forked from bartvdbraak/blender
Fix T62758: hair curves with UV mapped textures renders wrong.
Differential Revision: https://developer.blender.org/D4562
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@ -475,6 +475,8 @@ Attribute *AttributeSet::add(AttributeStandard std, ustring name)
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else if(curve_mesh) {
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else if(curve_mesh) {
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switch(std) {
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switch(std) {
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case ATTR_STD_UV:
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case ATTR_STD_UV:
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attr = add(name, TypeFloat2, ATTR_ELEMENT_CURVE);
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break;
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case ATTR_STD_GENERATED:
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case ATTR_STD_GENERATED:
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attr = add(name, TypeDesc::TypePoint, ATTR_ELEMENT_CURVE);
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attr = add(name, TypeDesc::TypePoint, ATTR_ELEMENT_CURVE);
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break;
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break;
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