correction for uv template, also some doxygen comment corrections.

This commit is contained in:
Campbell Barton 2013-05-05 18:41:45 +00:00
parent 02fd2d256d
commit c97983c9de
5 changed files with 4 additions and 4 deletions

@ -8,6 +8,7 @@ def main(context):
bm = bmesh.from_edit_mesh(me)
uv_layer = bm.loops.layers.uv.verify()
bm.faces.layers.tex.verify() # currently blender needs both layers.
# adjust UVs
for f in bm.faces:

@ -542,7 +542,7 @@ void BLI_ascii_strtoupper(char *str, const size_t len)
* 2.0010 -> 2.001
*
* \param str
* \param len
* \param pad
* \return The number of zeto's stripped.
*/
int BLI_str_rstrip_float_zero(char *str, const char pad)

@ -101,7 +101,6 @@ public:
/**
* @brief move all connections of this input socket to another socket
* @param relinkToSocket the socket to move to connections to
* @param autoconnect will a set operation be added when no connections exist
* @param editorNodeInputSocketIndex index of the socket number of the bNode (used to retrieve the value for autoconnection)
* @param system ExecutionSystem to update to
*/

@ -106,7 +106,7 @@ protected:
* (Moves the vertices to make the stroke smoother).
* Uses curvature flow to converge towards a curve of constant curvature. The diffusion method we use is anisotropic
* to prevent the diffusion accross corners.
* @see \htmlonly <a href=/smoothing/smoothing.html>smoothing/smoothing.html</a> endhtmlonly
* @see \htmlonly <a href=/smoothing/smoothing.html>smoothing/smoothing.html</a> \endhtmlonly
*/
class LIB_STROKE_EXPORT SmoothingShader : public StrokeShader
{

@ -20,7 +20,7 @@
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/makesrna/intern/NOD_static_types.h
/** \file NOD_static_types.h
* \ingroup nodes
*/