Cycles, some tweaks to scene_intersect_shadow_all()

* Function returns a bool, not an uint.
* Remove GPU ifdefs, this is CPU only due to malloc / qsort.
This commit is contained in:
Thomas Dinges 2014-10-03 20:41:38 +02:00
parent 821e2ae37a
commit cdbac018a2

@ -250,14 +250,8 @@ uint scene_intersect_subsurface(KernelGlobals *kg, const Ray *ray, Intersection
}
#endif
/* to work around titan bug when using arrays instead of textures */
#ifdef __SHADOW_RECORD_ALL__
#if !defined(__KERNEL_CUDA__) || defined(__KERNEL_CUDA_TEX_STORAGE__)
ccl_device_inline
#else
ccl_device_noinline
#endif
uint scene_intersect_shadow_all(KernelGlobals *kg, const Ray *ray, Intersection *isect, uint max_hits, uint *num_hits)
ccl_device_inline bool scene_intersect_shadow_all(KernelGlobals *kg, const Ray *ray, Intersection *isect, uint max_hits, uint *num_hits)
{
#ifdef __OBJECT_MOTION__
if(kernel_data.bvh.have_motion) {
@ -275,23 +269,12 @@ uint scene_intersect_shadow_all(KernelGlobals *kg, const Ray *ray, Intersection
return bvh_intersect_shadow_all_hair(kg, ray, isect, max_hits, num_hits);
#endif /* __HAIR__ */
#ifdef __KERNEL_CPU__
#ifdef __INSTANCING__
if(kernel_data.bvh.have_instancing)
return bvh_intersect_shadow_all_instancing(kg, ray, isect, max_hits, num_hits);
#endif /* __INSTANCING__ */
return bvh_intersect_shadow_all(kg, ray, isect, max_hits, num_hits);
#else /* __KERNEL_CPU__ */
#ifdef __INSTANCING__
return bvh_intersect_shadow_all_instancing(kg, ray, isect, max_hits, num_hits);
#else
return bvh_intersect_shadow_all(kg, ray, isect, max_hits, num_hits);
#endif /* __INSTANCING__ */
#endif /* __KERNEL_CPU__ */
}
#endif