pep8 edits

This commit is contained in:
Campbell Barton 2012-01-01 08:52:54 +00:00
parent 418d66242f
commit c99975e24f
7 changed files with 19 additions and 12 deletions

@ -38,6 +38,7 @@ class DataPathBuilder(object):
""" Dummy class used to parse fcurve and driver data paths.
"""
__slots__ = ("data_path", )
def __init__(self, attrs):
self.data_path = attrs

@ -99,7 +99,7 @@ def write_sysinfo(op):
ffmpeg = bpy.app.ffmpeg
if ffmpeg.supported:
for lib in ['avcodec', 'avdevice', 'avformat', 'avutil', 'swscale']:
output.write('{}:{}{}\n'.format(lib, " "*(10-len(lib)),
output.write('{}:{}{}\n'.format(lib, " " * (10 - len(lib)),
getattr(ffmpeg, lib + '_version_string')))
else:
output.write('Blender was built without FFmpeg support\n')

@ -49,7 +49,7 @@ def randomize_selected(seed, delta, loc, rot, scale, scale_even, scale_min):
rotation_mode = obj.rotation_mode
if rotation_mode in {'QUATERNION', 'AXIS_ANGLE'}:
obj.rotation_mode = 'XYZ'
if delta:
obj.delta_rotation_euler[0] += vec[0]
obj.delta_rotation_euler[1] += vec[1]

@ -32,6 +32,7 @@ from rna_prop_ui import rna_idprop_ui_prop_get, rna_idprop_ui_prop_clear
import subprocess
import os
class MESH_OT_delete_edgeloop(Operator):
'''Delete an edge loop by merging the faces on each side to a single face loop'''
bl_idname = "mesh.delete_edgeloop"
@ -1176,27 +1177,29 @@ class WM_OT_copy_prev_settings(Operator):
return {'CANCELLED'}
class WM_OT_blenderplayer_start(bpy.types.Operator):
'''Launch the Blenderplayer with the current blendfile'''
bl_idname = "wm.blenderplayer_start"
bl_label = "Start"
blender_bin_path = bpy.app.binary_path
blender_bin_dir = os.path.dirname(blender_bin_path)
ext = os.path.splitext(blender_bin_path)[-1]
player_path = os.path.join(blender_bin_dir, "blenderplayer" + ext)
def execute(self, context):
import sys
if sys.platform == "darwin":
self.player_path = os.path.join(self.blender_bin_dir, "../../../blenderplayer.app/Contents/MacOS/blenderplayer")
filepath = bpy.app.tempdir + "game.blend"
bpy.ops.wm.save_as_mainfile(filepath=filepath, check_existing=False, copy=True)
subprocess.call([self.player_path, filepath])
return {'FINISHED'}
class WM_OT_keyconfig_test(Operator):
"Test keyconfig for conflicts"
bl_idname = "wm.keyconfig_test"
@ -1462,6 +1465,7 @@ class WM_OT_operator_cheat_sheet(Operator):
self.report({'INFO'}, "See OperatorList.txt textblock")
return {'FINISHED'}
# -----------------------------------------------------------------------------
# Addon Operators
@ -1809,7 +1813,7 @@ class WM_OT_theme_export(Operator, ExportHelper):
def execute(self, context):
import rna_xml
filepath = self.filepath
file = open(filepath, 'w', encoding='utf-8')

@ -247,6 +247,7 @@ class RenderButtonsPanel():
class RENDER_PT_embedded(RenderButtonsPanel, bpy.types.Panel):
bl_label = "Embedded Player"
COMPAT_ENGINES = {'BLENDER_GAME'}
def draw(self, context):
layout = self.layout
@ -270,17 +271,17 @@ class RENDER_PT_game_player(RenderButtonsPanel, Panel):
layout = self.layout
gs = context.scene.game_settings
row = layout.row()
row.operator("wm.blenderplayer_start", text="Start")
row.prop(gs, "show_fullscreen")
row = layout.row()
row.label(text="Resolution:")
row = layout.row(align=True)
row.prop(gs, "resolution_x", slider=False, text="X")
row.prop(gs, "resolution_y", slider=False, text="Y")
col = layout.column()
col.label(text="Quality:")
col = layout.column(align=True)
@ -288,7 +289,6 @@ class RENDER_PT_game_player(RenderButtonsPanel, Panel):
col.prop(gs, "frequency", text="Refresh Rate", slider=False)
class RENDER_PT_game_stereo(RenderButtonsPanel, Panel):
bl_label = "Stereo"
COMPAT_ENGINES = {'BLENDER_GAME'}
@ -476,6 +476,7 @@ class SCENE_PT_game_navmesh(SceneButtonsPanel, Panel):
row.prop(rd, "sample_dist")
row.prop(rd, "sample_max_error")
class RENDER_PT_game_sound(RenderButtonsPanel, Panel):
bl_label = "Sound"
COMPAT_ENGINES = {'BLENDER_GAME'}
@ -491,6 +492,7 @@ class RENDER_PT_game_sound(RenderButtonsPanel, Panel):
col.prop(scene, "audio_doppler_speed", text="Speed")
col.prop(scene, "audio_doppler_factor")
class WorldButtonsPanel():
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'

@ -85,7 +85,7 @@ class PARTICLE_PT_context_particles(ParticleButtonsPanel, Panel):
def draw(self, context):
layout = self.layout
if context.scene.render.engine == "BLENDER_GAME":
layout.label("Not available in the Game Engine")
return

@ -2248,7 +2248,7 @@ class VIEW3D_PT_view3d_meshdisplay(Panel):
col.prop(mesh, "show_extra_face_angle")
col.prop(mesh, "show_extra_face_area")
if bpy.app.debug:
col.prop(mesh, "show_extra_indices")
col.prop(mesh, "show_extra_indices")
class VIEW3D_PT_view3d_curvedisplay(Panel):