Omission of a texture node to specify coordinates was regarded as a bug by some users. I rather agree :)

This commit is contained in:
Robin Allen 2009-06-13 14:22:40 +00:00
parent b40eb540d3
commit c4ad2ed253
4 changed files with 74 additions and 1 deletions

@ -407,8 +407,9 @@ struct TexResult;
#define TEX_NODE_DECOMPOSE 420
#define TEX_NODE_VALTONOR 421
#define TEX_NODE_SCALE 422
#define TEX_NODE_AT 423
/* 201-299 reserved. Use like this: TEX_NODE_PROC + TEX_CLOUDS, etc */
/* 501-599 reserved. Use like this: TEX_NODE_PROC + TEX_CLOUDS, etc */
#define TEX_NODE_PROC 500
#define TEX_NODE_PROC_MAX 600

@ -2921,6 +2921,7 @@ static void registerTextureNodes(ListBase *ntypelist)
nodeRegisterType(ntypelist, &tex_node_rotate);
nodeRegisterType(ntypelist, &tex_node_translate);
nodeRegisterType(ntypelist, &tex_node_scale);
nodeRegisterType(ntypelist, &tex_node_at);
nodeRegisterType(ntypelist, &tex_node_proc_voronoi);
nodeRegisterType(ntypelist, &tex_node_proc_blend);

@ -59,6 +59,7 @@ extern bNodeType tex_node_distance;
extern bNodeType tex_node_rotate;
extern bNodeType tex_node_translate;
extern bNodeType tex_node_scale;
extern bNodeType tex_node_at;
extern bNodeType tex_node_compose;
extern bNodeType tex_node_decompose;

@ -0,0 +1,70 @@
/**
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): R Allen
*
* ***** END GPL LICENSE BLOCK *****
*/
#include "../TEX_util.h"
static bNodeSocketType inputs[]= {
{ SOCK_RGBA, 1, "Texture", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f },
{ SOCK_VECTOR, 1, "Coordinates", 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f },
{ -1, 0, "" }
};
static bNodeSocketType outputs[]= {
{ SOCK_RGBA, 0, "Texture", 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f },
{ -1, 0, "" }
};
static void colorfn(float *out, float *coord, bNode *node, bNodeStack **in, short thread)
{
float new_coord[3];
tex_input_vec(new_coord, in[1], coord, thread);
tex_input_rgba(out, in[0], new_coord, thread);
}
static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
{
tex_output(node, in, out[0], &colorfn);
}
bNodeType tex_node_at = {
/* *next,*prev */ NULL, NULL,
/* type code */ TEX_NODE_AT,
/* name */ "At",
/* width+range */ 100, 60, 150,
/* class+opts */ NODE_CLASS_DISTORT, 0,
/* input sock */ inputs,
/* output sock */ outputs,
/* storage */ "",
/* execfunc */ exec,
/* butfunc */ NULL,
/* initfunc */ NULL,
/* freestoragefunc */ NULL,
/* copystoragefunc */ NULL,
/* id */ NULL
};