Don't write all uv textures, but only active uv layer.

Fix T39922
This commit is contained in:
Nathan Letwory 2014-05-22 12:34:11 +03:00 committed by Nathan Letwory
parent 29dc8259a8
commit cd14dcbe91

@ -310,12 +310,12 @@ void EffectsExporter::operator()(Material *ma, Object *ob)
}
}
int active_uv_layer = -1;
std::set<Image *> uv_textures;
if (ob->type == OB_MESH && ob->totcol && this->export_settings->include_uv_textures) {
bool active_uv_only = this->export_settings->active_uv_only;
Mesh *me = (Mesh *) ob->data;
int active_uv_layer = CustomData_get_active_layer_index(&me->pdata, CD_MTEXPOLY);
active_uv_layer = CustomData_get_active_layer_index(&me->pdata, CD_MTEXPOLY);
BKE_mesh_tessface_ensure(me);
for (int i = 0; i < me->pdata.totlayer; i++) {
@ -381,13 +381,16 @@ void EffectsExporter::operator()(Material *ma, Object *ob)
}
std::set<Image *>::iterator uv_t_iter;
for (uv_t_iter = uv_textures.begin(); uv_t_iter != uv_textures.end(); uv_t_iter++ ) {
Image *ima = *uv_t_iter;
std::string key(id_name(ima));
key = translate_id(key);
int i = im_samp_map[key];
COLLADASW::Sampler *sampler = (COLLADASW::Sampler *)samp_surf[i][0];
ep.setDiffuse(createTexture(ima, active_uv, sampler), false, "diffuse");
int idx;
for (idx = 0, uv_t_iter = uv_textures.begin(); uv_t_iter != uv_textures.end(); uv_t_iter++, idx++ ) {
if(active_uv_layer>-1 && idx==active_uv_layer) {
Image *ima = *uv_t_iter;
std::string key(id_name(ima));
key = translate_id(key);
int i = im_samp_map[key];
COLLADASW::Sampler *sampler = (COLLADASW::Sampler *)samp_surf[i][0];
ep.setDiffuse(createTexture(ima, active_uv, sampler), false, "diffuse");
}
}
// performs the actual writing