Fix: Smoke 3d viewport shading was sometimes calculated incorrectly when adaptive domain was enabled.

This commit is contained in:
Miika Hamalainen 2012-10-18 14:23:04 +00:00
parent b861f8c3f8
commit c4b46f119c

@ -2392,9 +2392,9 @@ static void smoke_calc_transparency(SmokeDomainSettings *sds, Scene *scene)
/* convert light pos to sim cell space */
mul_m4_v3(sds->imat, light);
light[0] = (light[0] - sds->p0[0]) / sds->cell_size[0] - 0.5f;
light[1] = (light[1] - sds->p0[1]) / sds->cell_size[1] - 0.5f;
light[2] = (light[2] - sds->p0[2]) / sds->cell_size[2] - 0.5f;
light[0] = (light[0] - sds->p0[0]) / sds->cell_size[0] - 0.5f - (float)sds->res_min[0];
light[1] = (light[1] - sds->p0[1]) / sds->cell_size[1] - 0.5f - (float)sds->res_min[1];
light[2] = (light[2] - sds->p0[2]) / sds->cell_size[2] - 0.5f - (float)sds->res_min[2];
for (a = 0; a < size; a++)
sds->shadow[a] = -1.0f;