forked from bartvdbraak/blender
Removed references to modules that do not exist. The python interface is
broken, but it should give 0 errors when building. Michel
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fa45a02295
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c95d631b83
@ -330,9 +330,9 @@ class ModuleFinder:
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return m
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def find_module(self, name, path):
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if name in self.excludes:
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self.msgout(3, "find_module -> Excluded")
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raise ImportError, name
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# if name in self.excludes:
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# self.msgout(3, "find_module -> Excluded")
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# raise ImportError, name
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if path is None:
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if name in sys.builtin_module_names:
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@ -1 +1 @@
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from _Blender.BGL import *
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#from _Blender.BGL import *
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@ -15,7 +15,7 @@ Example::
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"""
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import shadow
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import _Blender.Camera as _Camera
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#import _Blender.Camera as _Camera
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class Camera(shadow.hasIPO):
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@ -1 +1 @@
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from _Blender.Draw import *
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#from _Blender.Draw import *
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@ -8,7 +8,7 @@
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im = Image.Load('dead-parrot.jpg')
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"""
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import _Blender.Image as _Image
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#import _Blender.Image as _Image
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import shadow
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class Image(shadow.shadow):
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@ -31,7 +31,7 @@ Example::
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ob.setIpo(ipo) # assign ipo to object
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"""
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import _Blender.Ipo as _Ipo
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#import _Blender.Ipo as _Ipo
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import shadow
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@ -11,7 +11,7 @@ Example::
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ob.link(l)
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"""
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import _Blender.Lamp as _Lamp
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#import _Blender.Lamp as _Lamp
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import shadow
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_validBufferSizes = [512, 768, 1024, 1536, 2560]
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@ -14,7 +14,7 @@
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Scene.getCurrent().link(ob) # link object to current scene
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"""
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import _Blender.Material as _Material
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#import _Blender.Material as _Material
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import shadow
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#import Blender.Curve as Curve
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@ -51,7 +51,7 @@
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from Blender.Types import NMFaceType
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import Blender.Material as Material
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from _Blender import NMesh as _NMesh
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#from _Blender import NMesh as _NMesh
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FACEFLAGS = _NMesh.Const
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DEFAULTFLAGS = FACEFLAGS.LIGHT + FACEFLAGS.DYNAMIC
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@ -66,7 +66,7 @@ def makeFace(f):
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return face
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def toTriangles(ngon):
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from utils import tesselation
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#from utils import tesselation
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# This should be a Publisher only feature...once the tesselation
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# is improved. The GLU tesselator of Mesa < 4.0 is crappy...
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if len(ngon.uv) == len(ngon.v):
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@ -6,7 +6,7 @@
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most probably limited. Use the 'Mesh' module instead.
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"""
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import _Blender.NMesh as _NMesh
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#import _Blender.NMesh as _NMesh
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import shadow
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class Mesh(shadow.shadow):
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@ -17,7 +17,7 @@
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ob.makeParent([actobj]) # make ob the parent of actobj
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"""
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import _Blender.Object as _Object
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#import _Blender.Object as _Object
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import shadow
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reload(shadow) # XXX
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@ -98,7 +98,7 @@ class Object(shadow.hasIPO):
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the Object's type, so you cannot link a Lamp to a mesh type Object.
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'data' can also be an Ipo object (IpoBlock)
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"""
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from _Blender import Types
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#from _Blender import Types
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# special case for NMesh:
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if type(data) == Types.NMeshType:
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return self._object.link(data)
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@ -146,7 +146,7 @@ original. The returned object is *free*, meaning, not linked to any scene."""
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def getDeformData(self):
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"""Returns the Datablock object containing the object's deformed data.
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Currently, this is only supported for a Mesh"""
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import _Blender.NMesh as _NMesh
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#import _Blender.NMesh as _NMesh
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t = self._object.getType()
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if t == self.Types['Mesh']:
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data = _NMesh.GetRawFromObject(self.name)
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@ -14,7 +14,7 @@
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newscene.link(cam)
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newscene.makeCurrent() # make current Scene
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"""
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import _Blender.Scene as _Scene
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#import _Blender.Scene as _Scene
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from Object import Object
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import shadow
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@ -11,7 +11,7 @@
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Text.unlink(text) # delete
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"""
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import _Blender.Text as _Text
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#import _Blender.Text as _Text
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class Text:
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"""Wrapper for Text DataBlock"""
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@ -1 +1 @@
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from _Blender.Types import *
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#from _Blender.Types import *
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@ -4,7 +4,7 @@ This module currently only supports redrawing commands of windows.
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Later on, it will allow screen manipulations and access to Window
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properties"""
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import _Blender.Window as _Window
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#import _Blender.Window as _Window
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t = _Window.Types
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Const = t # emulation
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@ -1,4 +1,4 @@
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import _Blender.World as _World
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#import _Blender.World as _World
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import shadow
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@ -6,7 +6,7 @@ __all__ = ["Object", "Image", "NMesh", "Window", "Mesh", "sys",
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"Lamp", "Scene", "Draw", "Camera", "Material", "Types", "Ipo",
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"BGL"]
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import _Blender
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#import _Blender
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Get = _Blender.Get
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Redraw = _Blender.Redraw
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@ -1,4 +1,4 @@
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from _Blender.sys import *
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#from _Blender.sys import *
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sep = dirsep # path separator ('/' or '\')
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@ -956,7 +956,7 @@ def importfile(name):
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global options
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global DEFAULTFLAGS
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from Blender import Get # XXX
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# from Blender import Get # XXX
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options = Get('vrmloptions')
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DEFAULTFLAGS = FACEFLAGS.LIGHT + FACEFLAGS.DYNAMIC
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if options['twoside']:
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@ -10,7 +10,7 @@ import string,types
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# import the C module and the version number
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#
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from mxTextTools import *
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from mxTextTools import __version__
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#from mxTextTools import __version__
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#
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# import the symbols needed to write tag tables
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@ -4,8 +4,8 @@
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See the documentation for further information on copyrights,
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or contact the author (mal@lemburg.com).
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"""
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from mxTextTools import *
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from mxTextTools import __version__
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#from mxTextTools import *
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#from mxTextTools import __version__
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#
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# Make BMS take the role of FS in case the Fast Search object was not built
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@ -67,12 +67,13 @@ class shadowNMesh:
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self.flags = flags
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self.smooth = 0
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self.faces = []
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try:
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import tess
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self.tess = tess.Tess(256, beginPolygon, endPolygon, error, addVertex)
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except:
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#print "couldn't import tesselator"
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self.tess = None
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# #try:
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# import tess
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# self.tess = tess.Tess(256, beginPolygon, endPolygon, error, addVertex)
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# except:
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# #print "couldn't import tesselator"
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# self.tess = None
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self.tess = None
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self.curface = None
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self.tessfaces = []
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self.recalc_normals = 1
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@ -93,7 +94,7 @@ class shadowNMesh:
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# is improved. The GLU tesselator of Mesa < 4.0 is crappy...
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if not self.tess:
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return [] # no faces converted
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import tess
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# import tess
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i = 0
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global tessfaces
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tessfaces = []
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@ -10,7 +10,8 @@ flattened copy of the hierarchy)
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97-03-17 Added ability to pass arguments to hier_rapply and hier_rreturn.
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97-10-31 Removed dependencies on mcf.store
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'''
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import copy,types
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#import copy,types
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import types
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import singletonlist, hier_rx
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class Hierobj:
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@ -2,7 +2,8 @@
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# Wed Oct 31 16:18:35 CET 2001
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'''Prototype2 -- VRML 97 sceneGraph/Node/Script/ROUTE/IS implementations'''
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import copy, types # extern
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#import copy, types # extern
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import types # extern
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import strop as string # builtin
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from utils import typeclasses, err, namespace # XXX
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## TODO: namespace must go
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@ -15,7 +16,7 @@ class baseProto:
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passed arguments for the linearisation object
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see lineariser4.Lineariser
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'''
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import lineariser4
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# import lineariser4
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lineariser = apply( lineariser4.Lineariser, (), namedargs )
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return apply( lineariser.linear, ( self, ), namedargs )
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@ -11,7 +11,8 @@ Destructive Functions for "collapsing" Sequences into single levels
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[1, 2, 3, 4, 5, 6] # note is the same root list
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'''
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import copy, types, sys
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#import copy, types, sys
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import types, sys
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from types import ListType, TupleType # this now only supports the obsolete stuff...
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def hyperCollapse( inlist, allowedmap, type=type, list=list, itype=types.InstanceType, maxint= sys.maxint):
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98.03.15 -- Fixed bug in items, values, etceteras with module-type
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base objects.
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'''
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import copy, types, string
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#import copy, types, string
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import types, string
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from mcf.utils import hierobj
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if globals().has_key('Numeric'):
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return 1
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try:
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import Numeric
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# import Numeric
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SequenceTypes.append( Numeric.ArrayType )
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MutableTypes.append( Numeric.ArrayType )
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MutableSequenceTypes.append( Numeric.ArrayType )
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@ -47,4 +47,4 @@ def regnumpy():
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# for now, I'm going to always register these, if the module becomes part of the base distribution
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# it might be better to leave it out so numpy isn't always getting loaded...
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regarray()
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regnumpy()
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regnumpy()
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