Cycles / OSL:

* Remove custom template from r52885, not needed anymore as OSL 1.3 is a requirement and we do not use a custom branch anymore.
This commit is contained in:
Thomas Dinges 2013-05-09 14:13:43 +00:00
parent d0ffbeec73
commit ce40e7fe27

@ -347,43 +347,9 @@ const char *OSLShaderManager::shader_load_filepath(string filepath)
return shader_load_bytecode(bytecode_hash, bytecode);
}
/* don't try this at home .. this is a template trick to use either
* LoadMemoryShader or LoadMemoryCompiledShader which are the function
* names in our custom branch and the official repository. */
template<bool C, typename T = void> struct enable_if { typedef T type; };
template<typename T> struct enable_if<false, T> { };
template<typename T, typename Sign>
struct has_LoadMemoryCompiledShader {
typedef int yes;
typedef char no;
template<typename U, U> struct type_check;
template<typename _1> static yes &chk(type_check<Sign, &_1::LoadMemoryCompiledShader>*);
template<typename > static no &chk(...);
static bool const value = sizeof(chk<T>(0)) == sizeof(yes);
};
template<typename T>
typename enable_if<has_LoadMemoryCompiledShader<T,
bool(T::*)(const char*, const char*)>::value, bool>::type
load_memory_shader(T *ss, const char *name, const char *buffer)
{
return ss->LoadMemoryCompiledShader(name, buffer);
}
template<typename T>
typename enable_if<!has_LoadMemoryCompiledShader<T,
bool(T::*)(const char*, const char*)>::value, bool>::type
load_memory_shader(T *ss, const char *name, const char *buffer)
{
return ss->LoadMemoryShader(name, buffer);
}
const char *OSLShaderManager::shader_load_bytecode(const string& hash, const string& bytecode)
{
load_memory_shader(ss, hash.c_str(), bytecode.c_str());
ss->LoadMemoryCompiledShader(hash.c_str(), bytecode.c_str());
/* this is a bit weak, but works */
OSLShaderInfo info;