forked from bartvdbraak/blender
fix warning in previous revision, update MSVC project files, scons files in source/gameengine/Physics/Bullet must be updated by adding these directories in the include list: intern/string/include, source/gameengine/Rasterizer, source/kernel/gen_system. I leave it up to more expert than me.
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0a87d821a9
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ca1182ff56
@ -19,7 +19,7 @@
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet"
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AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet;..\..\..\..\..\source\kernel\gen_system;..\..\..\..\..\source\gameengine\Rasterizer"
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PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
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MinimalRebuild="FALSE"
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BasicRuntimeChecks="3"
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@ -64,7 +64,7 @@
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet"
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AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet;..\..\..\..\..\source\kernel\gen_system;..\..\..\..\..\source\gameengine\Rasterizer"
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PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
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RuntimeLibrary="0"
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UsePrecompiledHeader="2"
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@ -107,7 +107,7 @@
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet"
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AdditionalIncludeDirectories="..\..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\..\source\gameengine\Physics\common;..\..\..\..\..\source\gameengine\Physics\Bullet;..\..\..\..\..\source\kernel\gen_system;..\..\..\..\..\source\gameengine\Rasterizer"
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PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
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RuntimeLibrary="0"
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UsePrecompiledHeader="2"
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@ -878,6 +878,9 @@ btCollisionShape* CcdShapeConstructionInfo::CreateBulletShape()
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switch (m_shapeType)
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{
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case PHY_SHAPE_NONE:
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break;
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case PHY_SHAPE_BOX:
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collisionShape = new btBoxShape(m_halfExtend);
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break;
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