minor cleanup of Mac ndof manager

This commit is contained in:
Mike Erwin 2011-07-24 00:52:18 +00:00
parent ed232c756d
commit c2c62134cc

@ -41,7 +41,7 @@ static void NDOF_DeviceAdded(io_connect_t connection)
{
printf("ndof: device added\n"); // change these: printf --> informational reports
#if 0 // device preferences will be useful soon
#if 0 // device preferences will be useful some day
ConnexionDevicePrefs p;
ConnexionGetCurrentDevicePrefs(kDevID_AnyDevice, &p);
#endif
@ -74,10 +74,13 @@ static void NDOF_DeviceEvent(io_connect_t connection, natural_t messageType, voi
{
case kConnexionCmdHandleAxis:
{
// convert to blender view coordinates
short t[3] = {s->axis[0], -(s->axis[2]), s->axis[1]};
short r[3] = {-(s->axis[3]), s->axis[5], -(s->axis[4])};
ndof_manager->updateTranslation(t, now);
ndof_manager->updateRotation(r, now);
ghost_system->notifyExternalEventProcessed();
break;
}
@ -98,7 +101,8 @@ static void NDOF_DeviceEvent(io_connect_t connection, natural_t messageType, voi
break;
}
case kConnexionMsgPrefsChanged:
printf("ndof: prefs changed\n"); // this includes app switches
// printf("ndof: prefs changed\n"); // this includes app switches
// TODO: look through updated prefs for things blender cares about
break;
case kConnexionMsgCalibrateDevice:
printf("ndof: calibrate\n"); // but what should blender do?
@ -134,7 +138,7 @@ GHOST_NDOFManagerCocoa::GHOST_NDOFManagerCocoa(GHOST_System& sys)
m_clientID = RegisterConnexionClient('blnd', (UInt8*) "\007blender",
kConnexionClientModeTakeOver, kConnexionMaskAll);
printf("ndof: client id = %d\n", m_clientID);
// printf("ndof: client id = %d\n", m_clientID);
if (SetConnexionClientButtonMask != NULL)
{
@ -162,6 +166,7 @@ GHOST_NDOFManagerCocoa::~GHOST_NDOFManagerCocoa()
bool GHOST_NDOFManagerCocoa::available()
{
// extern OSErr InstallConnexionHandlers() __attribute__((weak_import));
// ^-- not needed since the entire framework is weak-linked
// ^^ not needed since the entire framework is weak-linked
return InstallConnexionHandlers != NULL;
// this means that the driver is installed and dynamically linked to blender
}