fix [#29579] Redo brolken when jobs are running

changes
* undo now checks screen jobs only, was checking all jobs before so a material preview could make an undo fail.
  now this is only limiteds for render/fluid bake/bake.

* the redo UI is now disabled when screen operators run.
This commit is contained in:
Campbell Barton 2011-12-11 19:23:02 +00:00
parent 4b66bd3748
commit c280002879
5 changed files with 29 additions and 6 deletions

@ -212,6 +212,7 @@ static void clip_panel_operator_redo_operator(const bContext *C, Panel *pa, wmOp
}
}
/* TODO de-duplicate redo panel functions - campbell */
static void clip_panel_operator_redo(const bContext *C, Panel *pa)
{
wmOperator *op= WM_operator_last_redo(C);
@ -224,7 +225,7 @@ static void clip_panel_operator_redo(const bContext *C, Panel *pa)
block= uiLayoutGetBlock(pa->layout);
if(ED_undo_valid(C, op->type->name)==0)
if (!WM_operator_check_ui_enabled(C, op->type->name))
uiLayoutSetEnabled(pa->layout, 0);
/* note, blockfunc is a default but->func, use Handle func to allow button callbacks too */

@ -96,6 +96,7 @@ static void view3d_panel_operator_redo_operator(const bContext *C, Panel *pa, wm
}
}
/* TODO de-duplicate redo panel functions - campbell */
static void view3d_panel_operator_redo(const bContext *C, Panel *pa)
{
wmOperator *op= WM_operator_last_redo(C);
@ -108,7 +109,7 @@ static void view3d_panel_operator_redo(const bContext *C, Panel *pa)
block= uiLayoutGetBlock(pa->layout);
if(ED_undo_valid(C, op->type->name)==0)
if (!WM_operator_check_ui_enabled(C, op->type->name))
uiLayoutSetEnabled(pa->layout, 0);
/* note, blockfunc is a default but->func, use Handle func to allow button callbacks too */

@ -126,8 +126,8 @@ static int ed_undo_step(bContext *C, int step, const char *undoname)
ScrArea *sa= CTX_wm_area(C);
/* undo during jobs are running can easily lead to freeing data using by jobs,
or they can just lead to freezing job in some other cases */
if(WM_jobs_has_running(CTX_wm_manager(C))) {
* or they can just lead to freezing job in some other cases */
if (WM_jobs_test(CTX_wm_manager(C), CTX_data_scene(C))) {
return OPERATOR_CANCELLED;
}
@ -341,13 +341,24 @@ int ED_undo_operator_repeat(bContext *C, struct wmOperator *op)
int ret= 0;
if(op) {
wmWindowManager *wm= CTX_wm_manager(C);
struct Scene *scene= CTX_data_scene(C);
ARegion *ar= CTX_wm_region(C);
ARegion *ar1= BKE_area_find_region_type(CTX_wm_area(C), RGN_TYPE_WINDOW);
if(ar1)
CTX_wm_region_set(C, ar1);
if(WM_operator_repeat_check(C, op) && WM_operator_poll(C, op->type)) {
if ( (WM_operator_repeat_check(C, op)) &&
(WM_operator_poll(C, op->type)) &&
/* note, undo/redo cant run if there are jobs active,
* check for screen jobs only so jobs like material/texture/world preview
* (which copy their data), wont stop redo, see [#29579]],
*
* note, - WM_operator_check_ui_enabled() jobs test _must_ stay in sync with this */
(WM_jobs_test(wm, scene) == 0))
{
int retval;
if (G.f & G_DEBUG)

@ -206,6 +206,7 @@ void WM_operator_properties_gesture_border(struct wmOperatorType *ot, int exten
void WM_operator_properties_gesture_straightline(struct wmOperatorType *ot, int cursor);
void WM_operator_properties_select_all(struct wmOperatorType *ot);
int WM_operator_check_ui_enabled(const struct bContext *C, const char *idname);
wmOperator *WM_operator_last_redo(const struct bContext *C);
/* MOVE THIS SOMEWHERE ELSE */

@ -907,6 +907,15 @@ int WM_operator_winactive(bContext *C)
return 1;
}
/* return FALSE, if the UI should be disabled */
int WM_operator_check_ui_enabled(const bContext *C, const char *idname)
{
wmWindowManager *wm= CTX_wm_manager(C);
Scene *scene= CTX_data_scene(C);
return !(ED_undo_valid(C, idname)==0 || WM_jobs_test(wm, scene));
}
wmOperator *WM_operator_last_redo(const bContext *C)
{
wmWindowManager *wm= CTX_wm_manager(C);
@ -940,7 +949,7 @@ static uiBlock *wm_block_create_redo(bContext *C, ARegion *ar, void *arg_op)
uiBlockSetHandleFunc(block, ED_undo_operator_repeat_cb_evt, arg_op);
layout= uiBlockLayout(block, UI_LAYOUT_VERTICAL, UI_LAYOUT_PANEL, 0, 0, width, UI_UNIT_Y, style);
if(ED_undo_valid(C, op->type->name)==0)
if (!WM_operator_check_ui_enabled(C, op->type->name))
uiLayoutSetEnabled(layout, 0);
if(op->type->flag & OPTYPE_MACRO) {