forked from bartvdbraak/blender
added a glDisable(GL_DEPTH_TEST); before the UI drawing because face select and wp mode were drawing mesh data over the UI.
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@ -2318,7 +2318,11 @@ static void view3d_blockhandlers(ScrArea *sa)
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/* warning; blocks need to be freed each time, handlers dont remove */
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uiFreeBlocksWin(&sa->uiblocks, sa->win);
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/*uv face-sel and wp mode when mixed with wire leave depth enabled causing
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models to draw over the UI */
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glDisable(GL_DEPTH_TEST);
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for(a=0; a<SPACE_MAXHANDLER; a+=2) {
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switch(v3d->blockhandler[a]) {
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