Fix #29093: world zenith up and down texture influence were not working

correct. These were decoupled from horizon influence for 2.5, but not
actually used in the render engine.
This commit is contained in:
Brecht Van Lommel 2011-11-16 15:47:25 +00:00
parent 004cb6ba1b
commit c6bbe25c29

@ -3007,7 +3007,7 @@ void do_sky_tex(const float rco[3], float lo[3], const float dxyview[2], float h
TexResult texres= {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0, NULL};
float *co, fact, stencilTin=1.0;
float tempvec[3], texvec[3], dxt[3], dyt[3];
int tex_nr, rgb= 0, ok;
int tex_nr, rgb= 0;
if (R.r.scemode & R_NO_TEX) return;
/* todo: add flag to test if there's a tex */
@ -3171,18 +3171,21 @@ void do_sky_tex(const float rco[3], float lo[3], const float dxyview[2], float h
texture_rgb_blend(hor, tcol, hor, texres.tin, mtex->colfac, mtex->blendtype);
}
if(mtex->mapto & (WOMAP_ZENUP+WOMAP_ZENDOWN)) {
ok= 0;
float zenfac = 0.0f;
if(R.wrld.skytype & WO_SKYREAL) {
if((skyflag & WO_ZENUP)) {
if(mtex->mapto & WOMAP_ZENUP) ok= 1;
if(mtex->mapto & WOMAP_ZENUP) zenfac= mtex->zenupfac;
}
else if(mtex->mapto & WOMAP_ZENDOWN) ok= 1;
else if(mtex->mapto & WOMAP_ZENDOWN) zenfac= mtex->zendownfac;
}
else {
if(mtex->mapto & WOMAP_ZENUP) zenfac= mtex->zenupfac;
else if(mtex->mapto & WOMAP_ZENDOWN) zenfac= mtex->zendownfac;
}
else ok= 1;
if(ok) {
texture_rgb_blend(zen, tcol, zen, texres.tin, mtex->colfac, mtex->blendtype);
}
if(zenfac != 0.0f)
texture_rgb_blend(zen, tcol, zen, texres.tin, zenfac, mtex->blendtype);
}
}
if(mtex->mapto & WOMAP_BLEND) {