENDER_PT_network_slaves_blacklist(RenderButtonsPanel):
__label__ = "Slaves Blacklist"
COMPAT_ENGINES = set(['NET_RENDER'])
@ -163,7 +163,7 @@ class SCENE_PT_network_slaves_blacklist(RenderButtonsPanel):
layout.itemL(text="Stats: " + time.ctime(slave.stats))
@rnaType
class SCENE_PT_network_jobs(RenderButtonsPanel):
class RENDER_PT_network_jobs(RenderButtonsPanel):
__label__ = "Jobs"
COMPAT_ENGINES = set(['NET_RENDER'])

@ -1,14 +1,6 @@
import bpy
class SceneButtonsPanel(bpy.types.Panel):
__space_type__ = 'PROPERTIES'
__region_type__ = 'WINDOW'
__context__ = "render"
def poll(self, context):
return (context.scene != None)
class RenderButtonsPanel(bpy.types.Panel):
__space_type__ = 'PROPERTIES'
__region_type__ = 'WINDOW'
@ -17,7 +9,7 @@ class RenderButtonsPanel(bpy.types.Panel):
def poll(self, context):
rd = context.scene.render_data
return (rd.use_game_engine==False) and (rd.engine in self.COMPAT_ENGINES)
return (context.scene and rd.use_game_engine==False) and (rd.engine in self.COMPAT_ENGINES)
class RENDER_PT_render(RenderButtonsPanel):
__label__ = "Render"
@ -446,7 +438,6 @@ class RENDER_PT_stamp(RenderButtonsPanel):
sub.active = rd.stamp_note
sub.itemR(rd, "stamp_note_text", text="")
bpy.types.register(RENDER_PT_render)
bpy.types.register(RENDER_PT_layers)
bpy.types.register(RENDER_PT_dimensions)
@ -457,4 +448,3 @@ bpy.types.register(RENDER_PT_encoding)
bpy.types.register(RENDER_PT_performance)
bpy.types.register(RENDER_PT_post_processing)
bpy.types.register(RENDER_PT_stamp)

@ -7,7 +7,7 @@ class SceneButtonsPanel(bpy.types.Panel):
__context__ = "scene"
def poll(self, context):
return (context.scene != None)
return context.scene
class SCENE_PT_scene(SceneButtonsPanel):
__label__ = "Scene"
@ -17,10 +17,10 @@ class SCENE_PT_scene(SceneButtonsPanel):
layout = self.layout
scene = context.scene
layout.itemR(scene, "camera")
layout.itemR(scene, "set", text="Background")
class SCENE_PT_unit(SceneButtonsPanel):
__label__ = "Units"
__default_closed__ = True
@ -120,9 +120,6 @@ class SCENE_PT_keying_set_paths(SceneButtonsPanel):
if ksp.grouping == 'NAMED':
col.itemR(ksp, "group")
class SCENE_PT_physics(SceneButtonsPanel):
__label__ = "Gravity"
COMPAT_ENGINES = set(['BLENDER_RENDER'])