Clay Thumb: Remove hardcoded hardness value

Clay Thumb was using a custom hardness implementation and value to make
it functional. Hardness is now a property of brushes and it is
implemented for all brushes, so this is no longer needed.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D6981
This commit is contained in:
Pablo Dobarro 2020-03-01 20:13:29 +01:00
parent 94937984b0
commit c930cd7450
2 changed files with 2 additions and 9 deletions

@ -943,6 +943,7 @@ void BKE_brush_sculpt_reset(Brush *br)
br->alpha = 0.5f;
br->normal_radius_factor = 1.0f;
br->spacing = 6;
br->hardness = 0.5f;
br->flag |= BRUSH_SIZE_PRESSURE;
br->flag &= ~BRUSH_SPACE_ATTEN;
break;

@ -5344,7 +5344,6 @@ static void do_clay_thumb_brush_task_cb_ex(void *__restrict userdata,
float(*mat)[4] = data->mat;
const float *area_no_sp = data->area_no_sp;
const float *area_co = data->area_co;
const float hardness = 0.50f;
PBVHVertexIter vd;
float(*proxy)[3];
@ -5387,17 +5386,10 @@ static void do_clay_thumb_brush_task_cb_ex(void *__restrict userdata,
interp_v3_v3v3(intr, intr, intr_tilt, tilt_mix);
sub_v3_v3v3(val, intr_tilt, vd.co);
/* Deform the real vertex test distance with a hardness factor. This moves the falloff
* towards the edges of the brush, producing a more defined falloff and a flat center. */
float dist = sqrtf(test.dist);
float p = dist / ss->cache->radius;
p = (p - hardness) / (1.0f - hardness);
CLAMP(p, 0.0f, 1.0f);
dist *= p;
const float fade = bstrength * tex_strength(ss,
brush,
vd.co,
dist,
sqrtf(test.dist),
vd.no,
vd.fno,
vd.mask ? *vd.mask : 0.0f,