forked from bartvdbraak/blender
- Regarding the Peach "hair effectors" request in the mailing list I coded quick support so that effectors now can effect combed hair too. Nothing special needed to use, just normal field effectors, although there is a new "stiff" parameter in extras panel. (Note, at least for now this only works with path visualization)
- Keyed particles work again for all visualizations (previously only "path"), they still need some work though to be fully operational. - Keyed particles weren't saved or loaded correctly.
This commit is contained in:
parent
4e4e69050c
commit
cb025f95de
@ -289,6 +289,8 @@ void psys_particle_on_dm(struct Object *ob, struct DerivedMesh *dm, int from, in
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void initialize_particle(struct ParticleData *pa, int p, struct Object *ob, struct ParticleSystem *psys, struct ParticleSystemModifierData *psmd);
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void reset_particle(struct ParticleData *pa, struct ParticleSystem *psys, struct ParticleSystemModifierData *psmd, struct Object *ob, float dtime, float cfra, float *vg_vel, float *vg_tan, float *vg_rot);
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void do_effectors(int pa_no, struct ParticleData *pa, struct ParticleKey *state, struct Object *ob, struct ParticleSystem *psys, float *force_field, float *vel,float framestep, float cfra);
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void psys_calc_dmfaces(struct Object *ob, struct DerivedMesh *dm, struct ParticleSystem *psys);
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int psys_particle_dm_face_lookup(struct Object *ob, struct DerivedMesh *dm, int index, float *fw, struct LinkNode *node);
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@ -2249,6 +2249,7 @@ void psys_cache_paths(Object *ob, ParticleSystem *psys, float cfra, int editupda
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char nosel[4], sel[4];
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float sel_col[3];
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float nosel_col[3];
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float length, vec[3];
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/* we don't have anything valid to create paths from so let's quit here */
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if((psys->flag & PSYS_HAIR_DONE)==0 && (psys->flag & PSYS_KEYED)==0)
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@ -2417,7 +2418,6 @@ void psys_cache_paths(Object *ob, ParticleSystem *psys, float cfra, int editupda
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: ((psys->part->flag & PART_HAIR_BSPLINE) ? KEY_BSPLINE : KEY_CARDINAL)
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,keys, keytime, &result);
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/* the velocity needs to be converted back from cubic interpolation */
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if(psys->flag & PSYS_KEYED){
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VecMulf(result.vel, frs_sec / dfra);
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@ -2426,11 +2426,48 @@ void psys_cache_paths(Object *ob, ParticleSystem *psys, float cfra, int editupda
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Mat4MulVecfl(hairmat, result.co);
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}
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VECCOPY(ca->co, result.co);
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}
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/*--modify paths--*/
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VecSubf(vec,(cache[i]+1)->co,cache[i]->co);
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length = VecLength(vec);
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for(k=0, ca=cache[i]; k<=steps; k++, ca++) {
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/* apply effectors */
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if(edit==0 && k) {
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float force[3] = {0.0f,0.0f,0.0f}, vel[3] = {0.0f,0.0f,0.0f};
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ParticleKey eff_key;
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VECCOPY(eff_key.co,(ca-1)->co);
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VECCOPY(eff_key.vel,(ca-1)->vel);
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QUATCOPY(eff_key.rot,(ca-1)->rot);
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do_effectors(i, pa, &eff_key, ob, psys, force, vel, dfra, cfra);
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VecMulf(force, pow((float)k / (float)steps, 100.0f * psys->part->eff_hair) * steps);
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VecAddf(force, force, vec);
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Normalize(force);
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if(k < steps) {
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VecSubf(vec, (ca+1)->co, ca->co);
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length = VecLength(vec);
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}
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VECADDFAC(ca->co, (ca-1)->co, force, length);
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}
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/* apply guide curves to path data */
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if(edit==0 && psys->effectors.first && (psys->part->flag & PART_CHILD_GUIDE)==0)
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do_guide(&result, i, time, &psys->effectors);
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/* apply lattice */
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if(psys->lattice && edit==0)
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calc_latt_deform(ca->co, 1.0f);
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/* figure out rotation */
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if(k) {
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@ -2439,7 +2476,7 @@ void psys_cache_paths(Object *ob, ParticleSystem *psys, float cfra, int editupda
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if(k == 1) {
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float *q2;
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VECSUB(tangent, result.co, (ca - 1)->co);
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VECSUB(tangent, ca->co, (ca - 1)->co);
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q2 = vectoquat(tangent, OB_POSX, OB_POSZ);
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@ -2449,7 +2486,7 @@ void psys_cache_paths(Object *ob, ParticleSystem *psys, float cfra, int editupda
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Normalize(prev_tangent);
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}
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else {
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VECSUB(tangent, result.co, (ca - 1)->co);
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VECSUB(tangent, ca->co, (ca - 1)->co);
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Normalize(tangent);
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angle = saacos(Inpf(tangent, prev_tangent));
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@ -2470,7 +2507,8 @@ void psys_cache_paths(Object *ob, ParticleSystem *psys, float cfra, int editupda
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}
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}
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VECCOPY(ca->co, result.co);
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/* set velocity */
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if(k){
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VECSUB(ca->vel, ca->co, (ca-1)->co);
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@ -2512,9 +2550,6 @@ void psys_cache_paths(Object *ob, ParticleSystem *psys, float cfra, int editupda
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else{
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VECCOPY(ca->col, col);
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}
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if(psys->lattice && edit==0)
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calc_latt_deform(ca->co, 1.0f);
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}
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}
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@ -3200,11 +3235,11 @@ void psys_get_particle_on_path(Object *ob, ParticleSystem *psys, int p, Particle
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ParticleData *pa;
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ChildParticle *cpa;
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ParticleTexture ptex;
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ParticleKey tstate;
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ParticleKey tstate, *kkey[2] = {NULL, NULL};
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HairKey *hkey[2];
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ParticleKey *par=0, keys[4];
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float t, real_t, dfra, keytime;
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float t, real_t, dfra, keytime, frs_sec = G.scene->r.frs_sec;
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float co[3], orco[3];
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float imat[4][4], hairmat[4][4], cpa_1st[3];
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float pa_clump = 0.0, pa_kink = 0.0;
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@ -3239,11 +3274,29 @@ void psys_get_particle_on_path(Object *ob, ParticleSystem *psys, int p, Particle
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return;
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}
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if(psys->flag & PSYS_KEYED) {
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kkey[0] = pa->keys;
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kkey[1] = kkey[0] + 1;
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real_t = kkey[0]->time + t * (kkey[0][pa->totkey-1].time - kkey[0]->time);
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}
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else {
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hkey[0] = pa->hair;
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hkey[1] = pa->hair + 1;
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real_t = hkey[0]->time + (hkey[0][pa->totkey-1].time - hkey[0]->time) * t;
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}
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if(psys->flag & PSYS_KEYED) {
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while(kkey[1]->time < real_t) {
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kkey[1]++;
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}
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kkey[0] = kkey[1] - 1;
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memcpy(keys + 1, kkey[0], sizeof(ParticleKey));
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memcpy(keys + 2, kkey[1], sizeof(ParticleKey));
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}
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else {
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while(hkey[1]->time < real_t)
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hkey[1]++;
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@ -3251,7 +3304,9 @@ void psys_get_particle_on_path(Object *ob, ParticleSystem *psys, int p, Particle
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hair_to_particle(keys + 1, hkey[0]);
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hair_to_particle(keys + 2, hkey[1]);
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}
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if((psys->flag & PSYS_KEYED)==0) {
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//if(soft){
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// if(key[0] != sbel.keys)
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// DB_copy_key(&k1,key[0]-1);
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@ -3276,6 +3331,7 @@ void psys_get_particle_on_path(Object *ob, ParticleSystem *psys, int p, Particle
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hair_to_particle(keys + 3, hkey[1] + 1);
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else
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hair_to_particle(keys + 3, hkey[1]);
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}
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//}
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//psys_get_particle_on_path(bsys,p,t,bkey,ckey[0]);
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@ -3296,9 +3352,22 @@ void psys_get_particle_on_path(Object *ob, ParticleSystem *psys, int p, Particle
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keytime = (real_t - keys[1].time) / dfra;
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interpolate_particle((psys->part->flag & PART_HAIR_BSPLINE) ? KEY_BSPLINE : KEY_CARDINAL
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/* convert velocity to timestep size */
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if(psys->flag & PSYS_KEYED){
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VecMulf(keys[1].vel, dfra / frs_sec);
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VecMulf(keys[2].vel, dfra / frs_sec);
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QuatInterpol(state->rot,keys[1].rot,keys[2].rot,keytime);
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}
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interpolate_particle((psys->flag & PSYS_KEYED) ? -1 /* signal for cubic interpolation */
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: ((psys->part->flag & PART_HAIR_BSPLINE) ? KEY_BSPLINE : KEY_CARDINAL)
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,keys, keytime, state);
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/* the velocity needs to be converted back from cubic interpolation */
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if(psys->flag & PSYS_KEYED){
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VecMulf(state->vel, frs_sec / dfra);
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}
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else {
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if((pa->flag & PARS_REKEY)==0) {
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psys_mat_hair_to_global(ob, psmd->dm, part->from, pa, hairmat);
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Mat4MulVecfl(hairmat, state->co);
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@ -3312,8 +3381,9 @@ void psys_get_particle_on_path(Object *ob, ParticleSystem *psys, int p, Particle
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calc_latt_deform(state->co,1.0f);
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}
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}
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}
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else if(totchild){
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Mat4Invert(imat,ob->obmat);
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//Mat4Invert(imat,ob->obmat);
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cpa=psys->child+p-totpart;
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@ -3345,19 +3415,9 @@ void psys_get_particle_on_path(Object *ob, ParticleSystem *psys, int p, Particle
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psys_particle_on_emitter(ob,psmd,cpa_from,cpa_num,DMCACHE_ISCHILD,cpa->fuv,foffset,co,0,0,0,orco,0);
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/* we need to save the actual root position of the child for positioning it accurately to the surface of the emitter */
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VECCOPY(cpa_1st,co);
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//VECCOPY(cpa_1st,co);
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//w=0;
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//while(w<4 && cpa->pa[w]>=0){
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// pa=psys->particles+cpa->pa[w];
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// psys_particle_on_emitter(ob,psmd,part->from,pa->num,pa->fuv,pa->foffset,vec,0,0,0);
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// cpa_1st[0] -= cpa->w[w]*vec[0];
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// cpa_1st[1] -= cpa->w[w]*vec[1];
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// cpa_1st[2] -= cpa->w[w]*vec[2];
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// w++;
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//}
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Mat4MulVecfl(ob->obmat,cpa_1st);
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//Mat4MulVecfl(ob->obmat,cpa_1st);
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pa=0;
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}
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@ -3412,7 +3472,7 @@ void psys_get_particle_on_path(Object *ob, ParticleSystem *psys, int p, Particle
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w++;
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}
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/* apply offset for correct positioning */
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VECADD(state->co,state->co,cpa_1st);
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//VECADD(state->co,state->co,cpa_1st);
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}
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else{
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/* offset the child from the parent position */
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@ -3452,19 +3512,18 @@ void psys_get_particle_on_path(Object *ob, ParticleSystem *psys, int p, Particle
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if(part->rough_end != 0.0)
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do_rough_end(cpa->rand, t, part->rough_end, part->rough_end_shape, state, par);
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if(vel){
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if(t>=0.001f){
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tstate.time=t-0.001f;
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psys_get_particle_on_path(ob,psys,p,&tstate,0);
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VECSUB(state->vel,state->co,tstate.co);
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}
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else{
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tstate.time=t+0.001f;
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psys_get_particle_on_path(ob,psys,p,&tstate,0);
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VECSUB(state->vel,tstate.co,state->co);
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}
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}
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//if(vel){
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// if(t>=0.001f){
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// tstate.time=t-0.001f;
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// psys_get_particle_on_path(ob,psys,p,&tstate,0);
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// VECSUB(state->vel,state->co,tstate.co);
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// }
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// else{
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// tstate.time=t+0.001f;
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// psys_get_particle_on_path(ob,psys,p,&tstate,0);
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// VECSUB(state->vel,tstate.co,state->co);
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// }
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//}
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}
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}
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/* gets particle's state at a time, returns 1 if particle exists and can be seen and 0 if not */
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@ -3505,18 +3564,18 @@ int psys_get_particle_state(Object *ob, ParticleSystem *psys, int p, ParticleKey
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return 0;
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}
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//if(bsys->flag & (BSYS_DONE|BSYS_KEYED)){
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// if(between){
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// //ChildParticle *cpa=psys->child+p-totpart;
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// //state->time= (cfra-(part->sta+(part->end-part->sta)*cpa->rand[0]))/(part->lifetime*cpa->rand[1]);
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// }
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// else
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// state->time= (cfra-pa->time)/(pa->dietime-pa->time);//pa->lifetime;
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if(psys->flag & PSYS_KEYED){
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if(between){
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ChildParticle *cpa=psys->child+p-totpart;
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state->time= (cfra-(part->sta+(part->end-part->sta)*cpa->rand[0]))/(part->lifetime*cpa->rand[1]);
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}
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else
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state->time= (cfra-pa->time)/(pa->dietime-pa->time);
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// psys_get_particle_on_path(ob,psys,p,state,1);
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// return 1;
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//}
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//else{
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psys_get_particle_on_path(ob,psys,p,state,1);
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return 1;
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}
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else{
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//if(psys->totchild && p>=psys->totpart){
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// ChildParticle *cpa=psys->child+p-psys->totpart;
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// ParticleKey *key1, skey;
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@ -3560,7 +3619,7 @@ int psys_get_particle_state(Object *ob, ParticleSystem *psys, int p, ParticleKey
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//}
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return 1;
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//}
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}
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}
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void psys_get_dupli_texture(Object *ob, ParticleSettings *part, ParticleSystemModifierData *psmd, ParticleData *pa, ChildParticle *cpa, float *uv, float *orco)
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@ -2607,7 +2607,7 @@ static void precalc_effectors(Object *ob, ParticleSystem *psys, ParticleSystemMo
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/* calculate forces that all effectors apply to a particle*/
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static void do_effectors(int pa_no, ParticleData *pa, ParticleKey *state, Object *ob, ParticleSystem *psys, float *force_field, float *vel,float framestep, float cfra)
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void do_effectors(int pa_no, ParticleData *pa, ParticleKey *state, Object *ob, ParticleSystem *psys, float *force_field, float *vel,float framestep, float cfra)
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{
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Object *eob;
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ParticleSystem *epsys;
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@ -4050,12 +4050,16 @@ static void dynamics_step(Object *ob, ParticleSystem *psys, ParticleSystemModifi
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pa->alive=PARS_UNBORN;
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}
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else{
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pa->loop=0;
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if(cfra<=pa->time)
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pa->alive=PARS_UNBORN;
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pa->loop = 0;
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if(cfra <= pa->time)
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pa->alive = PARS_UNBORN;
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/* without dynamics the state is allways known so no need to kill */
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else if(ELEM(part->phystype,PART_PHYS_NO,PART_PHYS_KEYED)==0)
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pa->alive=PARS_KILLED;
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else if(ELEM(part->phystype, PART_PHYS_NO, PART_PHYS_KEYED)){
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if(cfra < pa->dietime)
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pa->alive = PARS_ALIVE;
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}
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else
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pa->alive = PARS_KILLED;
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}
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}
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@ -4398,7 +4402,9 @@ static void system_step(Object *ob, ParticleSystem *psys, ParticleSystemModifier
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return;
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}
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}
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else if(part->phystype != PART_PHYS_NO) { /* cache shouldn't be used for none physics */
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else if(ELEM(part->phystype, PART_PHYS_NO, PART_PHYS_KEYED))
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; /* cache shouldn't be used for "none" or "keyed" physics */
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else {
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if(psys->recalc && (psys->flag & PSYS_PROTECT_CACHE) == 0)
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clear_particles_from_cache(ob,psys,(int)cfra);
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else if(get_particles_from_cache(ob, psys, (int)cfra)) {
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@ -4500,9 +4506,12 @@ static void system_step(Object *ob, ParticleSystem *psys, ParticleSystemModifier
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dynamics_step(ob,psys,psmd,cfra,vg_vel,vg_tan,vg_rot,vg_size);
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psys->recalc = 0;
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psys->cfra=cfra;
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psys->cfra = cfra;
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if(part->type!=PART_HAIR)
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if(part->type == PART_HAIR || part->phystype == PART_PHYS_NO
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|| (part->phystype == PART_PHYS_KEYED && psys->flag & PSYS_FIRST_KEYED))
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; /* cache shouldn't be used for hair or "none" or "first keyed" physics */
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else
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write_particles_to_cache(ob, psys, cfra);
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/* for keyed particles the path is allways known so it can be drawn */
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@ -2526,6 +2526,11 @@ static void direct_link_particlesystems(FileData *fd, ListBase *particles)
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for(a=0; a<psys->totpart; a++, pa++)
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pa->hair=newdataadr(fd,pa->hair);
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}
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if(psys->particles && psys->particles->keys){
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ParticleData *pa = psys->particles;
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for(a=0; a<psys->totpart; a++, pa++)
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pa->keys=newdataadr(fd,pa->keys);
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}
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psys->child=newdataadr(fd,psys->child);
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psys->effectors.first=psys->effectors.last=0;
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||||
|
||||
|
@ -558,6 +558,13 @@ static void write_particlesystems(WriteData *wd, ListBase *particles)
|
||||
for(a=0; a<psys->totpart; a++, pa++)
|
||||
writestruct(wd, DATA, "HairKey", pa->totkey, pa->hair);
|
||||
}
|
||||
|
||||
if(psys->particles->keys) {
|
||||
ParticleData *pa = psys->particles;
|
||||
|
||||
for(a=0; a<psys->totpart; a++, pa++)
|
||||
writestruct(wd, DATA, "ParticleKey", pa->totkey, pa->keys);
|
||||
}
|
||||
}
|
||||
if(psys->child) writestruct(wd, DATA, "ChildParticle", psys->totchild ,psys->child);
|
||||
writestruct(wd, DATA, "SoftBody", 1, psys->soft);
|
||||
|
@ -128,7 +128,7 @@ typedef struct ParticleSettings {
|
||||
|
||||
/* general values */
|
||||
float sta, end, lifetime, randlife;
|
||||
float timetweak, jitfac, keyed_time;
|
||||
float timetweak, jitfac, keyed_time, eff_hair, rt;
|
||||
int totpart, userjit, grid_res;
|
||||
|
||||
/* initial velocity factors */
|
||||
|
@ -3912,9 +3912,13 @@ static void object_panel_particle_extra(Object *ob)
|
||||
buty=butx=160;
|
||||
|
||||
uiDefButI(block, NUM, B_PART_DISTR, "Seed:", butx,(buty-=buth),butw,buth, &psys->seed, 0.0, 255.0, 1, 0, "Set an offset in the random table");
|
||||
if(part->type == PART_HAIR && psys->flag & PSYS_EDITED)
|
||||
uiDefButF(block, NUM, B_PART_RECALC, "Stiff:", butx,(buty-=buth),butw,buth, &part->eff_hair, 0.0, 1.0, 0, 0, "Hair stiffness for effectors");
|
||||
else
|
||||
buty-=buth;
|
||||
|
||||
/* size changes must create a recalc event always so that sizes are updated properly */
|
||||
uiDefButF(block, NUM, B_PART_RECALC, "Size:", butx,(buty-=2*buth),butw,buth, &part->size, 0.01, 100, 10, 1, "The size of the particles");
|
||||
uiDefButF(block, NUM, B_PART_RECALC, "Size:", butx,(buty-=buth),butw,buth, &part->size, 0.01, 100, 10, 1, "The size of the particles");
|
||||
uiDefButF(block, NUM, B_PART_RECALC, "Rand:", butx,(buty-=buth),butw,buth, &part->randsize, 0.0, 2.0, 10, 1, "Give the particle size a random variation");
|
||||
|
||||
uiDefButBitI(block, TOG, PART_SIZEMASS, B_PART_RECALC, "Mass from size", butx,(buty-=buth),butw,buth, &part->flag, 0, 0, 0, 0, "Multiply mass with particle size");
|
||||
|
@ -3037,7 +3037,7 @@ static void draw_new_particle_system(Base *base, ParticleSystem *psys)
|
||||
|
||||
psys->flag|=PSYS_DRAWING;
|
||||
|
||||
if(!psys->childcache)
|
||||
if(part->type==PART_HAIR && !psys->childcache)
|
||||
totchild=0;
|
||||
else
|
||||
totchild=psys->totchild*part->disp/100;
|
||||
|
Loading…
Reference in New Issue
Block a user