forked from bartvdbraak/blender
Cleanup: run autopep8 on doc/
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@ -11,6 +11,7 @@ import queue
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execution_queue = queue.Queue()
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# This function can safely be called in another thread.
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# The function will be executed when the timer runs the next time.
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def run_in_main_thread(function):
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@ -4,6 +4,7 @@ the middle of updating the armature without having to update dependencies
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after each change, by manually carrying updated matrices in a recursive walk.
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"""
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def set_pose_matrices(obj, matrix_map):
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"Assign pose space matrices of all bones at once, ignoring constraints."
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@ -42,10 +42,12 @@ class SimpleMouseOperator(bpy.types.Operator):
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self.y = event.mouse_y
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return self.execute(context)
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# Only needed if you want to add into a dynamic menu
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# Only needed if you want to add into a dynamic menu.
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def menu_func(self, context):
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self.layout.operator(SimpleMouseOperator.bl_idname, text="Simple Mouse Operator")
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# Register and add to the view menu (required to also use F3 search "Simple Mouse Operator" for quick access)
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bpy.utils.register_class(SimpleMouseOperator)
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bpy.types.VIEW3D_MT_view.append(menu_func)
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@ -37,7 +37,7 @@ class ExportSomeData(bpy.types.Operator):
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return {'RUNNING_MODAL'}
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# Only needed if you want to add into a dynamic menu
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# Only needed if you want to add into a dynamic menu.
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def menu_func(self, context):
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self.layout.operator_context = 'INVOKE_DEFAULT'
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self.layout.operator(ExportSomeData.bl_idname, text="Text Export Operator")
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@ -27,7 +27,8 @@ class DialogOperator(bpy.types.Operator):
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wm = context.window_manager
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return wm.invoke_props_dialog(self)
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# Only needed if you want to add into a dynamic menu
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# Only needed if you want to add into a dynamic menu.
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def menu_func(self, context):
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self.layout.operator(DialogOperator.bl_idname, text="Dialog Operator")
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@ -41,11 +41,13 @@ class CustomDrawOperator(bpy.types.Operator):
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col.prop(self, "my_string")
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# Only needed if you want to add into a dynamic menu
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# Only needed if you want to add into a dynamic menu.
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def menu_func(self, context):
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self.layout.operator(CustomDrawOperator.bl_idname, text="Custom Draw Operator")
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# Register and add to the object menu (required to also use F3 search "Custom Draw Operator" for quick access)
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# Register and add to the object menu (required to also use F3 search "Custom Draw Operator" for quick access).
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bpy.utils.register_class(CustomDrawOperator)
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bpy.types.VIEW3D_MT_object.append(menu_func)
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@ -55,11 +55,13 @@ class ModalOperator(bpy.types.Operator):
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context.window_manager.modal_handler_add(self)
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return {'RUNNING_MODAL'}
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# Only needed if you want to add into a dynamic menu
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# Only needed if you want to add into a dynamic menu.
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def menu_func(self, context):
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self.layout.operator(ModalOperator.bl_idname, text="Modal Operator")
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# Register and add to the object menu (required to also use F3 search "Modal Operator" for quick access)
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# Register and add to the object menu (required to also use F3 search "Modal Operator" for quick access).
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bpy.utils.register_class(ModalOperator)
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bpy.types.VIEW3D_MT_object.append(menu_func)
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@ -31,10 +31,12 @@ class SearchEnumOperator(bpy.types.Operator):
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context.window_manager.invoke_search_popup(self)
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return {'RUNNING_MODAL'}
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# Only needed if you want to add into a dynamic menu
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# Only needed if you want to add into a dynamic menu.
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def menu_func(self, context):
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self.layout.operator(SearchEnumOperator.bl_idname, text="Search Enum Operator")
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# Register and add to the object menu (required to also use F3 search "Search Enum Operator" for quick access)
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bpy.utils.register_class(SearchEnumOperator)
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bpy.types.VIEW3D_MT_object.append(menu_func)
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@ -22,13 +22,15 @@ class HelloWorldOperator(bpy.types.Operator):
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print("Hello World")
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return {'FINISHED'}
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# Only needed if you want to add into a dynamic menu
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# Only needed if you want to add into a dynamic menu.
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def menu_func(self, context):
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self.layout.operator(HelloWorldOperator.bl_idname, text="Hello World Operator")
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# Register and add to the view menu (required to also use F3 search "Hello World Operator" for quick access)
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# Register and add to the view menu (required to also use F3 search "Hello World Operator" for quick access).
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bpy.utils.register_class(HelloWorldOperator)
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bpy.types.VIEW3D_MT_view.append(menu_func)
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# test call to the newly defined operator
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# Test call to the newly defined operator.
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bpy.ops.wm.hello_world()
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