After test, offset is better to be 0.001f (test in windows nvidia)

This commit is contained in:
Ton Roosendaal 2011-01-26 12:48:22 +00:00
parent dc30caab61
commit c7ea17bb92

@ -991,12 +991,12 @@ void UI_view2d_view_ortho(View2D *v2d)
/* XXX ton: this flag set by outliner, for icons */
if(v2d->flag & V2D_PIXELOFS_X) {
curmasked.xmin= floor(curmasked.xmin) + 0.375f;
curmasked.xmax= floor(curmasked.xmax) + 0.375f;
curmasked.xmin= floor(curmasked.xmin) + 0.001f;
curmasked.xmax= floor(curmasked.xmax) + 0.001f;
}
if(v2d->flag & V2D_PIXELOFS_Y) {
curmasked.ymin= floor(curmasked.ymin) + 0.375f;
curmasked.ymax= floor(curmasked.ymax) + 0.375f;
curmasked.ymin= floor(curmasked.ymin) + 0.001f;
curmasked.ymax= floor(curmasked.ymax) + 0.001f;
}
/* set matrix on all appropriate axes */