forked from bartvdbraak/blender
UI: move mode options to the topbar
Remove toolbar panels which have items available in menus.
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@ -115,6 +115,10 @@ class TOPBAR_HT_lower_bar(Header):
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mode = context.mode
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# Example of how toolsettings can be accessed as pop-overs.
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# TODO(campbell): editing options should be after active tool options
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# (obviously separated for from the users POV)
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if mode == 'SCULPT':
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layout.popover_group(space_type='VIEW_3D', region_type='TOOLS', context="", category="Tools")
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elif mode == 'PAINT_VERTEX':
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@ -124,6 +128,16 @@ class TOPBAR_HT_lower_bar(Header):
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elif mode == 'PAINT_TEXTURE':
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layout.popover_group(space_type='VIEW_3D', region_type='TOOLS', context="", category="Tools")
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elif mode == 'EDIT_ARMATURE':
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layout.popover_group(space_type='VIEW_3D', region_type='TOOLS', context=".armature_edit", category="")
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elif mode == 'EDIT_CURVE':
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layout.popover_group(space_type='VIEW_3D', region_type='TOOLS', context=".curve_edit", category="")
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elif mode == 'EDIT_MESH':
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layout.popover_group(space_type='VIEW_3D', region_type='TOOLS', context=".mesh_edit", category="")
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elif mode == 'POSE':
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layout.popover_group(space_type='VIEW_3D', region_type='TOOLS', context=".posemode", category="")
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def draw_right(self, context):
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layout = self.layout
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@ -69,8 +69,8 @@ def draw_vpaint_symmetry(layout, vpaint):
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class VIEW3D_PT_tools_meshedit_options(View3DPanel, Panel):
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bl_category = "Options"
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bl_context = "mesh_edit"
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bl_category = ""
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bl_context = ".mesh_edit" # dot on purpose (access from topbar)
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bl_label = "Mesh Options"
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@classmethod
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@ -105,47 +105,9 @@ class VIEW3D_PT_tools_meshedit_options(View3DPanel, Panel):
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# ********** default tools for editmode_curve ****************
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class VIEW3D_PT_tools_curveedit(View3DPanel, Panel):
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bl_category = "Tools"
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bl_context = "curve_edit"
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bl_label = "Curve Tools"
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def draw(self, context):
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layout = self.layout
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col = layout.column(align=True)
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col.label(text="Curve:")
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col.operator("curve.duplicate_move", text="Duplicate")
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col.operator("curve.delete")
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col.operator("curve.cyclic_toggle")
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col.operator("curve.switch_direction")
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col.operator("curve.spline_type_set")
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col.operator("curve.radius_set")
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col = layout.column(align=True)
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col.label(text="Handles:")
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row = col.row(align=True)
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row.operator("curve.handle_type_set", text="Auto").type = 'AUTOMATIC'
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row.operator("curve.handle_type_set", text="Vector").type = 'VECTOR'
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row = col.row(align=True)
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row.operator("curve.handle_type_set", text="Align").type = 'ALIGNED'
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row.operator("curve.handle_type_set", text="Free").type = 'FREE_ALIGN'
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col = layout.column(align=True)
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col.operator("curve.normals_make_consistent")
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col = layout.column(align=True)
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col.label(text="Modeling:")
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col.operator("curve.extrude_move", text="Extrude")
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col.operator("curve.subdivide")
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col.operator("curve.smooth")
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col.operator("transform.vertex_random")
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class VIEW3D_PT_tools_curveedit_options_stroke(View3DPanel, Panel):
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bl_category = "Options"
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bl_context = "curve_edit"
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bl_context = ".curve_edit" # dot on purpose (access from topbar)
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bl_label = "Curve Stroke"
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def draw(self, context):
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@ -197,79 +159,14 @@ class VIEW3D_PT_tools_curveedit_options_stroke(View3DPanel, Panel):
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colsub.prop(cps, "surface_plane", expand=True)
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# ********** default tools for editmode_surface ****************
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class VIEW3D_PT_tools_surfaceedit(View3DPanel, Panel):
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bl_category = "Tools"
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bl_context = "surface_edit"
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bl_label = "Surface Tools"
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def draw(self, context):
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layout = self.layout
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col = layout.column(align=True)
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col.label(text="Curve:")
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col.operator("curve.duplicate_move", text="Duplicate")
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col.operator("curve.delete")
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col.operator("curve.cyclic_toggle")
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col.operator("curve.switch_direction")
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col = layout.column(align=True)
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col.label(text="Modeling:")
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col.operator("curve.extrude", text="Extrude")
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col.operator("curve.spin")
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col.operator("curve.subdivide")
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col = layout.column(align=True)
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col.label(text="Deform:")
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col.operator("transform.vertex_random")
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# ********** default tools for editmode_text ****************
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class VIEW3D_PT_tools_textedit(View3DPanel, Panel):
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bl_category = "Tools"
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bl_context = "text_edit"
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bl_label = "Text Tools"
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def draw(self, context):
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layout = self.layout
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col = layout.column(align=True)
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col.label(text="Set Case:")
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col.operator("font.case_set", text="To Upper").case = 'UPPER'
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col.operator("font.case_set", text="To Lower").case = 'LOWER'
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col = layout.column(align=True)
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col.label(text="Style:")
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col.operator("font.style_toggle", text="Bold").style = 'BOLD'
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col.operator("font.style_toggle", text="Italic").style = 'ITALIC'
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col.operator("font.style_toggle", text="Underline").style = 'UNDERLINE'
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# ********** default tools for editmode_armature ****************
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class VIEW3D_PT_tools_armatureedit(View3DPanel, Panel):
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bl_category = "Tools"
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bl_context = "armature_edit"
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bl_label = "Armature Tools"
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def draw(self, context):
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layout = self.layout
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col = layout.column(align=True)
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col.label(text="Bones:")
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col.operator("armature.bone_primitive_add", text="Add")
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col.operator("armature.duplicate_move", text="Duplicate")
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col.operator("armature.delete", text="Delete")
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class VIEW3D_PT_tools_armatureedit_options(View3DPanel, Panel):
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bl_category = "Options"
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bl_context = "armature_edit"
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bl_context = ".armature_edit" # dot on purpose (access from topbar)
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bl_label = "Armature Options"
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def draw(self, context):
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@ -280,55 +177,9 @@ class VIEW3D_PT_tools_armatureedit_options(View3DPanel, Panel):
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# ********** default tools for pose-mode ****************
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class VIEW3D_PT_tools_posemode(View3DPanel, Panel):
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bl_category = "Tools"
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bl_context = "posemode"
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bl_label = "Pose Tools"
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def draw(self, context):
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layout = self.layout
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col = layout.column(align=True)
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col = layout.column(align=True)
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col.label(text="In-Between:")
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row = col.row(align=True)
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row.operator("pose.push", text="Push")
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row.operator("pose.relax", text="Relax")
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col.operator("pose.breakdown", text="Breakdowner")
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col = layout.column(align=True)
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col.label(text="Pose:")
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row = col.row(align=True)
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row.operator("pose.copy", text="Copy")
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row.operator("pose.paste", text="Paste")
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row = layout.row(align=True)
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row.operator("pose.propagate", text="Propagate")
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row.menu("VIEW3D_MT_pose_propagate", icon='TRIA_RIGHT', text="")
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col = layout.column(align=True)
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col.operator("poselib.pose_add", text="Add To Library")
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draw_keyframing_tools(context, layout)
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ob = context.object
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avs = ob.pose.animation_visualization
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col = layout.column(align=True)
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col.label(text="Motion Paths:")
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if avs.motion_path.has_motion_paths:
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row = col.row(align=True)
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row.operator("pose.paths_update", text="Update")
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row.operator("pose.paths_clear", text="", icon='X')
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else:
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col.operator("pose.paths_calculate", text="Calculate")
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class VIEW3D_PT_tools_posemode_options(View3DPanel, Panel):
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bl_category = "Options"
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bl_context = "posemode"
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bl_context = ".posemode" # dot on purpose (access from topbar)
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bl_label = "Pose Options"
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def draw(self, context):
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@ -1471,13 +1322,8 @@ class VIEW3D_PT_tools_grease_pencil_brushcurves(GreasePencilBrushCurvesPanel, Pa
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classes = (
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VIEW3D_PT_tools_meshedit_options,
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VIEW3D_PT_tools_curveedit,
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VIEW3D_PT_tools_curveedit_options_stroke,
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VIEW3D_PT_tools_surfaceedit,
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VIEW3D_PT_tools_textedit,
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VIEW3D_PT_tools_armatureedit,
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VIEW3D_PT_tools_armatureedit_options,
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VIEW3D_PT_tools_posemode,
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VIEW3D_PT_tools_posemode_options,
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VIEW3D_PT_imapaint_tools_missing,
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VIEW3D_PT_tools_brush,
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