forked from bartvdbraak/blender
Some optimizations and coding style improvements across the retargeting and constraint scripts
This commit is contained in:
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@ -21,15 +21,11 @@
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import bpy
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from mathutils import *
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from bl_operators import nla
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from retarget import hasIKConstraint
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### Utility Functions
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def hasIKConstraint(pose_bone):
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#utility function / predicate, returns True if given bone has IK constraint
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return ("IK" in [constraint.type for constraint in pose_bone.constraints])
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def getConsObj(bone):
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#utility function - returns related IK target if bone has IK
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ik = [constraint for constraint in bone.constraints if constraint.type == "IK"]
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@ -63,21 +59,18 @@ def addNewConstraint(m_constraint, cons_obj):
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real_constraint.name = "Mocap constraint " + str(len(cons_obj.constraints))
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m_constraint.real_constraint_bone = consObjToBone(cons_obj)
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m_constraint.real_constraint = real_constraint.name
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setConstraint(m_constraint)
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setConstraint(m_constraint, bpy.context)
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def removeConstraint(m_constraint, cons_obj):
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oldConstraint = cons_obj.constraints[m_constraint.real_constraint]
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removeInfluenceFcurve(cons_obj, bpy.context.active_object, oldConstraint)
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cons_obj.constraints.remove(oldConstraint)
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### Update functions. There are 2: UpdateType/UpdateBone
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### and update for the others.
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def updateConstraint(self, context):
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setConstraint(self)
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def updateConstraintBoneType(m_constraint, context):
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#If the constraint exists, we need to remove it
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#from the old bone
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@ -94,22 +87,13 @@ def updateConstraintBoneType(m_constraint, context):
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addNewConstraint(m_constraint, cons_obj)
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# Function that copies all settings from m_constraint to the real Blender constraints
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# Is only called when blender constraint already exists
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def setConstraintFraming(m_constraint, cons_obj, obj, real_constraint):
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if isinstance(cons_obj, bpy.types.PoseBone):
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fcurves = obj.animation_data.action.fcurves
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else:
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fcurves = cons_obj.animation_data.action.fcurves
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influence_RNA = real_constraint.path_from_id("influence")
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fcurve = [fcurve for fcurve in fcurves if fcurve.data_path == influence_RNA]
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#clear the fcurve and set the frames.
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if fcurve:
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fcurve = fcurve[0]
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for i in range(len(fcurve.keyframe_points) - 1, 0, -1):
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fcurve.keyframe_points.remove(fcurve.keyframe_points[i])
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def setConstraintFraming(m_constraint, context):
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obj = context.active_object
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bones = obj.pose.bones
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bone = bones[m_constraint.constrained_bone]
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cons_obj = getConsObj(bone)
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real_constraint = cons_obj.constraints[m_constraint.real_constraint]
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removeInfluenceFcurve(cons_obj, obj, real_constraint)
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s, e = m_constraint.s_frame, m_constraint.e_frame
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s_in, s_out = m_constraint.smooth_in, m_constraint.smooth_out
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real_constraint.influence = 1
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@ -120,17 +104,34 @@ def setConstraintFraming(m_constraint, cons_obj, obj, real_constraint):
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real_constraint.keyframe_insert(data_path="influence", frame=e + s_out)
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def setConstraint(m_constraint):
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def removeInfluenceFcurve(cons_obj, obj, real_constraint):
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if isinstance(cons_obj, bpy.types.PoseBone):
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fcurves = obj.animation_data.action.fcurves
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else:
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fcurves = cons_obj.animation_data.action.fcurves
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influence_RNA = real_constraint.path_from_id("influence")
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fcurve = [fcurve for fcurve in fcurves if fcurve.data_path == influence_RNA]
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#clear the fcurve and set the frames.
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if fcurve:
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fcurves.remove(fcurve[0])
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# Function that copies all settings from m_constraint to the real Blender constraints
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# Is only called when blender constraint already exists
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def setConstraint(m_constraint, context):
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if not m_constraint.constrained_bone:
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return
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obj = bpy.context.active_object
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obj = context.active_object
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bones = obj.pose.bones
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bone = bones[m_constraint.constrained_bone]
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cons_obj = getConsObj(bone)
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real_constraint = cons_obj.constraints[m_constraint.real_constraint]
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#frame changing section
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setConstraintFraming(m_constraint, cons_obj, obj, real_constraint)
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#setConstraintFraming(m_constraint, cons_obj, obj, real_constraint)
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#Set the blender constraint parameters
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if m_constraint.type == "point":
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@ -176,17 +177,17 @@ def setConstraint(m_constraint):
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real_constraint.limit_mode = "LIMITDIST_ONSURFACE"
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real_constraint.distance = m_constraint.targetDist
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# active check
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# active/baked check
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real_constraint.mute = (not m_constraint.active) and (m_constraint.baked)
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def updateBake(self, context):
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if self.baked:
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print("baking...")
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bakeConstraint(self)
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bakeConstraint(self, context)
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else:
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print("unbaking...")
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unbakeConstraint(self)
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unbakeConstraint(self, context)
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def bakeTransformFK(anim_data, s_frame, e_frame, end_bone, bones, cons_obj):
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@ -210,14 +211,15 @@ def bakeTransformFK(anim_data, s_frame, e_frame, end_bone, bones, cons_obj):
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return mute_ik
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def bakeConstraint(m_constraint):
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obj = bpy.context.active_object
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def bakeConstraint(m_constraint, context):
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obj = context.active_object
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bones = obj.pose.bones
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end_bone = bones[m_constraint.constrained_bone]
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cons_obj = getConsObj(end_bone)
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scene = bpy.context.scene
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s_frame = scene.frame_start
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e_frame = scene.frame_end
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s, e = m_constraint.s_frame, m_constraint.e_frame
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s_in, s_out = m_constraint.smooth_in, m_constraint.smooth_out
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s_frame = s - s_in
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e_frame = e + s_out
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mute_ik = bakeTransformFK(obj.animation_data, s_frame, e_frame, end_bone, bones, cons_obj)
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if mute_ik:
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ik_con = hasIKConstraint(end_bone)
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@ -232,16 +234,14 @@ def bakeConstraint(m_constraint):
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constraintStrip.frame_end = e_frame
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def unbakeConstraint(m_constraint):
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def unbakeConstraint(m_constraint, context):
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# to unbake a constraint we need to delete the whole strip
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# and rebake all the other constraints
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obj = bpy.context.active_object
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obj = context.active_object
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bones = obj.pose.bones
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end_bone = bones[m_constraint.constrained_bone]
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cons_obj = getConsObj(end_bone)
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scene = bpy.context.scene
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s_frame = scene.frame_start
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e_frame = scene.frame_end
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constraintTrack = obj.animation_data.nla_tracks["Mocap constraints"]
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constraintStrip = constraintTrack.strips[0]
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action = constraintStrip.action
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@ -257,12 +257,3 @@ def unbakeConstraint(m_constraint):
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ik_con.mute = False
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real_constraint = cons_obj.constraints[m_constraint.real_constraint]
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real_constraint.mute = False
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def hasIKConstraint(pose_bone):
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#utility function / predicate, returns True if given bone has IK constraint
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ik = [constraint for constraint in pose_bone.constraints if constraint.type == "IK"]
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if ik:
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return ik[0]
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else:
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return False
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@ -22,40 +22,33 @@ import bpy
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from mathutils import *
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from math import radians, acos
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#TODO: Only selected bones get retargeted.
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# Selected Bones/chains get original pos empties,
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# if ppl want IK instead of FK
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# Some "magic" numbers - frame start and end,
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# eulers of all orders instead of just quats keyframed
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# dictionary of mapping
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# this is currently manuall input'ed, but willW
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# be created from a more comfortable UI in the future
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def hasIKConstraint(pose_bone):
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#utility function / predicate, returns True if given bone has IK constraint
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ik = [constraint for constraint in pose_bone.constraints if constraint.type == "IK"]
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if ik:
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return ik[0]
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else:
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return False
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def createDictionary(perf_arm, end_arm):
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bonemap = {}
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#Bonemap: performer to enduser
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for bone in perf_arm.bones:
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bonemap[bone.name] = bone.map
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# clear any old data
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for end_bone in end_arm.bones:
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for mapping in end_bone.reverseMap:
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end_bone.reverseMap.remove(0)
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for perf_bone in perf_arm.bones:
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#find its match and add perf_bone to the match's mapping
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if perf_bone.map:
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end_bone = end_arm.bones[perf_bone.map]
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newMap = end_bone.reverseMap.add()
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newMap.name = perf_bone.name
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# creation of a reverse map
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# multiple keys get mapped to list values
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#Bonemapr: enduser to performer
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bonemapr = {}
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for key, value in bonemap.items():
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if not value in bonemapr:
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if isinstance(bonemap[key], tuple):
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for key_x in bonemap[key]:
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bonemapr[key_x] = [key]
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else:
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bonemapr[bonemap[key]] = [key]
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else:
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bonemapr[bonemap[key]].append(key)
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#root is the root of the enduser
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root = end_arm.bones[0].name
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feetBones = [bone.name for bone in perf_arm.bones if bone.foot]
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return bonemap, bonemapr, feetBones, root
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return feetBones, root
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# list of empties created to keep track of "original"
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# position data
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# in final product, these locations can be stored as custom props
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@ -69,7 +62,7 @@ def createDictionary(perf_arm, end_arm):
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# easily while concentrating on the hierarchy changes
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def createIntermediate(performer_obj, enduser_obj, bonemap, bonemapr, root, s_frame, e_frame, scene):
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def createIntermediate(performer_obj, enduser_obj, root, s_frame, e_frame, scene):
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#creates and keyframes an empty with its location
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#the original position of the tail bone
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#useful for storing the important data in the original motion
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@ -96,21 +89,16 @@ def createIntermediate(performer_obj, enduser_obj, bonemap, bonemapr, root, s_fr
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#determines the type of hierachy change needed and calls the
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#right function
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def retargetPerfToInter(inter_bone):
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if inter_bone.name in bonemapr:
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perf_bone_name = bonemapr[inter_bone.name]
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#is it a 1 to many?
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if isinstance(bonemap[perf_bone_name[0]], tuple):
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pass
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if inter_bone.bone.reverseMap:
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perf_bone_name = inter_bone.bone.reverseMap
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# 1 to many not supported yet
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else:
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# then its either a many to 1 or 1 to 1
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if len(perf_bone_name) > 1:
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performer_bones_s = [performer_bones[name] for name in perf_bone_name]
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performer_bones_s = [performer_bones[map.name] for map in perf_bone_name]
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#we need to map several performance bone to a single
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inter_bone.matrix_basis = manyPerfToSingleInterRetarget(inter_bone, performer_bones_s)
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else:
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perf_bone = performer_bones[perf_bone_name[0]]
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perf_bone = performer_bones[perf_bone_name[0].name]
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inter_bone.matrix_basis = singleBoneRetarget(inter_bone, perf_bone)
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inter_bone.keyframe_insert("rotation_quaternion")
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@ -140,7 +128,7 @@ def createIntermediate(performer_obj, enduser_obj, bonemap, bonemapr, root, s_fr
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inter_bone = inter_bones[root]
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retargetPerfToInter(inter_bone)
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return inter_obj, inter_arm
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return inter_obj
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# this procedure copies the rotations over from the intermediate
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# armature to the end user one.
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@ -176,7 +164,13 @@ def retargetEnduser(inter_obj, enduser_obj, root, s_frame, e_frame, scene):
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rest_matrix_inv.invert()
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bake_matrix = rest_matrix_inv * bake_matrix
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trg_bone.matrix_basis = bake_matrix
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rot_mode = end_bone.rotation_mode
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if rot_mode == "QUATERNION":
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end_bone.keyframe_insert("rotation_quaternion")
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elif rot_mode == "AXIS_ANGLE":
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end_bone.keyframe_insert("rotation_axis_angle")
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else:
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end_bone.keyframe_insert("rotation_euler")
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for bone in end_bone.children:
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bakeTransform(bone)
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@ -193,13 +187,13 @@ def retargetEnduser(inter_obj, enduser_obj, root, s_frame, e_frame, scene):
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# (they don't move, despite root moving) somewhere in the animation.
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def copyTranslation(performer_obj, enduser_obj, perfFeet, bonemap, bonemapr, root, s_frame, e_frame, scene, enduser_obj_mat):
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def copyTranslation(performer_obj, enduser_obj, perfFeet, root, s_frame, e_frame, scene, enduser_obj_mat):
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perf_bones = performer_obj.pose.bones
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end_bones = enduser_obj.pose.bones
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perfRoot = bonemapr[root][0]
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endFeet = [bonemap[perfBone] for perfBone in perfFeet]
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perfRoot = end_bones[root].bone.reverseMap[0].name
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endFeet = [perf_bones[perfBone].bone.map for perfBone in perfFeet]
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locDictKeys = perfFeet + endFeet + [perfRoot]
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def tailLoc(bone):
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@ -208,7 +202,7 @@ def copyTranslation(performer_obj, enduser_obj, perfFeet, bonemap, bonemapr, roo
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#Step 1 - we create a dict that contains these keys:
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#(Performer) Hips, Feet
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#(End user) Feet
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# where the values are their world position on each (1,120) frame
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# where the values are their world position on each frame in range (s,e)
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locDict = {}
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for key in locDictKeys:
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@ -231,10 +225,7 @@ def copyTranslation(performer_obj, enduser_obj, perfFeet, bonemap, bonemapr, roo
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for key in locDict.keys():
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graph = locDict[key]
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for t in range(len(graph) - 1):
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x = graph[t]
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xh = graph[t + 1]
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locDeriv[key].append(xh - x)
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locDeriv[key] = [graph[t + 1] - graph[t] for t in range(len(graph) - 1)]
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# now find the plant frames, where perfFeet don't move much
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@ -244,7 +235,7 @@ def copyTranslation(performer_obj, enduser_obj, perfFeet, bonemap, bonemapr, roo
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for i in range(len(locDeriv[key]) - 1):
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v = locDeriv[key][i]
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hipV = locDeriv[perfRoot][i]
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endV = locDeriv[bonemap[key]][i]
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endV = locDeriv[perf_bones[key].bone.map][i]
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if (v.length < 0.1):
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#this is a plant frame.
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#lets see what the original hip delta is, and the corresponding
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@ -268,18 +259,16 @@ def copyTranslation(performer_obj, enduser_obj, perfFeet, bonemap, bonemapr, roo
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return stride_bone
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def IKRetarget(bonemap, bonemapr, performer_obj, enduser_obj, s_frame, e_frame, scene):
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def IKRetarget(performer_obj, enduser_obj, s_frame, e_frame, scene):
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end_bones = enduser_obj.pose.bones
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for pose_bone in end_bones:
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if "IK" in [constraint.type for constraint in pose_bone.constraints]:
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ik_constraint = hasIKConstraint(pose_bone)
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if ik_constraint:
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target_is_bone = False
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# set constraint target to corresponding empty if targetless,
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# if not, keyframe current target to corresponding empty
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perf_bone = bonemapr[pose_bone.name]
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if isinstance(perf_bone, list):
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perf_bone = bonemapr[pose_bone.name][-1]
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perf_bone = pose_bone.bone.reverseMap[-1].name
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orgLocTrg = originalLocationTarget(pose_bone)
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ik_constraint = [constraint for constraint in pose_bone.constraints if constraint.type == "IK"][0]
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if not ik_constraint.target:
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ik_constraint.target = orgLocTrg
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target = orgLocTrg
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@ -314,8 +303,8 @@ def turnOffIK(enduser_obj):
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#pose_bone.ik_stiffness_x = 0.5
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#pose_bone.ik_stiffness_y = 0.5
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#pose_bone.ik_stiffness_z = 0.5
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if "IK" in [constraint.type for constraint in pose_bone.constraints]:
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ik_constraint = [constraint for constraint in pose_bone.constraints if constraint.type == "IK"][0]
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ik_constraint = hasIKConstraint(pose_bone)
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if ik_constraint:
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ik_constraint.mute = True
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@ -350,45 +339,38 @@ def originalLocationTarget(end_bone):
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return empty
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def totalRetarget():
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print("retargeting...")
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enduser_obj = bpy.context.active_object
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performer_obj = [obj for obj in bpy.context.selected_objects if obj != enduser_obj]
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if enduser_obj is None or len(performer_obj) != 1:
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print("Need active and selected armatures")
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else:
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performer_obj = performer_obj[0]
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perf_arm = performer_obj.data
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end_arm = enduser_obj.data
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scene = bpy.context.scene
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s_frame = scene.frame_start
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e_frame = scene.frame_end
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bonemap, bonemapr, feetBones, root = createDictionary(perf_arm, end_arm)
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perf_obj_mat, enduser_obj_mat = cleanAndStoreObjMat(performer_obj, enduser_obj)
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turnOffIK(enduser_obj)
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inter_obj, inter_arm = createIntermediate(performer_obj, enduser_obj, bonemap, bonemapr, root, s_frame, e_frame, scene)
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retargetEnduser(inter_obj, enduser_obj, root, s_frame, e_frame, scene)
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stride_bone = copyTranslation(performer_obj, enduser_obj, feetBones, bonemap, bonemapr, root, s_frame, e_frame, scene, enduser_obj_mat)
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IKRetarget(bonemap, bonemapr, performer_obj, enduser_obj, s_frame, e_frame, scene)
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restoreObjMat(performer_obj, enduser_obj, perf_obj_mat, enduser_obj_mat, stride_bone)
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bpy.ops.object.mode_set(mode='OBJECT')
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bpy.ops.object.select_name(name=inter_obj.name, extend=False)
|
||||
bpy.ops.object.delete()
|
||||
def NLASystemInitialize(enduser_obj, s_frame):
|
||||
anim_data = enduser_obj.animation_data
|
||||
mocapAction = anim_data.action
|
||||
mocapAction.name = "Base Mocap Action"
|
||||
mocapAction.name = "Base Mocap"
|
||||
anim_data.use_nla = True
|
||||
mocapTrack = anim_data.nla_tracks.new()
|
||||
mocapTrack.name = "Base Mocap Track"
|
||||
mocapStrip = mocapTrack.strips.new("Base Mocap Action", s_frame, mocapAction)
|
||||
mocapStrip = mocapTrack.strips.new("Base Mocap", s_frame, mocapAction)
|
||||
constraintTrack = anim_data.nla_tracks.new()
|
||||
constraintTrack.name = "Mocap constraints"
|
||||
constraintAction = bpy.data.actions.new("Mocap constraints Action")
|
||||
constraintStrip = constraintTrack.strips.new("Mocap constraints Action", s_frame, constraintAction)
|
||||
#constraintStrip.frame_end = e_frame
|
||||
constraintAction = bpy.data.actions.new("Mocap constraints")
|
||||
constraintStrip = constraintTrack.strips.new("Mocap constraints", s_frame, constraintAction)
|
||||
anim_data.nla_tracks.active = constraintTrack
|
||||
anim_data.action = constraintAction
|
||||
|
||||
|
||||
def totalRetarget(performer_obj, enduser_obj, scene, s_frame, e_frame):
|
||||
perf_arm = performer_obj.data
|
||||
end_arm = enduser_obj.data
|
||||
feetBones, root = createDictionary(perf_arm, end_arm)
|
||||
perf_obj_mat, enduser_obj_mat = cleanAndStoreObjMat(performer_obj, enduser_obj)
|
||||
turnOffIK(enduser_obj)
|
||||
inter_obj = createIntermediate(performer_obj, enduser_obj, root, s_frame, e_frame, scene)
|
||||
retargetEnduser(inter_obj, enduser_obj, root, s_frame, e_frame, scene)
|
||||
stride_bone = copyTranslation(performer_obj, enduser_obj, feetBones, root, s_frame, e_frame, scene, enduser_obj_mat)
|
||||
IKRetarget(performer_obj, enduser_obj, s_frame, e_frame, scene)
|
||||
restoreObjMat(performer_obj, enduser_obj, perf_obj_mat, enduser_obj_mat, stride_bone)
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
bpy.ops.object.select_name(name=inter_obj.name, extend=False)
|
||||
bpy.ops.object.delete()
|
||||
NLASystemInitialize(enduser_obj, s_frame)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
totalRetarget()
|
||||
|
@ -42,7 +42,7 @@ class MocapConstraint(bpy.types.PropertyGroup):
|
||||
name = bpy.props.StringProperty(name="Name",
|
||||
default="Mocap Constraint",
|
||||
description="Name of Mocap Constraint",
|
||||
update=updateConstraint)
|
||||
update=setConstraint)
|
||||
constrained_bone = bpy.props.StringProperty(name="Bone",
|
||||
default="",
|
||||
description="Constrained Bone",
|
||||
@ -50,33 +50,33 @@ class MocapConstraint(bpy.types.PropertyGroup):
|
||||
constrained_boneB = bpy.props.StringProperty(name="Bone (2)",
|
||||
default="",
|
||||
description="Other Constrained Bone (optional, depends on type)",
|
||||
update=updateConstraint)
|
||||
update=setConstraint)
|
||||
s_frame = bpy.props.IntProperty(name="S",
|
||||
default=1,
|
||||
description="Start frame of constraint",
|
||||
update=updateConstraint)
|
||||
update=setConstraintFraming)
|
||||
e_frame = bpy.props.IntProperty(name="E",
|
||||
default=500,
|
||||
description="End frame of constrain",
|
||||
update=updateConstraint)
|
||||
update=setConstraintFraming)
|
||||
smooth_in = bpy.props.IntProperty(name="In",
|
||||
default=10,
|
||||
description="Amount of frames to smooth in",
|
||||
update=updateConstraint,
|
||||
update=setConstraintFraming,
|
||||
min=0)
|
||||
smooth_out = bpy.props.IntProperty(name="Out",
|
||||
default=10,
|
||||
description="Amount of frames to smooth out",
|
||||
update=updateConstraint,
|
||||
update=setConstraintFraming,
|
||||
min=0)
|
||||
targetMesh = bpy.props.StringProperty(name="Mesh",
|
||||
default="",
|
||||
description="Target of Constraint - Mesh (optional, depends on type)",
|
||||
update=updateConstraint)
|
||||
update=setConstraint)
|
||||
active = bpy.props.BoolProperty(name="Active",
|
||||
default=True,
|
||||
description="Constraint is active",
|
||||
update=updateConstraint)
|
||||
update=setConstraint)
|
||||
baked = bpy.props.BoolProperty(name="Baked / Applied",
|
||||
default=False,
|
||||
description="Constraint has been baked to NLA layer",
|
||||
@ -84,18 +84,18 @@ class MocapConstraint(bpy.types.PropertyGroup):
|
||||
targetPoint = bpy.props.FloatVectorProperty(name="Point", size=3,
|
||||
subtype="XYZ", default=(0.0, 0.0, 0.0),
|
||||
description="Target of Constraint - Point",
|
||||
update=updateConstraint)
|
||||
update=setConstraint)
|
||||
targetDist = bpy.props.FloatProperty(name="Dist",
|
||||
default=1,
|
||||
description="Distance Constraint - Desired distance",
|
||||
update=updateConstraint)
|
||||
update=setConstraint)
|
||||
targetSpace = bpy.props.EnumProperty(
|
||||
items=[("WORLD", "World Space", "Evaluate target in global space"),
|
||||
("LOCAL", "Object space", "Evaluate target in object space"),
|
||||
("constrained_boneB", "Other Bone Space", "Evaluate target in specified other bone space")],
|
||||
name="Space",
|
||||
description="In which space should Point type target be evaluated",
|
||||
update=updateConstraint)
|
||||
update=setConstraint)
|
||||
type = bpy.props.EnumProperty(name="Type of constraint",
|
||||
items=[("point", "Maintain Position", "Bone is at a specific point"),
|
||||
("freeze", "Maintain Position at frame", "Bone does not move from location specified in target frame"),
|
||||
@ -148,7 +148,14 @@ def toggleIKBone(self, context):
|
||||
if not bone.is_in_ik_chain:
|
||||
bone.IKRetarget = False
|
||||
|
||||
|
||||
class MocapMapping(bpy.types.PropertyGroup):
|
||||
name = bpy.props.StringProperty()
|
||||
|
||||
bpy.utils.register_class(MocapMapping)
|
||||
|
||||
bpy.types.Bone.map = bpy.props.StringProperty()
|
||||
bpy.types.Bone.reverseMap = bpy.props.CollectionProperty(type=MocapMapping)
|
||||
bpy.types.Bone.foot = bpy.props.BoolProperty(name="Foot",
|
||||
description="Marks this bone as a 'foot', which determines retargeted animation's translation",
|
||||
default=False)
|
||||
@ -225,6 +232,7 @@ class MocapPanel(bpy.types.Panel):
|
||||
else:
|
||||
row.label(" ")
|
||||
row.label(" ")
|
||||
self.layout.operator("mocap.savemapping", text='Save mapping')
|
||||
self.layout.operator("mocap.retarget", text='RETARGET!')
|
||||
|
||||
|
||||
@ -283,9 +291,49 @@ class OBJECT_OT_RetargetButton(bpy.types.Operator):
|
||||
bl_label = "Retargets active action from Performer to Enduser"
|
||||
|
||||
def execute(self, context):
|
||||
retarget.totalRetarget()
|
||||
enduser_obj = context.active_object
|
||||
performer_obj = [obj for obj in context.selected_objects if obj != enduser_obj]
|
||||
if enduser_obj is None or len(performer_obj) != 1:
|
||||
print("Need active and selected armatures")
|
||||
else:
|
||||
performer_obj = performer_obj[0]
|
||||
scene = context.scene
|
||||
s_frame = scene.frame_start
|
||||
e_frame = scene.frame_end
|
||||
retarget.totalRetarget(performer_obj, enduser_obj, scene, s_frame, e_frame)
|
||||
return {"FINISHED"}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
if context.active_object:
|
||||
activeIsArmature = isinstance(context.active_object.data, bpy.types.Armature)
|
||||
performer_obj = [obj for obj in context.selected_objects if obj != context.active_object]
|
||||
if performer_obj:
|
||||
return activeIsArmature and isinstance(performer_obj[0].data, bpy.types.Armature)
|
||||
else:
|
||||
return False
|
||||
|
||||
|
||||
class OBJECT_OT_SaveMappingButton(bpy.types.Operator):
|
||||
bl_idname = "mocap.savemapping"
|
||||
bl_label = "Saves user generated mapping from Performer to Enduser"
|
||||
|
||||
def execute(self, context):
|
||||
enduser_obj = bpy.context.active_object
|
||||
performer_obj = [obj for obj in bpy.context.selected_objects if obj != enduser_obj][0]
|
||||
retarget.createDictionary(performer_obj.data, enduser_obj.data)
|
||||
return {"FINISHED"}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
if context.active_object:
|
||||
activeIsArmature = isinstance(context.active_object.data, bpy.types.Armature)
|
||||
performer_obj = [obj for obj in context.selected_objects if obj != context.active_object]
|
||||
if performer_obj:
|
||||
return activeIsArmature and isinstance(performer_obj[0].data, bpy.types.Armature)
|
||||
else:
|
||||
return False
|
||||
|
||||
|
||||
class OBJECT_OT_ConvertSamplesButton(bpy.types.Operator):
|
||||
bl_idname = "mocap.samples"
|
||||
@ -295,6 +343,10 @@ class OBJECT_OT_ConvertSamplesButton(bpy.types.Operator):
|
||||
mocap_tools.fcurves_simplify()
|
||||
return {"FINISHED"}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return context.active_object.animation_data
|
||||
|
||||
|
||||
class OBJECT_OT_LooperButton(bpy.types.Operator):
|
||||
bl_idname = "mocap.looper"
|
||||
@ -304,6 +356,10 @@ class OBJECT_OT_LooperButton(bpy.types.Operator):
|
||||
mocap_tools.autoloop_anim()
|
||||
return {"FINISHED"}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return context.active_object.animation_data
|
||||
|
||||
|
||||
class OBJECT_OT_DenoiseButton(bpy.types.Operator):
|
||||
bl_idname = "mocap.denoise"
|
||||
@ -313,6 +369,14 @@ class OBJECT_OT_DenoiseButton(bpy.types.Operator):
|
||||
mocap_tools.denoise_median()
|
||||
return {"FINISHED"}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return context.active_object
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
return context.active_object.animation_data
|
||||
|
||||
|
||||
class OBJECT_OT_LimitDOFButton(bpy.types.Operator):
|
||||
bl_idname = "mocap.limitdof"
|
||||
@ -321,6 +385,16 @@ class OBJECT_OT_LimitDOFButton(bpy.types.Operator):
|
||||
def execute(self, context):
|
||||
return {"FINISHED"}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
if context.active_object:
|
||||
activeIsArmature = isinstance(context.active_object.data, bpy.types.Armature)
|
||||
performer_obj = [obj for obj in context.selected_objects if obj != context.active_object]
|
||||
if performer_obj:
|
||||
return activeIsArmature and isinstance(performer_obj[0].data, bpy.types.Armature)
|
||||
else:
|
||||
return False
|
||||
|
||||
|
||||
class OBJECT_OT_RotateFixArmature(bpy.types.Operator):
|
||||
bl_idname = "mocap.rotate_fix"
|
||||
@ -330,8 +404,10 @@ class OBJECT_OT_RotateFixArmature(bpy.types.Operator):
|
||||
mocap_tools.rotate_fix_armature(context.active_object.data)
|
||||
return {"FINISHED"}
|
||||
|
||||
#def poll(self, context):
|
||||
# return context.active_object.data in bpy.data.armatures
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
if context.active_object:
|
||||
return isinstance(context.active_object.data, bpy.types.Armature)
|
||||
|
||||
|
||||
class OBJECT_OT_AddMocapConstraint(bpy.types.Operator):
|
||||
@ -344,6 +420,11 @@ class OBJECT_OT_AddMocapConstraint(bpy.types.Operator):
|
||||
new_mcon = enduser_arm.mocap_constraints.add()
|
||||
return {"FINISHED"}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
if context.active_object:
|
||||
return isinstance(context.active_object.data, bpy.types.Armature)
|
||||
|
||||
|
||||
class OBJECT_OT_RemoveMocapConstraint(bpy.types.Operator):
|
||||
bl_idname = "mocap.removeconstraint"
|
||||
@ -362,6 +443,11 @@ class OBJECT_OT_RemoveMocapConstraint(bpy.types.Operator):
|
||||
m_constraints.remove(self.constraint)
|
||||
return {"FINISHED"}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
if context.active_object:
|
||||
return isinstance(context.active_object.data, bpy.types.Armature)
|
||||
|
||||
|
||||
def register():
|
||||
bpy.utils.register_module(__name__)
|
||||
|
Loading…
Reference in New Issue
Block a user