forked from bartvdbraak/blender
2.5 UI scripts:
* Removed some unused code.
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82b21ba166
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cbf976e7a6
@ -25,8 +25,6 @@ class CONSOLE_HT_header(bpy.types.Header):
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bl_space_type = 'CONSOLE'
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bl_space_type = 'CONSOLE'
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def draw(self, context):
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def draw(self, context):
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# sc = context.space_data
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# text = sc.text
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layout = self.layout
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layout = self.layout
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row = layout.row(align=True)
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row = layout.row(align=True)
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@ -425,7 +425,6 @@ class IMAGE_PT_image_properties(bpy.types.Panel):
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layout = self.layout
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layout = self.layout
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sima = context.space_data
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sima = context.space_data
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# ima = sima.image
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iuser = sima.image_user
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iuser = sima.image_user
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layout.template_image(sima, "image", iuser)
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layout.template_image(sima, "image", iuser)
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@ -684,10 +683,7 @@ class IMAGE_PT_tools_brush_texture(BrushButtonsPanel, bpy.types.Panel):
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toolsettings = context.tool_settings.image_paint
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toolsettings = context.tool_settings.image_paint
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brush = toolsettings.brush
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brush = toolsettings.brush
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# tex_slot = brush.texture_slot
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col = layout.column()
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col = layout.column()
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col.template_ID_preview(brush, "texture", new="texture.new", rows=3, cols=8)
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col.template_ID_preview(brush, "texture", new="texture.new", rows=3, cols=8)
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@ -326,8 +326,6 @@ class INFO_MT_render(bpy.types.Menu):
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def draw(self, context):
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def draw(self, context):
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layout = self.layout
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layout = self.layout
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# rd = context.scene.render
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layout.operator("render.render", text="Render Image", icon='RENDER_STILL')
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layout.operator("render.render", text="Render Image", icon='RENDER_STILL')
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layout.operator("render.render", text="Render Animation", icon='RENDER_ANIMATION').animation = True
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layout.operator("render.render", text="Render Animation", icon='RENDER_ANIMATION').animation = True
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@ -156,9 +156,6 @@ class NODE_MT_node(bpy.types.Menu):
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layout.operator("node.preview_toggle")
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layout.operator("node.preview_toggle")
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layout.operator("node.hide_socket_toggle")
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layout.operator("node.hide_socket_toggle")
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# XXX
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# layout.operator("node.rename")
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layout.separator()
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layout.separator()
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layout.operator("node.show_cyclic_dependencies")
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layout.operator("node.show_cyclic_dependencies")
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@ -101,34 +101,6 @@ class SEQUENCER_MT_view(bpy.types.Menu):
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layout.separator()
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layout.separator()
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"""
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uiBlock *block= uiBeginBlock(C, ar, "seq_viewmenu", UI_EMBOSSP);
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short yco= 0, menuwidth=120;
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if (sseq->mainb == SEQ_DRAW_SEQUENCE) {
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uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1,
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"Play Back Animation "
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"in all Sequence Areas|Alt A", 0, yco-=20,
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menuwidth, 19, NULL, 0.0, 0.0, 1, 1, "");
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}
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else {
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uiDefIconTextBut(block, BUTM, 1, ICON_MENU_PANEL,
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"Grease Pencil...", 0, yco-=20,
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menuwidth, 19, NULL, 0.0, 0.0, 1, 7, "");
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uiDefMenuSep(block);
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uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1,
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"Play Back Animation "
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"in this window|Alt A", 0, yco-=20,
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menuwidth, 19, NULL, 0.0, 0.0, 1, 1, "");
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}
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uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1,
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"Play Back Animation in all "
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"3D Views and Sequence Areas|Alt Shift A",
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0, yco-=20,
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menuwidth, 19, NULL, 0.0, 0.0, 1, 2, "");
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"""
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if (st.view_type == 'SEQUENCER') or (st.view_type == 'SEQUENCER_PREVIEW'):
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if (st.view_type == 'SEQUENCER') or (st.view_type == 'SEQUENCER_PREVIEW'):
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layout.operator("sequencer.view_all", text='View all Sequences')
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layout.operator("sequencer.view_all", text='View all Sequences')
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if (st.view_type == 'PREVIEW') or (st.view_type == 'SEQUENCER_PREVIEW'):
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if (st.view_type == 'PREVIEW') or (st.view_type == 'SEQUENCER_PREVIEW'):
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@ -141,7 +141,6 @@ class TIME_MT_frame(bpy.types.Menu):
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def draw(self, context):
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def draw(self, context):
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layout = self.layout
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layout = self.layout
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# tools = context.tool_settings
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layout.operator("marker.add", text="Add Marker")
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layout.operator("marker.add", text="Add Marker")
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layout.operator("marker.duplicate", text="Duplicate Marker")
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layout.operator("marker.duplicate", text="Duplicate Marker")
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