fix warning in previous revision, update MSVC project files, scons files in source/gameengine/Physics/Bullet must be updated by adding these directories in the include list: intern/string/include, source/gameengine/Rasterizer, source/kernel/gen_system. I leave it up to more expert than me.

This commit is contained in:
Benoit Bolsee 2008-08-21 19:00:24 +00:00
parent 0a87d821a9
commit ca1182ff56
2 changed files with 6 additions and 3 deletions

@ -19,7 +19,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet"
AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet;..\..\..\..\..\source\kernel\gen_system;..\..\..\..\..\source\gameengine\Rasterizer"
PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
MinimalRebuild="FALSE"
BasicRuntimeChecks="3"
@ -64,7 +64,7 @@
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet"
AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet;..\..\..\..\..\source\kernel\gen_system;..\..\..\..\..\source\gameengine\Rasterizer"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
RuntimeLibrary="0"
UsePrecompiledHeader="2"
@ -107,7 +107,7 @@
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet"
AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet;..\..\..\..\..\source\kernel\gen_system;..\..\..\..\..\source\gameengine\Rasterizer"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
RuntimeLibrary="0"
UsePrecompiledHeader="2"

@ -878,6 +878,9 @@ btCollisionShape* CcdShapeConstructionInfo::CreateBulletShape()
switch (m_shapeType)
{
case PHY_SHAPE_NONE:
break;
case PHY_SHAPE_BOX:
collisionShape = new btBoxShape(m_halfExtend);
break;