forked from bartvdbraak/blender
added a call to mesh calcNormals so smooth faces look right
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@ -482,17 +482,12 @@ def create_mesh(new_objects, has_ngons, CREATE_FGONS, CREATE_EDGES, verts_loc, v
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if CREATE_EDGES:
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me.edges.extend( edges )
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me.calcNormals()
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scn= Scene.GetCurrent()
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ob= scn.objects.new(me)
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new_objects.append(ob)
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#ob= Object.New('Mesh')
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#ob.link(me)
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#scn.link(ob)
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ob.sel= 1
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# ob.makeDisplayList()
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# me.update()
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# print ob.getBoundBox()
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def get_float_func(filepath):
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