Cycles Node Editor:

* Add Use Nodes button for World shader type
* UI was not redrawing the Node area, when enabling "Use nodes", added check for it to the listener.
This commit is contained in:
Thomas Dinges 2012-01-24 20:10:37 +00:00
parent 439e9a39a8
commit c905415f6b
3 changed files with 7 additions and 1 deletions

@ -241,7 +241,7 @@ class CyclesCamera_PT_dof(CyclesButtonsPanel, Panel):
class Cycles_PT_context_material(CyclesButtonsPanel, Panel):
bl_label = "Surface"
bl_label = ""
bl_context = "material"
bl_options = {'HIDE_HEADER'}

@ -61,6 +61,7 @@ class NODE_HT_header(Header):
if snode.shader_type == 'WORLD':
layout.template_ID(scene, "world", new="world.new")
layout.prop(snode_id, "use_nodes")
elif snode.tree_type == 'TEXTURE':
layout.prop(snode, "texture_type", text="", expand=True)

@ -214,6 +214,11 @@ static void node_area_listener(ScrArea *sa, wmNotifier *wmn)
ED_area_tag_refresh(sa);
}
break;
case NC_WORLD:
if(type==NTREE_SHADER) {
ED_area_tag_refresh(sa);
}
break;
case NC_OBJECT:
if(type==NTREE_SHADER) {
if(wmn->data==ND_OB_SHADING)