BGE Text - fix for tab drawing as an @ and not adding white space.

Tab width is always space*4.
This commit is contained in:
Campbell Barton 2009-04-09 10:05:17 +00:00
parent eacf5b5d6d
commit c29d51f1e8

@ -83,6 +83,8 @@ void GPU_render_text(MTFace *tface, int mode,
Image* ima;
int characters, index, character;
float centerx, centery, sizex, sizey, transx, transy, movex, movey, advance;
float advance_tab;
/* multiline */
float line_start= 0.0f, line_height;
@ -107,6 +109,13 @@ void GPU_render_text(MTFace *tface, int mode,
glPushMatrix();
/* get the tab width */
matrixGlyph((ImBuf *)ima->ibufs.first, ' ', & centerx, &centery,
&sizex, &sizey, &transx, &transy, &movex, &movey, &advance);
advance_tab= advance * 4; /* tab width could also be an option */
for (index = 0; index < characters; index++) {
float uv[4][2];
@ -118,6 +127,12 @@ void GPU_render_text(MTFace *tface, int mode,
line_start = 0.0f;
continue;
}
else if (character=='\t') {
glTranslatef(advance_tab, 0.0, 0.0);
line_start -= advance_tab; /* so we can go back to the start of the line */
continue;
}
// space starts at offset 1
// character = character - ' ' + 1;