UI: run interactive 'Point From Normal' in normal menu

This commit is contained in:
Campbell Barton 2019-07-01 16:46:48 +10:00
parent cfea0d9eb8
commit cf73569d89

@ -3871,10 +3871,10 @@ class VIEW3D_MT_edit_mesh_normals(Menu):
layout.operator("mesh.set_normals_from_faces", text="Set From Faces")
layout.operator_context = 'INVOKE_DEFAULT'
layout.operator("transform.rotate_normal", text="Rotate")
layout.operator("transform.rotate_normal", text="Rotate...")
layout.operator("mesh.point_normals", text="Point to Target...")
layout.operator_context = 'EXEC_DEFAULT'
layout.operator("mesh.point_normals", text="Point to Target")
layout.operator("mesh.merge_normals", text="Merge")
layout.operator("mesh.split_normals", text="Split")
layout.menu("VIEW3D_MT_edit_mesh_normals_average", text="Average")
@ -6301,7 +6301,7 @@ class VIEW3D_MT_gpencil_edit_context_menu(Menu):
op = layout.operator("gpencil.stroke_cyclical_set", text="Close")
op.type = 'CLOSE'
op.geometry = True
layout.separator()
layout.menu("VIEW3D_MT_mirror")