UI/Nodes: templates to edit nodes from the properties editor using a tree view,

to be used by cycles. For testing there's a panel in the node editor if you set
debug to 777, didn't enable it because I'm not sure it's very useful there.
This commit is contained in:
Brecht Van Lommel 2011-11-07 22:28:49 +00:00
parent be23090aae
commit cd191b7d17
9 changed files with 750 additions and 20 deletions

@ -66,6 +66,9 @@ struct uiWidgetColors;
struct Tex;
struct MTex;
struct ImBuf;
struct bNodeTree;
struct bNode;
struct bNodeSocket;
typedef struct uiBut uiBut;
typedef struct uiBlock uiBlock;
@ -74,6 +77,10 @@ typedef struct uiLayout uiLayout;
/* Defines */
/* names */
#define UI_MAX_DRAW_STR 400
#define UI_MAX_NAME_STR 128
/* uiBlock->dt */
#define UI_EMBOSS 0 /* use widget style for drawing */
#define UI_EMBOSSN 1 /* Nothing, only icon and/or text */
@ -128,11 +135,11 @@ typedef struct uiLayout uiLayout;
#define UI_ICON_LEFT 128
#define UI_ICON_SUBMENU 256
#define UI_ICON_PREVIEW 512
/* control for button type block */
#define UI_MAKE_TOP 1024
#define UI_MAKE_DOWN 2048
#define UI_MAKE_LEFT 4096
#define UI_MAKE_RIGHT 8192
#define UI_TEXT_RIGHT 1024
#define UI_BUT_NODE_LINK 2048
#define UI_BUT_NODE_ACTIVE 4096
#define UI_FLAG_UNUSED 8192
/* button align flag, for drawing groups together */
#define UI_BUT_ALIGN (UI_BUT_ALIGN_TOP|UI_BUT_ALIGN_LEFT|UI_BUT_ALIGN_RIGHT|UI_BUT_ALIGN_DOWN)
@ -749,6 +756,8 @@ void uiTemplateReportsBanner(uiLayout *layout, struct bContext *C);
void uiTemplateKeymapItemProperties(uiLayout *layout, struct PointerRNA *ptr);
void uiTemplateList(uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, const char *propname, struct PointerRNA *activeptr, const char *activeprop, const char *prop_list, int rows, int maxrows, int type);
void uiTemplateNodeLink(uiLayout *layout, struct bNodeTree *ntree, struct bNode *node, struct bNodeSocket *input);
void uiTemplateNodeView(uiLayout *layout, struct bContext *C, struct bNodeTree *ntree, struct bNode *node, struct bNodeSocket *input);
void uiTemplateMovieClip(struct uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, const char *propname, int compact);
void uiTemplateTrack(struct uiLayout *layout, struct PointerRNA *ptr, const char *propname);

@ -79,6 +79,7 @@ typedef enum {
UI_WTYPE_MENU_RADIO,
UI_WTYPE_MENU_ICON_RADIO,
UI_WTYPE_MENU_POINTER_LINK,
UI_WTYPE_MENU_NODE_LINK,
UI_WTYPE_PULLDOWN,
UI_WTYPE_MENU_ITEM,
@ -96,11 +97,6 @@ typedef enum {
} uiWidgetTypeEnum;
#define UI_MAX_DRAW_STR 400
#define UI_MAX_NAME_STR 128
/* panel limits */
#define UI_PANEL_MINX 100
#define UI_PANEL_MINY 70

@ -1533,15 +1533,6 @@ uiPopupBlockHandle *ui_popup_block_create(bContext *C, ARegion *butregion, uiBut
if(ELEM(but->type, BLOCK, PULLDOWN))
block->xofs = -2; /* for proper alignment */
/* only used for automatic toolbox, so can set the shift flag */
if(but->flag & UI_MAKE_TOP) {
block->direction= UI_TOP|UI_SHIFT_FLIPPED;
uiBlockFlipOrder(block);
}
if(but->flag & UI_MAKE_DOWN) block->direction= UI_DOWN|UI_SHIFT_FLIPPED;
if(but->flag & UI_MAKE_LEFT) block->direction |= UI_LEFT;
if(but->flag & UI_MAKE_RIGHT) block->direction |= UI_RIGHT;
ui_block_position(window, butregion, but, block);
}
else {

@ -1181,6 +1181,12 @@ static void widget_draw_text_icon(uiFontStyle *fstyle, uiWidgetColors *wcol, uiB
widget_draw_icon(but, ICON_DOT, dualset?1.0f:0.25f, rect);
}
else if(but->type==MENU && (but->flag & UI_BUT_NODE_LINK)) {
int tmp = rect->xmin;
rect->xmin = rect->xmax - (rect->ymax - rect->ymin) - 1;
widget_draw_icon(but, ICON_LAYER_USED, 1.0f, rect);
rect->xmin = tmp;
}
/* If there's an icon too (made with uiDefIconTextBut) then draw the icon
and offset the text label to accommodate it */
@ -1543,6 +1549,10 @@ static void widget_state(uiWidgetType *wt, int state)
char red[4]= {255, 0, 0};
widget_state_blend(wt->wcol.inner, red, 0.4f);
}
if(state & UI_BUT_NODE_ACTIVE) {
char blue[4]= {86, 128, 194};
widget_state_blend(wt->wcol.inner, blue, 0.3f);
}
}
/* sliders use special hack which sets 'item' as inner when drawing filling */
@ -2530,6 +2540,29 @@ static void widget_menuiconbut(uiWidgetColors *wcol, rcti *rect, int UNUSED(stat
widgetbase_draw(&wtb, wcol);
}
static void widget_menunodebut(uiWidgetColors *wcol, rcti *rect, int UNUSED(state), int roundboxalign)
{
/* silly node link button hacks */
uiWidgetBase wtb;
uiWidgetColors wcol_backup= *wcol;
widget_init(&wtb);
/* half rounded */
round_box_edges(&wtb, roundboxalign, rect, 4.0f);
wcol->inner[0] += 15;
wcol->inner[1] += 15;
wcol->inner[2] += 15;
wcol->outline[0] += 15;
wcol->outline[1] += 15;
wcol->outline[2] += 15;
/* decoration */
widgetbase_draw(&wtb, wcol);
*wcol= wcol_backup;
}
static void widget_pulldownbut(uiWidgetColors *wcol, rcti *rect, int state, int UNUSED(roundboxalign))
{
if(state & UI_ACTIVE) {
@ -2804,6 +2837,11 @@ static uiWidgetType *widget_type(uiWidgetTypeEnum type)
wt.wcol_theme= &btheme->tui.wcol_menu;
wt.draw= widget_menubut;
break;
case UI_WTYPE_MENU_NODE_LINK:
wt.wcol_theme= &btheme->tui.wcol_menu;
wt.draw= widget_menunodebut;
break;
case UI_WTYPE_PULLDOWN:
wt.wcol_theme= &btheme->tui.wcol_pulldown;
@ -2996,7 +3034,9 @@ void ui_draw_but(const bContext *C, ARegion *ar, uiStyle *style, uiBut *but, rct
case MENU:
case BLOCK:
case ICONTEXTROW:
if(!but->str[0] && but->icon)
if(but->flag & UI_BUT_NODE_LINK)
wt= widget_type(UI_WTYPE_MENU_NODE_LINK);
else if(!but->str[0] && but->icon)
wt= widget_type(UI_WTYPE_MENU_ICON_RADIO);
else
wt= widget_type(UI_WTYPE_MENU_RADIO);

@ -47,6 +47,7 @@ set(SRC
node_ops.c
node_select.c
node_state.c
node_templates.c
space_node.c
node_intern.h

@ -45,6 +45,7 @@
#include "BLI_utildefines.h"
#include "BKE_context.h"
#include "BKE_global.h"
#include "BKE_node.h"
#include "BKE_screen.h"
@ -122,6 +123,34 @@ static void active_node_panel(const bContext *C, Panel *pa)
node->typeinfo->uifunc(layout, (bContext *)C, &ptr);
}
static int node_sockets_poll(const bContext *C, PanelType *UNUSED(pt))
{
SpaceNode *snode= CTX_wm_space_node(C);
return (snode && snode->nodetree && G.rt == 777);
}
static void node_sockets_panel(const bContext *C, Panel *pa)
{
SpaceNode *snode= CTX_wm_space_node(C);
bNodeTree *ntree= (snode) ? snode->edittree : NULL;
bNode *node = (ntree) ? nodeGetActive(ntree) : NULL;
bNodeSocket *sock;
uiLayout *layout= pa->layout, *split;
char name[UI_MAX_NAME_STR];
if(ELEM(NULL, ntree, node))
return;
for(sock=node->inputs.first; sock; sock=sock->next) {
BLI_snprintf(name, sizeof(name), "%s:", sock->name);
split = uiLayoutSplit(layout, 0.35f, 0);
uiItemL(split, name, ICON_NONE);
uiTemplateNodeLink(split, ntree, node, sock);
}
}
/* ******************* node buttons registration ************** */
void node_buttons_register(ARegionType *art)
@ -134,6 +163,14 @@ void node_buttons_register(ARegionType *art)
pt->draw= active_node_panel;
pt->poll= active_node_poll;
BLI_addtail(&art->paneltypes, pt);
pt= MEM_callocN(sizeof(PanelType), "spacetype node panel node sockets");
strcpy(pt->idname, "NODE_PT_sockets");
strcpy(pt->label, "Sockets");
pt->draw= node_sockets_panel;
pt->poll= node_sockets_poll;
pt->flag |= PNL_DEFAULT_CLOSED;
BLI_addtail(&art->paneltypes, pt);
pt= MEM_callocN(sizeof(PanelType), "spacetype node panel gpencil");
strcpy(pt->idname, "NODE_PT_gpencil");

@ -0,0 +1,636 @@
/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): Blender Foundation 2009.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/editors/interface/interface_node.c
* \ingroup edinterface
*/
#include <stdlib.h>
#include <stddef.h>
#include <string.h>
#include "MEM_guardedalloc.h"
#include "DNA_node_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "BLI_listbase.h"
#include "BLI_string.h"
#include "BLI_utildefines.h"
#include "BKE_context.h"
#include "BKE_depsgraph.h"
#include "BKE_library.h"
#include "BKE_main.h"
#include "BKE_node.h"
#include "BKE_scene.h"
#include "RNA_access.h"
#include "WM_api.h"
#include "WM_types.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "../interface/interface_intern.h"
#include "ED_node.h"
/************************* Node Socket Manipulation **************************/
static void node_tag_recursive(bNode *node)
{
bNodeSocket *input;
if(!node || (node->flag & NODE_TEST))
return; /* in case of cycles */
node->flag |= NODE_TEST;
for(input=node->inputs.first; input; input=input->next)
if(input->link)
node_tag_recursive(input->link->fromnode);
}
static void node_clear_recursive(bNode *node)
{
bNodeSocket *input;
if(!node || !(node->flag & NODE_TEST))
return; /* in case of cycles */
node->flag &= ~NODE_TEST;
for(input=node->inputs.first; input; input=input->next)
if(input->link)
node_clear_recursive(input->link->fromnode);
}
static void node_remove_linked(bNodeTree *ntree, bNode *rem_node)
{
bNode *node, *next;
bNodeSocket *sock;
if(!rem_node)
return;
/* tag linked nodes to be removed */
for(node=ntree->nodes.first; node; node=node->next)
node->flag &= ~NODE_TEST;
node_tag_recursive(rem_node);
/* clear tags on nodes that are still used by other nodes */
for(node=ntree->nodes.first; node; node=node->next)
if(!(node->flag & NODE_TEST))
for(sock=node->inputs.first; sock; sock=sock->next)
if(sock->link && sock->link->fromnode != rem_node)
node_clear_recursive(sock->link->fromnode);
/* remove nodes */
for(node=ntree->nodes.first; node; node=next) {
next = node->next;
if(node->flag & NODE_TEST) {
if(node->id)
node->id->us--;
nodeFreeNode(ntree, node);
}
}
}
/* disconnect socket from the node it is connected to */
static void node_socket_disconnect(Main *bmain, bNodeTree *ntree, bNode *node_to, bNodeSocket *sock_to)
{
if(!sock_to->link)
return;
nodeRemLink(ntree, sock_to->link);
nodeUpdate(ntree, node_to);
ntreeUpdateTree(ntree);
ED_node_generic_update(bmain, ntree, node_to);
}
/* remove all nodes connected to this socket, if they aren't connected to other nodes */
static void node_socket_remove(Main *bmain, bNodeTree *ntree, bNode *node_to, bNodeSocket *sock_to)
{
if(!sock_to->link)
return;
node_remove_linked(ntree, sock_to->link->fromnode);
nodeUpdate(ntree, node_to);
ntreeUpdateTree(ntree);
ED_node_generic_update(bmain, ntree, node_to);
}
/* add new node connected to this socket, or replace an existing one */
static void node_socket_add_replace(Main *bmain, bNodeTree *ntree, bNode *node_to, bNodeSocket *sock_to, bNodeTemplate *ntemp, int sock_num)
{
bNode *node_from;
bNodeSocket *sock_from;
bNode *node_prev = NULL;
/* unlink existing node */
if(sock_to->link) {
node_prev = sock_to->link->fromnode;
nodeRemLink(ntree, sock_to->link);
}
/* find existing node that we can use */
for(node_from=ntree->nodes.first; node_from; node_from=node_from->next)
if(node_from->type == ntemp->type)
break;
if(node_from)
if(!(node_from->inputs.first == NULL && !(node_from->typeinfo->flag & NODE_OPTIONS)))
node_from = NULL;
if(node_prev && node_prev->type == ntemp->type &&
(ntemp->type != NODE_GROUP || node_prev->id == &ntemp->ngroup->id)) {
/* keep the previous node if it's the same type */
node_from = node_prev;
}
else if(!node_from) {
node_from= nodeAddNode(ntree, ntemp);
node_from->locx = node_to->locx - (node_from->typeinfo->width + 50);
node_from->locy = node_to->locy;
if(node_from->id)
id_us_plus(node_from->id);
}
nodeSetActive(ntree, node_from);
/* add link */
sock_from = BLI_findlink(&node_from->outputs, sock_num);
nodeAddLink(ntree, node_from, sock_from, node_to, sock_to);
/* copy input sockets from previous node */
if(node_prev && node_from != node_prev) {
bNodeSocket *sock_prev, *sock_from;
for(sock_prev=node_prev->inputs.first; sock_prev; sock_prev=sock_prev->next) {
for(sock_from=node_from->inputs.first; sock_from; sock_from=sock_from->next) {
if(strcmp(sock_prev->name, sock_from->name) == 0 && sock_prev->type == sock_from->type) {
bNodeLink *link = sock_prev->link;
if(link && link->fromnode) {
nodeAddLink(ntree, link->fromnode, link->fromsock, node_from, sock_from);
nodeRemLink(ntree, link);
}
if(sock_prev->default_value) {
if(sock_from->default_value)
MEM_freeN(sock_from->default_value);
sock_from->default_value = MEM_dupallocN(sock_prev->default_value);
}
}
}
}
/* remove node */
node_remove_linked(ntree, node_prev);
}
nodeUpdate(ntree, node_from);
nodeUpdate(ntree, node_to);
ntreeUpdateTree(ntree);
ED_node_generic_update(bmain, ntree, node_to);
}
/****************************** Node Link Menu *******************************/
#define UI_NODE_LINK_ADD 0
#define UI_NODE_LINK_DISCONNECT -1
#define UI_NODE_LINK_REMOVE -2
typedef struct NodeLinkArg {
Main *bmain;
Scene *scene;
bNodeTree *ntree;
bNode *node;
bNodeSocket *sock;
bNodeTree *ngroup;
int type;
int output;
uiLayout *layout;
} NodeLinkArg;
static void ui_node_link(bContext *UNUSED(C), void *arg_p, void *event_p)
{
NodeLinkArg *arg = (NodeLinkArg*)arg_p;
Main *bmain = arg->bmain;
bNode *node_to = arg->node;
bNodeSocket *sock_to = arg->sock;
bNodeTree *ntree = arg->ntree;
int event = GET_INT_FROM_POINTER(event_p);
bNodeTemplate ntemp;
ntemp.type = arg->type;
ntemp.ngroup = arg->ngroup;
if(event == UI_NODE_LINK_DISCONNECT)
node_socket_disconnect(bmain, ntree, node_to, sock_to);
else if(event == UI_NODE_LINK_REMOVE)
node_socket_remove(bmain, ntree, node_to, sock_to);
else
node_socket_add_replace(bmain, ntree, node_to, sock_to, &ntemp, arg->output);
}
static void ui_node_sock_name(bNodeSocket *sock, char name[UI_MAX_NAME_STR])
{
if(sock->link && sock->link->fromnode) {
bNode *node = sock->link->fromnode;
char node_name[UI_MAX_NAME_STR];
if(node->type == NODE_GROUP)
BLI_strncpy(node_name, node->id->name+2, UI_MAX_NAME_STR);
else
BLI_strncpy(node_name, node->typeinfo->name, UI_MAX_NAME_STR);
if(node->inputs.first == NULL &&
node->outputs.first != node->outputs.last &&
!(node->typeinfo->flag & NODE_OPTIONS))
BLI_snprintf(name, UI_MAX_NAME_STR, "%s | %s", node_name, sock->link->fromsock->name);
else
BLI_strncpy(name, node_name, UI_MAX_NAME_STR);
}
else if(sock->type == SOCK_SHADER)
BLI_strncpy(name, "None", UI_MAX_NAME_STR);
else
BLI_strncpy(name, "Default", UI_MAX_NAME_STR);
}
static int ui_compatible_sockets(int typeA, int typeB)
{
return (typeA == typeB);
}
static void ui_node_menu_column(NodeLinkArg *arg, int nclass, const char *cname)
{
Main *bmain = arg->bmain;
bNodeTree *ntree = arg->ntree;
bNodeSocket *sock = arg->sock;
uiLayout *layout = arg->layout;
uiLayout *column = NULL;
uiBlock *block = uiLayoutGetBlock(layout);
uiBut *but;
bNodeType *ntype;
bNodeTree *ngroup;
NodeLinkArg *argN;
int first = 1;
int compatibility= 0;
if(ntree->type == NTREE_SHADER) {
if(scene_use_new_shading_nodes(arg->scene))
compatibility= NODE_NEW_SHADING;
else
compatibility= NODE_OLD_SHADING;
}
if(nclass == NODE_CLASS_GROUP) {
for(ngroup=bmain->nodetree.first; ngroup; ngroup=ngroup->id.next) {
bNodeSocket *gsock;
char name[UI_MAX_NAME_STR];
int i, j, num = 0;
if(ngroup->type != ntree->type)
continue;
for(gsock=ngroup->inputs.first; gsock; gsock=gsock->next)
if(ui_compatible_sockets(gsock->type, sock->type))
num++;
for(i=0, j=0, gsock=ngroup->outputs.first; gsock; gsock=gsock->next, i++) {
if(!ui_compatible_sockets(gsock->type, sock->type))
continue;
if(first) {
column= uiLayoutColumn(layout, 0);
uiBlockSetCurLayout(block, column);
uiItemL(column, cname, ICON_NODE);
but= block->buttons.last;
but->flag= UI_TEXT_LEFT;
first = 0;
}
if(num > 1) {
if(j == 0) {
uiItemL(column, ngroup->id.name+2, ICON_NODE);
but= block->buttons.last;
but->flag= UI_TEXT_LEFT;
}
BLI_snprintf(name, UI_MAX_NAME_STR, " %s", gsock->name);
j++;
}
else
BLI_strncpy(name, ngroup->id.name+2, UI_MAX_NAME_STR);
but = uiDefBut(block, BUT, 0, ngroup->id.name+2, 0, 0, UI_UNIT_X*4, UI_UNIT_Y,
NULL, 0.0, 0.0, 0.0, 0.0, "Add node to input");
argN = MEM_dupallocN(arg);
argN->ngroup = ngroup;
argN->output = i;
uiButSetNFunc(but, ui_node_link, argN, NULL);
}
}
}
else {
bNodeTreeType *ttype= ntreeGetType(ntree->type);
for(ntype=ttype->node_types.first; ntype; ntype=ntype->next) {
bNodeSocketTemplate *stemp;
char name[UI_MAX_NAME_STR];
int i, j, num = 0;
if(compatibility && !(ntype->compatibility & compatibility))
continue;
if(ntype->nclass != nclass)
continue;
for(i=0, stemp=ntype->outputs; stemp && stemp->type != -1; stemp++, i++)
if(ui_compatible_sockets(stemp->type, sock->type))
num++;
for(i=0, j=0, stemp=ntype->outputs; stemp && stemp->type != -1; stemp++, i++) {
if(!ui_compatible_sockets(stemp->type, sock->type))
continue;
if(first) {
column= uiLayoutColumn(layout, 0);
uiBlockSetCurLayout(block, column);
uiItemL(column, cname, ICON_NODE);
but= block->buttons.last;
but->flag= UI_TEXT_LEFT;
first = 0;
}
if(num > 1) {
if(j == 0) {
uiItemL(column, ntype->name, ICON_NODE);
but= block->buttons.last;
but->flag= UI_TEXT_LEFT;
}
BLI_snprintf(name, UI_MAX_NAME_STR, " %s", stemp->name);
j++;
}
else
BLI_strncpy(name, ntype->name, UI_MAX_NAME_STR);
but = uiDefBut(block, BUT, 0, name, 0, 0, UI_UNIT_X*4, UI_UNIT_Y,
NULL, 0.0, 0.0, 0.0, 0.0, "Add node to input");
argN = MEM_dupallocN(arg);
argN->type = ntype->type;
argN->output = i;
uiButSetNFunc(but, ui_node_link, argN, NULL);
}
}
}
}
static void node_menu_column_foreach_cb(void *calldata, int nclass, const char *name)
{
NodeLinkArg *arg = (NodeLinkArg*)calldata;
if(!ELEM(nclass, NODE_CLASS_GROUP, NODE_CLASS_LAYOUT))
ui_node_menu_column(arg, nclass, IFACE_(name));
}
static void ui_template_node_link_menu(bContext *C, uiLayout *layout, void *but_p)
{
Main *bmain= CTX_data_main(C);
Scene *scene= CTX_data_scene(C);
uiBlock *block = uiLayoutGetBlock(layout);
uiBut *but = (uiBut*)but_p;
uiLayout *split, *column;
NodeLinkArg *arg = (NodeLinkArg*)but->func_argN;
bNodeSocket *sock = arg->sock;
bNodeTreeType *ntreetype= ntreeGetType(arg->ntree->type);
uiBlockSetCurLayout(block, layout);
split= uiLayoutSplit(layout, 0, 0);
arg->bmain= bmain;
arg->scene= scene;
arg->layout= split;
if(ntreetype && ntreetype->foreach_nodeclass)
ntreetype->foreach_nodeclass(scene, arg, node_menu_column_foreach_cb);
column= uiLayoutColumn(split, 0);
uiBlockSetCurLayout(block, column);
if(sock->link) {
uiItemL(column, "Link", ICON_NONE);
but= block->buttons.last;
but->flag= UI_TEXT_LEFT;
but = uiDefBut(block, BUT, 0, "Remove", 0, 0, UI_UNIT_X*4, UI_UNIT_Y,
NULL, 0.0, 0.0, 0.0, 0.0, "Remove nodes connected to the input");
uiButSetNFunc(but, ui_node_link, MEM_dupallocN(arg), SET_INT_IN_POINTER(UI_NODE_LINK_REMOVE));
but = uiDefBut(block, BUT, 0, "Disconnect", 0, 0, UI_UNIT_X*4, UI_UNIT_Y,
NULL, 0.0, 0.0, 0.0, 0.0, "Disconnect nodes connected to the input");
uiButSetNFunc(but, ui_node_link, MEM_dupallocN(arg), SET_INT_IN_POINTER(UI_NODE_LINK_DISCONNECT));
}
ui_node_menu_column(arg, NODE_CLASS_GROUP, IFACE_("Group"));
}
void uiTemplateNodeLink(uiLayout *layout, bNodeTree *ntree, bNode *node, bNodeSocket *sock)
{
uiBlock *block = uiLayoutGetBlock(layout);
NodeLinkArg *arg;
uiBut *but;
arg = MEM_callocN(sizeof(NodeLinkArg), "NodeLinkArg");
arg->ntree = ntree;
arg->node = node;
arg->sock = sock;
arg->type = 0;
arg->output = 0;
uiBlockSetCurLayout(block, layout);
if(sock->link || sock->type == SOCK_SHADER || (sock->flag & SOCK_HIDE_VALUE)) {
char name[UI_MAX_NAME_STR];
ui_node_sock_name(sock, name);
but= uiDefMenuBut(block, ui_template_node_link_menu, NULL, name, 0, 0, UI_UNIT_X*4, UI_UNIT_Y, "");
}
else
but= uiDefIconMenuBut(block, ui_template_node_link_menu, NULL, ICON_NONE, 0, 0, UI_UNIT_X, UI_UNIT_Y, "");
but->type= MENU;
but->flag |= UI_TEXT_LEFT|UI_BUT_NODE_LINK;
but->poin= (char*)but;
but->func_argN = arg;
}
/**************************** Node Tree Layout *******************************/
static void ui_node_draw_input(uiLayout *layout, bContext *C,
bNodeTree *ntree, bNode *node, bNodeSocket *input, int depth);
static void ui_node_draw_node(uiLayout *layout, bContext *C, bNodeTree *ntree, bNode *node, int depth)
{
bNodeSocket *input;
uiLayout *col, *split;
PointerRNA nodeptr;
RNA_pointer_create(&ntree->id, &RNA_Node, node, &nodeptr);
if(node->typeinfo->uifunc) {
if(node->type != NODE_GROUP) {
split = uiLayoutSplit(layout, 0.35f, 0);
col = uiLayoutColumn(split, 0);
col = uiLayoutColumn(split, 0);
node->typeinfo->uifunc(col, C, &nodeptr);
}
}
for(input=node->inputs.first; input; input=input->next)
ui_node_draw_input(layout, C, ntree, node, input, depth+1);
}
static void ui_node_draw_input(uiLayout *layout, bContext *C, bNodeTree *ntree, bNode *node, bNodeSocket *input, int depth)
{
PointerRNA inputptr;
uiBlock *block = uiLayoutGetBlock(layout);
uiBut *bt;
uiLayout *split, *row, *col;
bNode *lnode;
char label[UI_MAX_NAME_STR];
int indent = (depth > 1)? 2*(depth - 1): 0;
if(input->flag & SOCK_UNAVAIL)
return;
/* to avoid eternal loops on cyclic dependencies */
node->flag |= NODE_TEST;
lnode = (input->link)? input->link->fromnode: NULL;
/* socket RNA pointer */
RNA_pointer_create(&ntree->id, &RNA_NodeSocket, input, &inputptr);
/* indented label */
memset(label, ' ', indent);
label[indent] = '\0';
BLI_snprintf(label, UI_MAX_NAME_STR, "%s%s:", label, input->name);
/* split in label and value */
split = uiLayoutSplit(layout, 0.35f, 0);
row = uiLayoutRow(split, 1);
if(depth > 0) {
uiBlockSetEmboss(block, UI_EMBOSSN);
if(lnode && (lnode->inputs.first || (lnode->typeinfo->uifunc && lnode->type != NODE_GROUP))) {
int icon = (input->flag & SOCK_COLLAPSED)? ICON_DISCLOSURE_TRI_RIGHT: ICON_DISCLOSURE_TRI_DOWN;
uiItemR(row, &inputptr, "show_expanded", UI_ITEM_R_ICON_ONLY, "", icon);
}
else
uiItemL(row, "", ICON_BLANK1);
bt = block->buttons.last;
bt->x2 = UI_UNIT_X/2;
uiBlockSetEmboss(block, UI_EMBOSS);
}
uiItemL(row, label, ICON_NONE);
bt= block->buttons.last;
bt->flag= UI_TEXT_LEFT;
if(lnode) {
/* input linked to a node */
uiTemplateNodeLink(split, ntree, node, input);
if(!(input->flag & SOCK_COLLAPSED)) {
if(depth == 0)
uiItemS(layout);
ui_node_draw_node(layout, C, ntree, lnode, depth);
}
}
else {
/* input not linked, show value */
if(input->type != SOCK_SHADER && !(input->flag & SOCK_HIDE_VALUE)) {
if(input->type == SOCK_VECTOR) {
row = uiLayoutRow(split, 0);
col = uiLayoutColumn(row, 0);
uiItemR(col, &inputptr, "default_value", 0, "", 0);
}
else {
row = uiLayoutRow(split, 1);
uiItemR(row, &inputptr, "default_value", 0, "", 0);
}
}
else
row = uiLayoutRow(split, 0);
uiTemplateNodeLink(row, ntree, node, input);
}
/* clear */
node->flag &= ~NODE_TEST;
}
void uiTemplateNodeView(uiLayout *layout, bContext *C, bNodeTree *ntree, bNode *node, bNodeSocket *input)
{
bNode *tnode;
if(!ntree)
return;
/* clear for cycle check */
for(tnode=ntree->nodes.first; tnode; tnode=tnode->next)
tnode->flag &= ~NODE_TEST;
if(input)
ui_node_draw_input(layout, C, ntree, node, input, 0);
else
ui_node_draw_node(layout, C, ntree, node, 0);
}

@ -448,6 +448,23 @@ void RNA_api_ui_layout(StructRNA *srna)
func= RNA_def_function(srna, "template_reports_banner", "uiTemplateReportsBanner");
RNA_def_function_flag(func, FUNC_USE_CONTEXT);
func= RNA_def_function(srna, "template_node_link", "uiTemplateNodeLink");
parm= RNA_def_pointer(func, "ntree", "NodeTree", "", "");
RNA_def_property_flag(parm, PROP_REQUIRED);
parm= RNA_def_pointer(func, "node", "Node", "", "");
RNA_def_property_flag(parm, PROP_REQUIRED);
parm= RNA_def_pointer(func, "socket", "NodeSocket", "", "");
RNA_def_property_flag(parm, PROP_REQUIRED);
func= RNA_def_function(srna, "template_node_view", "uiTemplateNodeView");
RNA_def_function_flag(func, FUNC_USE_CONTEXT);
parm= RNA_def_pointer(func, "ntree", "NodeTree", "", "");
RNA_def_property_flag(parm, PROP_REQUIRED);
parm= RNA_def_pointer(func, "node", "Node", "", "");
RNA_def_property_flag(parm, PROP_REQUIRED);
parm= RNA_def_pointer(func, "socket", "NodeSocket", "", "");
RNA_def_property_flag(parm, PROP_REQUIRED);
func= RNA_def_function(srna, "template_keymap_item_properties", "uiTemplateKeymapItemProperties");
parm= RNA_def_pointer(func, "item", "KeyMapItem", "", "");
RNA_def_property_flag(parm, PROP_REQUIRED|PROP_RNAPTR|PROP_NEVER_NULL);

@ -41,6 +41,7 @@ struct ARegionType;
struct Base;
struct Brush;
struct bNodeTree;
struct bNodeSocket;
struct CSG_FaceIteratorDescriptor;
struct CSG_VertexIteratorDescriptor;
struct ColorBand;
@ -369,6 +370,8 @@ void uiTemplateHistogram(struct uiLayout *layout, struct PointerRNA *ptr, char *
void uiTemplateReportsBanner(struct uiLayout *layout, struct bContext *C, struct wmOperator *op){}
void uiTemplateWaveform(struct uiLayout *layout, struct PointerRNA *ptr, char *propname, int expand){}
void uiTemplateVectorscope(struct uiLayout *_self, struct PointerRNA *data, char* property, int expand){}
void uiTemplateNodeLink(struct uiLayout *layout, struct bNodeTree *ntree, struct bNode *node, struct bNodeSocket *input) {}
void uiTemplateNodeView(struct uiLayout *layout, struct bContext *C, struct bNodeTree *ntree, struct bNode *node, struct bNodeSocket *input) {}
void uiTemplateKeymapItemProperties(struct uiLayout *layout, struct PointerRNA *ptr){}
void uiTemplateMovieClip(struct uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, const char *propname, int compact){}
void uiTemplateTrack(struct uiLayout *layout, struct PointerRNA *ptr, const char *propname){}